Re-Structuring Overworld and Achievements
[b]The modes are meant as totally optional late game content[/b], for players that already have seen most of Thronefall and are eager for a fun twist on the original mechanics. We can see how the original layout made them seem much more important or even mandatory to beat before moving on to the next main level. [b]We now moved the bonus modes to separate “islands” next to each main level’s region and bundled them under one flag for each level. They unlock once you beat the main level of the next region. [/b] [b]The modes also no longer reward crowns for completing their quests. That means they are not needed to achieve any of the game’s achievements.[/b] We adjusted the existing achievements accordingly. The mini-modes grant stars for completing their quests, so you can still track your progress there if you want to.
Balancing Improvements
Some of the modes turned out to be just too difficult to be fun. [b]We toned it down a notch for the Bow and Arrow, Lightning Storm and One-Person-Army modes. [/b] [b]Additionally we reduced the “No-Restarts” bonus from 10% to 1% in the mini-modes and lowered the score requirements for the quests to reflect this.[/b] This allows you to use the restart option while still being able to achieve all quests, making the more puzzle-like modes more forgiving. The “No-Restarts” bonus stays unaffected for the main campaign levels (for now). Please keep providing feedback on the mini-modes, both what you like and dislike, as it will continue to inform further balancing decisions during Early Access.
