News Liste Titanic VR

Week 1 Patch
Titanic VR
01.12.17 17:38 Community Announcements
Hi all,

It’s been a busy week here, and we’ve got a new build for you!

Changelog:
  • Tour Mode: Accessible under Exploration from the main menu, this 10-minute educational tour is a good introduction for those not used to VR or who want to learn more about the ship and her passengers. We’re planning a longer version of this to come in the next few weeks.
  • Visual Fidelity: With some optimizations we were able to push up our graphical quality, especially on higher end hardware. This’ll be most obvious in the appearance of rusticles, but there are a smattering of visual improvements throughout.
  • Improved Objective Marker graphics for clarity, and moved a few around for better placement and easier objective completion.
  • Significant pass of all environments to reduce stretched textures, popping, clipping and loading.
  • Graphics settings are now persistent, and will autodetect based on your graphics card at first launch. Players on lower end hardware may need to tweak their settings to ensure proper framerates.
  • Fixed some issues with certain wildlife paths
  • Removed Render Scale slider from options room. Aside from causing a big judder if changed from ingame, it was also adjustable in your hardware settings and so was a bit redundant.