Hey everyone!
We're excited to finally bring v.1.0.26! As always, thank you all for your reports and suggestions in Discord. As you join the server, please check the known-issues channel for a list of what all has been reported and are being actively worked on. Anything you find outside of that, please report in the bug-reports channel using the !bug command in the pinned messages. We're hopeful these fixes will resolve a lot of the issues that players are having, but definitely let us know if you are still experiencing problems. Tanner, Olivia and the rest of the TTR teamMajor Bug Fixes/Change
- Grants no longer stop tracking further progress once the game is loaded
- New dogs will now show up more often when you are low on dogs
- Increased the cost of helpers
- Player no longer walks into and gets stuck in kennels when entering conversations
- Dog thought bubble symbols now reference the specific disease they have when sick
- Added a failsafe to return dogs to their playspace if they escape
- Greatly reduced save file size
- Greatly improved file write times. Issues with lost frames while saving should be reduced
- Fixed issue causing the talkable adopters to not ever appear in the final cutscene
- Upgraded kennels should reflect their current level in the Construction Tab when loading a save
- Story thread progression is now being properly saved
- The issues with the Public Relations skill tree becoming stuck are now fixed
- Added failsafe to unstick most (if not all) stuck helpers with dogs on leashes
- Rebalanced milestone rewards.
- Rebalanced Adoption Actions
Minor Bug Fixes/Changes
- Reorganized the store to match the order of the foodboxes on the food table.
- Fixed an issue with the Second Adoption Action skill soft locking the adoption from finishing
- Having caps lock on while naming shelter/character/dog making it look like sPoNgEBoB MEme text will no longer occur
- Minor typo fixes (Spanish)
- Fixed issue with some sandbox tutorial popups never appearing
- Dropped items will be returned to their containers overnight
- Fixed issue with the daily score awarding more than 5 skill points
- Helpers will now scoop poop again
- Fixed issue with being able to clean poops in playspaces
- The clock out button will now always appear the first time the day ends
- Helpers should no longer generate with the same appearance as the player, so now you can't get confused with your helper twin.
- Raised the threshold for when dogs are considered hungry or thirsty
- Reduced rewards for reputation community events
- Fixed a highlight outline issue with the First Aid Cabinet
- Added a filter to the Dog Log to hide dogs not currently at the Shelter
- Helpers should no longer get stuck when removing a dog from a kennel
- Fixed dogs appear to still be in kennel when first leashed by player
- Rooms with occupied kennels are no longer able to be demolished until the dogs are removed
- Fixed issue with fully vaccinated dogs not retaining star bonus on load
- Visitors can no longer be spoken to while they are leaving. This prevents possibility of starting an adoption after the shelter has closed and soft locking
- Helpers will no longer get stuck when trying to reach and clean a playspace that had outdoor space around it
- Run kennels now properly clear their area of outside scatter
- Previously adopted dogs no longer appear in the summary panel
- Fosters should now make a new slot available after a Foster Adoption