Torment: Tides of Numenera
Spielesammlung
Über das Spiel
Torment: Tides of Numenera ist der geistige Nachfolger von Planescape: Torment. Auch dieses neue Spiel beschäftigt sich mit tiefgründigen und persönlichen Themen wie dem Leben selbst, der Vergänglichkeit und der Selbstaufopferung, sodass Spieler dazu angeregt werden, philosophische Positionen zu beziehen und moralische Entscheidungen zu treffen.
Systemanforderungen
- CPU: Intel Core i3 or equivalent
- GFX: NVIDIA GeForce GTX 460 or equivalent
- RAM: 4 GB
- Software: Windows 7/8/8.1/10 (64 bit)
- HD: 20 GB
- SFX: DirectX compatible sound card
- DX: Version 9.0c
- CPU: Intel i5 series or AMD equivalent
- GFX: NVIDIA GeForce GTX 560 or equivalent
- RAM: 8 GB
- Software: Windows 7/8/8.1/10 (64 bit)
- HD: 20 GB
- SFX: DirectX compatible sound card
- DX: Version 10
Steam Nutzer-Reviews
Empfohlen
2484 Std. insgesamt
Verfasst: 29.02.20 15:22
The main criticism others seem to have is that it's too slow and text-heavy, which I personally don't mind.
*My* problem, I think, is that I was expecting more from a 'spiritual successor' to my favourite ever RPG. I was expecting a game made in the last four years to feel as such; updated GUI, less clunky controls, nicer graphics etc. But those all seem like they've just had the dust blown off them and shoved straight in. It doesn't *feel* nice to play, unlike the new Divinity games.
I also found all but the two most useless companions to be irritating at best, boring at worst. Because I chose to take non-combat-primed companions with me, I've had a harder time in the unavoidable scraps, which in any other game I'd enjoy. But the combat in Numenera is unsatisfying. It feels hollow. The fiddly nature of having to watch how many points you're spending is tedious, not challenging. After a while you get used to it, but it's just not *fun*.
There are also little details that shouldn't matter, but they stuck out to me. Things like NPCs sprinting around for no reason. Being called 'Sir' when I'm playing a female character. The fairly phoned-in voice acting. Some lines being voice acted and others not, with no clear reason evident. The fact that you can ask your companions for their opinion on Oom before any of you have even encountered him. It feels... unloved. Like nobody cared enough to iron out the creases.
With all that said, I can't deny I'm still playing the damn thing, so it can't be *that* bad, right? There are plenty of good things about it, plenty of things fellow fans of the genre would enjoy. I'm a sucker for games with karma systems, multiple ways to complete goals, lots of replayability. Numenera certainly seems to deliver on those counts. I think I just expected more. I don't feel pulled in and hugged by this game, maybe because I feel absolutely no investment in any of the characters, including my own. I'll finish it, because I bought it and it was expensive, and I'll recommend it to fellow CRPG fans. But I will say, if you're expecting a modern take on a beloved classic, you won't find it here. It is what it is, and it does deliver enough to not be a waste of money, if it's store tags appeal. But if you're looking for humour, warmth, fun, combat satisfaction, head to Larian instead.
Weiterlesen
Nicht Empfohlen
2313 Std. insgesamt
Verfasst: 03.03.20 02:42
Weiterlesen
Empfohlen
3885 Std. insgesamt
Verfasst: 23.02.20 21:31
Weiterlesen
Nicht Empfohlen
1492 Std. insgesamt
Verfasst: 25.12.19 03:59
Numenera is often called ambitious, experimental and in part suffering from being affiliated with a title as prestigious as Planescape: Torment – Having finished it after just under 30 hours, I would only subscribe to the latter statement. Rather I'd consider Numenera an utter failure for a variety of reasons that are reaching further than just minor complaints about misshandled combat mechanics or story hiccups, both of which naturally are issues that are often addressed by other reviewers still.
The most glaring issues of Numenera lie in its technical problems. While I didn't experience any crashes, I did experience softlocks, I did experience frankly terrible pathing and worst of all multiple instances of enemies just refusing to end their turn. In a game that barely features any combat, for this to pose more than just a slight annoyance is frankly embarassing in itself. Secondly and somewhat related, Numenera critically lacks many features that have been a standard in the CRPG genre for many years now. The in-game Codex, usually meant as a means to properly read up on lore, game mechanics and more is ridiculously useless, only featuring the most basic terminology and information while the rest of the game floods the player with mindless exposition and mind-numbingly written dialogue that often feels like the NPC's are merely reciting wiki articles of the area, the character or the event that is being talked about.
Extending this critique to the gameplay elements, Numenera doesn't go to great lengths to properly explain its combat mechanics either outside the first half-hour tutorial. Not that it needs to, as the game isn't either very deep nor very challenging, but even after my first playthrough I still wouldn't be able to tell what exactly the difference *is* between the damage types at your disposal. Sure would be amazing to be able to read up on information like that in-game. Not focussing your game around combat but rather dialogue confrontations is fine and can work, as has been recently proven by games like Disco Elysium, but in Numenera it feels much more like combat has been streamlined towards the end of each specific chapter, resulting in hours upon hours of pure reading of questionable quality, followed by hours of combat encounters chaining into each other.
This critique ties into one of Numenera's greatest strengths, which is that your combat resources (Might/Speed/Intelligence) – are also your resources for roleplay interactions. Thus, instead of simply rolling for, say Persuasion, you instead still have your Persuasion stat that however offers you the ability to also tap into your Intelligence stat to possibly allow your character a higher chance to succeed on any given roll. This kinda works to discourage save-scumming and is also a nice way to allow for more free party building. On the flipside, I feel the game thoroughly lies to the player whenever the loading screen claimed that failed checks often offer more interesting results: I can remember exactly one instance where failing a check delivered an actually interesting way to progress by way of unlocking a new sidequest. At best the failed checks otherwise give you an alternative items, perhaps some minor alternative options that don't exactly lock you out of any kind of progression. At worst, it's the same thing as every other game: Redo it until you pass.
Which leaves the actual story, something that I struggle to describe as anything other than 'disjointed'. The first part of the game is something that is again very reminiscent of Planescape: Torment itself, allowing the most freedom and sidequest activities – Here is where the game does shine, allowing you to explore a universe that is foreign to you and, as long as you aren't showered in needless encyclopaedic exposition, isn't necessarily badly paced; But the issues arise when the game tries to sharpen its narrative towards the second and third chapter. Without going into spoilers, most progress you make, most characters you meet feel utterly redundant, including your companions. To offer an example for this, companion quests, which I would consider the backbone of many comparable roleplaying games, are barely resolved in Numenera, the most fitting example being one of the companions you start the game out with and literally ends her entire story minutes before the epilogue within a single dialogue choice.
What makes this infuriating is, that Numenera isn't necessarily uninteresting. It's just that the actual story is terribly misshandled – It tries to offer an absurd and mysterious world to explore but only manages to drown the player in an ocean of needless exposition. Equally, it tries to offer a unique take on companions – A woman who is split between endless versions of herself; A child who can't remember anything about her past but has both an uncanny affinity to the Tides and also a pet god – Yet none of it is resolved and properly explored. It's shallow. And sometimes it's worse than shallow and dips into pretentiousness.
TL;DR
+ Extremely unique companions
+ Generally solid quest design
+ Decently balanced considering the lack of difficulty options
- Numerous bugs (Quests not updating properly, poor pathing, endless turns..)
- Poor Explanation, both in terms of gameplay mechanics as well as lore
- Lacking core features of similar games (Combat log, text highlights..)
- Combat generally clunky and poorly paced with the rest of the game
- Storylines, particularly companion quests, are barely resolved
- Ending feels rushed; Critically lacking in interaction with the antagonist, as well as general substance (Ending slides with barely any information on how your choices influenced anything; One ending in particular is a simple game over screen)
Numenera has the same appeal as Planescape: Torment – Its unique universe, characters and therefore the mysterious atmosphere it inspires while playing. The Bloom stands out as one of the most interesting hubs I ever played through, but the game simply does not deliver upon all these premises and instead consistently falls flat on delivering a narrative that builds upon the ideas the game wants to present to you. At worst, this feels insulting, like reducing one of the ending decisions, where your own playstyle should reflect in the ending you get, being reduced to a mere game-over screen, accentuating the otherwise also very barebones epilogue.
Weiterlesen
Empfohlen
1614 Std. insgesamt
Verfasst: 09.04.20 15:43
Weiterlesen
Empfohlen
2021 Std. insgesamt
Verfasst: 02.04.20 19:08
The overall game is, in my opinion, great. The big difference between Torment: Tides of Numenera and Planescape: Torment is that while they both resemble a series of short stories, PS:T has an overarching theme and serious deep philosophy.
Weiterlesen
Nicht Empfohlen
3485 Std. insgesamt
Verfasst: 19.04.20 21:58
And the ending.., it is just... unfinished. It feels uncomplete, rushed, They don't give you most of the answers, you can't get the revelation you expect. Ending choices are plain and simple and choices and character progression you made throughout the game doesn't do any significant difference.
After all, even it has nice bits in it, it sums up as a boring game which i uninstalled right after i finished. They used lots of similarities with PS:T, even the name, to grasp some players (yes, me). But that doesn't work in the game. Nowhere near the legacy of Planescape: Torment, sorry.
Weiterlesen
Empfohlen
1358 Std. insgesamt
Verfasst: 01.04.20 22:39
The characters are interesting and have nice background stories. The level of interactions with them is at decent level.
Locations - beautiful but not so many in fact and not very large. You can see the limited budget, unfortunately.
Combat - is rather simple and in my opinion is not the core of the game.
Dialogues - yes please. A lot. A lot of a lot, so reading and reading. For me it is perfect but many of You could be forced off to quit. One BUT. The dialogues in any other lang than english is broken. If any of the dialogue is too long it will crash the game. Still not fixed in 2020!!! SHAME SHAME SHAME
Interactions - great and with many options.
World - perfect, romantic, mysterious
Story - love it. Recommended. Just give it some time and be patience and You will be sucked into this world.
Maybe sequel some day... Who knows. I hope so!
Bugs - still few including night/day options NOT available, dialogues broken sometimes.
Weiterlesen
Empfohlen
6296 Std. insgesamt
Verfasst: 08.02.20 14:43
The game i waited it for years until it released and i got dissapointed after 30 hours of playing it, too much text and very little combat, after a few years i gave it a second chance, after playing Disco Elysium (game that is basically text), and i liked it a bit more, the story is good, it makes some revelation at the end that are quite good, but it felt like a chore to get to the end, the writting is not bad but its tedius more since there are no voice actors, if there were the game would be way better.
Weiterlesen
Nicht Empfohlen
1430 Std. insgesamt
Verfasst: 23.05.20 21:08
At this, it fails miserably.
The characters experience no growth over the course of the game, apart from choices made at the extreme end which change things in the epilogue. Your companions will talk the same, act the same, and feel the same throughout the entirety of the story -- regardless of how they feel about the protagonist and how much you've done their quests.
The story is short, taking around 20 hours to complete if you do a fair amount of the content. For a CRPG, especially one that costs $50, this is utterly unacceptable and pathetic.
The writing has moments where it's nice, but otherwise is generally bland. Some parts are funny, some parts manage to make me tear up a little but, but the vast majority of the game makes me feel utterly apathetic.
There's a lot of bugs, most of which are harmless but a couple of which will softlock your game. While the game autosaves somewhat frequently, this can be obnoxious in larger fights and force you to backtrack significantly.
The game says that most crises -- what the game calls encounters, or fights -- can be handled nonviolently. This is a lie. The vast majority of them require fighting, and those that don't often are much harder to resolve nonviolently.
The game states that failing a check is often more interesting than succeeding one. This, too, is a lie. Generally you'll get a message saying you failed and be offered the chance to try again. Other times you actually get a unique result, generally one which punishes you for failing a die roll.
I was really hoping this game would be good, but it just isn't. If you're able to get it for under $10, it might be worth looking into -- otherwise don't bother.
Weiterlesen
Nicht Empfohlen
1101 Std. insgesamt
Verfasst: 04.06.20 05:34
Weiterlesen
Nicht Empfohlen
2464 Std. insgesamt
Verfasst: 02.06.20 05:29
Weiterlesen
Empfohlen
2531 Std. insgesamt
Verfasst: 29.05.20 06:58
Playing this game is like reading an interactive novel. A Choose Your Own Adventure type of game. Lots of adventuring and problem solving. Proof that not everything is solved with muscle. Excellent!
Weiterlesen
Empfohlen
1565 Std. insgesamt
Verfasst: 11.07.20 18:31
Weiterlesen
Nicht Empfohlen
5743 Std. insgesamt
Verfasst: 13.07.20 17:01
Wanted to say that there is something positive and cool in the game.. but the endings.. the endings killed it for me.
Weiterlesen
Empfohlen
1873 Std. insgesamt
Verfasst: 13.07.20 18:37
Weiterlesen
Nicht Empfohlen
3376 Std. insgesamt
Verfasst: 11.06.20 16:06
if you don't wanna read it all ...tl;dr - developers half-a$$ed the game: a lot of missing content and abrupt ending with no cutscenes.
PROS:
- Brilliant writing, intriguing character dialogue and world lore.
- It's something separate to the original Planescape, a homage instead of a carbon copy.
- Appealing to newcomers of the CRPG genre (easier than most classic CRPG)
- No meta builds or specific interactions you need to play to progress (or you're doomed)
- Beautiful sci-fi environmental design, areas are unique and grotesque
- Good looking character models.
- Building characters for combat is SO EASY compared to other CRPG.
- Interesting cypher system that aids combat and boosts stats
NEUTRAL:
- Combat is turn-based, not hard or broken at all. Very simple and you can make your character & companions invincible without the need for guides.
- You cannot beat the game solely on dialogue, some fights are mandatory. However final boss confrontation can be beat with dialogue.
CONS:
- $4.2 million dollar budget, and many missing kickstarter promises such as LONGER STORY, another MAIN CITY HUB - Oasis of Mra Jolios, Crafting... which could have ultimately made the game a masterpiece.
- Only ONE CUTSCENE IN THE BEGINNING!
- The Tides (character good/bad alignment system) does nothing for the game. Very shallow.
- All character animations are....missing? All they do is stand still with a short looping animation and run around. As a modern CRPG with a high budget I expect AT LEAST some hand/arm movement while speaking to them.
- This is a science fiction game and I only saw 1 alien animal species that I can kind of interact with. And 1-2 intelligent alien species. Seriously what.
- TOO MANY EVENTS happen OFF-SCREEN and ON TEXT!!! Lazy!
- 2nd main city hub is underwhelming, small and you spend a short amount of time there.
- Playing a GOOD character ultimately gimps you. Being mean has no consequences but rewards you with more money and items.
- NO FACTION REPUTATION! Seriously do the cultists hate me or like me? I treat them like shet, scare them off and they still welcome me? Even top-down ARPGs have faction reputation!
- I got the good ending which brought the story nicely together HOWEVER IT WAS FAR TOO FAST. I was expecting at least a beautiful CUTSCENE BUT THERE IS NOTHING! ABSOLUTELY NOTHING.
Relatively good game but the missing features make it far from of a masterpiece. I would have given this a recommended if it weren't for the disgustingly abrupt ending. Proceed with caution.
Weiterlesen
Nicht Empfohlen
1239 Std. insgesamt
Verfasst: 28.06.20 16:41
I gave this game a negative review due to the bugs. There may not be many bugs, but the bugs that exist are very major, and when the game has been out this long it's unlikely they'll be fixing them. The worst bug I encountered was in the third act, it rendered movement difficult to impossible, removed my ability to save, and persisted on switching maps and reloading older saves. After digging around on the forums, it seems the only way to fix this bug is to start over the game from scratch. A few hiccups and having to reload an old save I can understand, but to have to restart after 20 hours of play is extremely disappointing, especially since most of the game is mystery and exploration it loses its lustre when you know what to do already.
If you have the patience for major bugs, possibly starting from scratch, and are a diehard rpg fan willing to slog through it to harvest fun storylines and worldbuilding, I can recommend getting this game on sale. I can only recommend this game at full price if you or a friend can psychically erase your memory of the game if a bug forces you to start over.
Weiterlesen
Empfohlen
2661 Std. insgesamt
Verfasst: 24.11.20 10:02
It's a shame it didn't sell more, i'd love to see a sequel to it.
Weiterlesen
Empfohlen
2329 Std. insgesamt
Verfasst: 15.11.20 14:35
The good part is the deep story and the atmosphere. In part one could stay that it is even fascinating.
The bat parts is that the game could as well be a book, every NPC with what you interact throws at you a wall of text and you will find yourself skipping a lot. Also the game engine is not good at all, you can not turn the camera and as such you have blind spots, the world seems from time to time 2D. Also the battle system is quite bad, I play as a mage only to found out that I do not have spells that do meaningful damage and had in the middle of the game reorient to a speed oriented character . . . with a great penalty to using weapons. I would really like to change the class but it is not possible.
BTW: I do not believe that I would play the game a second time
Weiterlesen
Nicht Empfohlen
709 Std. insgesamt
Verfasst: 27.10.20 16:46
Pros:
-Interesting setting
-Compelling and colorful visual style
Cons:
-Lots of bugs. Some of the bugs are major bugs and, despite being well-known, have gone unfixed for years.
-Game systems are poorly explained
-Combat can be janky
-Subjectively, I don't think the writing is very good
Weiterlesen
Nicht Empfohlen
2825 Std. insgesamt
Verfasst: 17.10.20 21:55
Weiterlesen
Empfohlen
2797 Std. insgesamt
Verfasst: 12.12.20 20:04
But if you are open-minded, you like to read a lot, and want to experience something special, that's your game.
Weiterlesen
Nicht Empfohlen
524 Std. insgesamt
Verfasst: 14.12.20 23:46
Overall I'd say some people might like this game, but to me it is just waste of potential, because both talent and work are there, just applied at the wrong places.
Weiterlesen
Nicht Empfohlen
1472 Std. insgesamt
Verfasst: 22.12.20 18:36
Weiterlesen
Empfohlen
3940 Std. insgesamt
Verfasst: 04.12.20 11:26
Weiterlesen
Empfohlen
2582 Std. insgesamt
Verfasst: 18.01.21 15:50
Pros: It is an incredibly interesting, atmospheric world. Most of the writing (see exception below) is interesting, evocative, and worth the time to just sit there and read. It's worth it to approach this game like an interactive novel. In the first half of the game, I was in love with the writing, the mysterious antagonist, the philosophical undercurrents, and enjoyed RPing my main character. I loved that failing checks sometimes had more interesting outcomes than succeeding did. Extremely immersive game overall.
Cons: I never finished the game because I was so disappointed with where the main plot went. I thought the main antagonist was one of the best I've ever seen in a game...until you learn the truth about them and their motivations. Then the whole story felt very underwhelming. I also dislike when hugely important people/plot points are introduced at the very end of a game/story, and when a twist ending wasn't at all foreshadowed or predictable. It's like, congratulations: you surprised me with info no one could have never pieced together or guessed (except randomly). And now, at the climax of the story, I'm supposed to have feelings and opinions about people and relationships you introduced 5 seconds ago?
Overall I still recommend this game (maybe not at full price), and don't worry if you don't finish it. The stories you imagine in your head might end up being better than where they chose to take it.
Weiterlesen
Nicht Empfohlen
1586 Std. insgesamt
Verfasst: 24.01.21 20:16
CONS: I'm writing this 5 years after it came out, but Torment was already 15-years-dated by the time it was released. It would almost work better as a Choose-Your-Own-Adventure game: virtually everything in the game is conveyed through text anyway, not visually. But I didn't love the style of the writing—it's weird for the sake of being weird, and you can *know* the author's smugness through the words. The combat is agonizingly bad, which would be more of a problem if there were more than a dozen fights in the entire game. And for a game obsessed with choice, it's hilarious that it has the same ending as Mass Effect 3.
I didn't hate it. But I can't think of anyone that I could recommend it to. If a bizarre text adventure game with overly poetic language sounds up your alley, though, check it out. Otherwise, probably best to pass.
Weiterlesen
Empfohlen
3182 Std. insgesamt
Verfasst: 09.01.21 22:47
Weiterlesen
Nicht Empfohlen
4912 Std. insgesamt
Verfasst: 17.01.21 17:48
Weiterlesen
Meinungen
Dieser Beitrag hat noch keine Einträge.
Steam
Release:28.02.2017
Genre:Rollenspiel
Entwickler:inXile Entertainment
Publisher:keine Infos
Engine:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop