• Torment: Tides of Numenera: Screenshots - Gamescom 2016
  • Torment: Tides of Numenera: Screenshots - Gamescom 2016
  • Torment: Tides of Numenera: Screenshots - Gamescom 2016
  • Torment: Tides of Numenera: Screenshots - Gamescom 2016
  • Torment: Tides of Numenera: Screenshots - Gamescom 2016
  • Torment: Tides of Numenera: Screenshots - Gamescom 2016
  • Torment: Tides of Numenera: Screenshots - Gamescom 2016
  • Torment: Tides of Numenera: Screenshots - Gamescom 2016
  • Torment: Tides of Numenera: Screenshots - Gamescom 2016
  • Torment: Tides of Numenera: Screenshots - Gamescom 2016
  • Torment: Tides of Numenera: Screenshots - Gamescom 2016
  • Torment: Tides of Numenera: Screenshots - Gamescom 2016
  • Torment: Tides of Numenera: Screenshots - Gamescom 2016
  • Torment: Tides of Numenera: Screenshots - Gamescom 2016
  • Torment: Tides of Numenera: Screenshots - Gamescom 2016
  • Torment: Tides of Numenera: Screenshots - Gamescom 2016
  • Torment: Tides of Numenera: Screenshots - Gamescom 2016
  • Torment: Tides of Numenera: Screenshots - Gamescom 2016
  • Torment: Tides of Numenera: Screenshots - Gamescom 2016
  • Torment: Tides of Numenera: Screenshots - Gamescom 2016
  • Torment: Tides of Numenera: Screenshots - Gamescom 2016
  • Torment: Tides of Numenera: Screenshots - Gamescom 2016
  • Torment: Tides of Numenera: Screenshots - Gamescom 2016
  • Torment: Tides of Numenera: Screenshots - Gamescom 2016

Spielesammlung

44,99€ -75%
Marktplatz
  • Auslieferung:
  • Plattform: PC
  • Release: 28.02.2017
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Preise Update 15.04.21
36.49€
Marktplatz
  • Auslieferung:
  • Plattform: PC / Mac
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Preise Update 31.01.20

Über das Spiel

In der Sci-Fi/Fantasy-Welt Numenera kann der Spieler die Erde eine Milliarde Jahre in der Zukunft entdecken. Erforschen Sie die Neunte Welt, die auf den Gebeinen ihrer acht vorangegangenen, fortschrittlichen Zivilisationen erbaut wurde, und gestalten Sie sie mit. Treffen Sie abertausende weitreichender Entscheidungen, nehmen ihre Konsequenzen auf sich und stellen sich auf ein Tête-à-Tête mit dem leibhaftigen Tod ein - all das und noch viel mehr erwartet Sie auf ihrer Suche nach der Antwort auf die alles entscheidende Frage: Was ist schon ein Leben?

Torment: Tides of Numenera ist der geistige Nachfolger von Planescape: Torment. Auch dieses neue Spiel beschäftigt sich mit tiefgründigen und persönlichen Themen wie dem Leben selbst, der Vergänglichkeit und der Selbstaufopferung, sodass Spieler dazu angeregt werden, philosophische Positionen zu beziehen und moralische Entscheidungen zu treffen.

Systemanforderungen

  • CPU: Intel Core i3 or equivalent
  • GFX: NVIDIA GeForce GTX 460 or equivalent
  • RAM: 4 GB
  • Software: Windows 7/8/8.1/10 (64 bit)
  • HD: 20 GB
  • SFX: DirectX compatible sound card
  • DX: Version 9.0c
  • CPU: Intel i5 series or AMD equivalent
  • GFX: NVIDIA GeForce GTX 560 or equivalent
  • RAM: 8 GB
  • Software: Windows 7/8/8.1/10 (64 bit)
  • HD: 20 GB
  • SFX: DirectX compatible sound card
  • DX: Version 10

Steam Nutzer-Reviews

370 Produkte im Account
2 Reviews
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1911 Std. insgesamt
Verfasst: 20.12.19 22:10
A worthy successor to Planescape: Torment in terms of depth and story.
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231 Produkte im Account
41 Reviews
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2484 Std. insgesamt
Verfasst: 29.02.20 15:22
I'm 41.4 hours in, currently. I'm also rapidly approaching 40, grew up on Isometric RPGs, Divinity, Baldur's Gate, Planescape: Torment, Diablo etc. and really enjoy the genre. But I'm very conflicted with this title.
The main criticism others seem to have is that it's too slow and text-heavy, which I personally don't mind.
*My* problem, I think, is that I was expecting more from a 'spiritual successor' to my favourite ever RPG. I was expecting a game made in the last four years to feel as such; updated GUI, less clunky controls, nicer graphics etc. But those all seem like they've just had the dust blown off them and shoved straight in. It doesn't *feel* nice to play, unlike the new Divinity games.
I also found all but the two most useless companions to be irritating at best, boring at worst. Because I chose to take non-combat-primed companions with me, I've had a harder time in the unavoidable scraps, which in any other game I'd enjoy. But the combat in Numenera is unsatisfying. It feels hollow. The fiddly nature of having to watch how many points you're spending is tedious, not challenging. After a while you get used to it, but it's just not *fun*.
There are also little details that shouldn't matter, but they stuck out to me. Things like NPCs sprinting around for no reason. Being called 'Sir' when I'm playing a female character. The fairly phoned-in voice acting. Some lines being voice acted and others not, with no clear reason evident. The fact that you can ask your companions for their opinion on Oom before any of you have even encountered him. It feels... unloved. Like nobody cared enough to iron out the creases.
With all that said, I can't deny I'm still playing the damn thing, so it can't be *that* bad, right? There are plenty of good things about it, plenty of things fellow fans of the genre would enjoy. I'm a sucker for games with karma systems, multiple ways to complete goals, lots of replayability. Numenera certainly seems to deliver on those counts. I think I just expected more. I don't feel pulled in and hugged by this game, maybe because I feel absolutely no investment in any of the characters, including my own. I'll finish it, because I bought it and it was expensive, and I'll recommend it to fellow CRPG fans. But I will say, if you're expecting a modern take on a beloved classic, you won't find it here. It is what it is, and it does deliver enough to not be a waste of money, if it's store tags appeal. But if you're looking for humour, warmth, fun, combat satisfaction, head to Larian instead.
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105 Produkte im Account
3 Reviews
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2313 Std. insgesamt
Verfasst: 03.03.20 02:42
It's ok... Combat is fun, but only about 5% of total gameplay. Its a gigantic novel... The problem is the game forces you to read everything, but I didn't really care to, I was doing so because I had to... I didn't feel captivated by the story... Dont get me wrong, it is very detailed and very well written... I would argue that it is too detailed... Almost like work... It's not like it is a riveting novel... It's just ok, and ok is not good enough... If I wanted ok, id buy a book to read... Journal updates are lacking, and I found myself wasting time trying to figure out where a person was... When you go from place to place, a tooltip doesnt even tell you where you are going... You wont know till you get there... I couldn't tell you a single name of a single area, and the only character I can name is Rhin, who was a very cool part of the story... I give it a 6... Hope this helps
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320 Produkte im Account
1 Reviews
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3885 Std. insgesamt
Verfasst: 23.02.20 21:31
An absolutely fantastic rpg experience set in a unique world. Playing this game got me to go out and get the Numenera TTRPG. It's a bit slow, but I highly recommend it to you if you've got the patience.
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76 Produkte im Account
2 Reviews
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10068 Std. insgesamt
Verfasst: 02.03.20 10:20
Underrated game with deep well considered dialogs and branched out decision making system. I highly recommend.
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196 Produkte im Account
2 Reviews
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3271 Std. insgesamt
Verfasst: 19.02.20 14:41
A must for all the Planescape: Torment fans, for others, a pass. Alas.
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371 Produkte im Account
3 Reviews
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5168 Std. insgesamt
Verfasst: 07.03.20 19:43
Felt obliged to add a positive review, because it looks like Torment hasn't been very well received. This game is engrossing and clever and very well written.
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60 Produkte im Account
1 Reviews
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9341 Std. insgesamt
Verfasst: 29.02.20 01:31
Great replayability for the branching storylines, characters, dialog, skills, items, weirdness, etc.
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467 Produkte im Account
9 Reviews
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1492 Std. insgesamt
Verfasst: 25.12.19 03:59
[TL;DR at the bottom]

Numenera is often called ambitious, experimental and in part suffering from being affiliated with a title as prestigious as Planescape: Torment – Having finished it after just under 30 hours, I would only subscribe to the latter statement. Rather I'd consider Numenera an utter failure for a variety of reasons that are reaching further than just minor complaints about misshandled combat mechanics or story hiccups, both of which naturally are issues that are often addressed by other reviewers still.

The most glaring issues of Numenera lie in its technical problems. While I didn't experience any crashes, I did experience softlocks, I did experience frankly terrible pathing and worst of all multiple instances of enemies just refusing to end their turn. In a game that barely features any combat, for this to pose more than just a slight annoyance is frankly embarassing in itself. Secondly and somewhat related, Numenera critically lacks many features that have been a standard in the CRPG genre for many years now. The in-game Codex, usually meant as a means to properly read up on lore, game mechanics and more is ridiculously useless, only featuring the most basic terminology and information while the rest of the game floods the player with mindless exposition and mind-numbingly written dialogue that often feels like the NPC's are merely reciting wiki articles of the area, the character or the event that is being talked about.

Extending this critique to the gameplay elements, Numenera doesn't go to great lengths to properly explain its combat mechanics either outside the first half-hour tutorial. Not that it needs to, as the game isn't either very deep nor very challenging, but even after my first playthrough I still wouldn't be able to tell what exactly the difference *is* between the damage types at your disposal. Sure would be amazing to be able to read up on information like that in-game. Not focussing your game around combat but rather dialogue confrontations is fine and can work, as has been recently proven by games like Disco Elysium, but in Numenera it feels much more like combat has been streamlined towards the end of each specific chapter, resulting in hours upon hours of pure reading of questionable quality, followed by hours of combat encounters chaining into each other.

This critique ties into one of Numenera's greatest strengths, which is that your combat resources (Might/Speed/Intelligence) – are also your resources for roleplay interactions. Thus, instead of simply rolling for, say Persuasion, you instead still have your Persuasion stat that however offers you the ability to also tap into your Intelligence stat to possibly allow your character a higher chance to succeed on any given roll. This kinda works to discourage save-scumming and is also a nice way to allow for more free party building. On the flipside, I feel the game thoroughly lies to the player whenever the loading screen claimed that failed checks often offer more interesting results: I can remember exactly one instance where failing a check delivered an actually interesting way to progress by way of unlocking a new sidequest. At best the failed checks otherwise give you an alternative items, perhaps some minor alternative options that don't exactly lock you out of any kind of progression. At worst, it's the same thing as every other game: Redo it until you pass.

Which leaves the actual story, something that I struggle to describe as anything other than 'disjointed'. The first part of the game is something that is again very reminiscent of Planescape: Torment itself, allowing the most freedom and sidequest activities – Here is where the game does shine, allowing you to explore a universe that is foreign to you and, as long as you aren't showered in needless encyclopaedic exposition, isn't necessarily badly paced; But the issues arise when the game tries to sharpen its narrative towards the second and third chapter. Without going into spoilers, most progress you make, most characters you meet feel utterly redundant, including your companions. To offer an example for this, companion quests, which I would consider the backbone of many comparable roleplaying games, are barely resolved in Numenera, the most fitting example being one of the companions you start the game out with and literally ends her entire story minutes before the epilogue within a single dialogue choice.

What makes this infuriating is, that Numenera isn't necessarily uninteresting. It's just that the actual story is terribly misshandled – It tries to offer an absurd and mysterious world to explore but only manages to drown the player in an ocean of needless exposition. Equally, it tries to offer a unique take on companions – A woman who is split between endless versions of herself; A child who can't remember anything about her past but has both an uncanny affinity to the Tides and also a pet god – Yet none of it is resolved and properly explored. It's shallow. And sometimes it's worse than shallow and dips into pretentiousness.

TL;DR
+ Extremely unique companions
+ Generally solid quest design
+ Decently balanced considering the lack of difficulty options

- Numerous bugs (Quests not updating properly, poor pathing, endless turns..)
- Poor Explanation, both in terms of gameplay mechanics as well as lore
- Lacking core features of similar games (Combat log, text highlights..)
- Combat generally clunky and poorly paced with the rest of the game
- Storylines, particularly companion quests, are barely resolved
- Ending feels rushed; Critically lacking in interaction with the antagonist, as well as general substance (Ending slides with barely any information on how your choices influenced anything; One ending in particular is a simple game over screen)

Numenera has the same appeal as Planescape: Torment – Its unique universe, characters and therefore the mysterious atmosphere it inspires while playing. The Bloom stands out as one of the most interesting hubs I ever played through, but the game simply does not deliver upon all these premises and instead consistently falls flat on delivering a narrative that builds upon the ideas the game wants to present to you. At worst, this feels insulting, like reducing one of the ending decisions, where your own playstyle should reflect in the ending you get, being reduced to a mere game-over screen, accentuating the otherwise also very barebones epilogue.
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625 Produkte im Account
212 Reviews
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1614 Std. insgesamt
Verfasst: 09.04.20 15:43
I'll be honest, for most of the time this was quite boring and it dragged too much, gameplay and central mechanics are far from being the most exciting and compeling. Setting, lore and central story revolving around the role of memories and individuality was, however, quite good and fascinating. It's kinda hard to recomend it, I honestly think it would work better as a novel, but overall it get's a positive from me.
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708 Produkte im Account
8 Reviews
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2021 Std. insgesamt
Verfasst: 02.04.20 19:08
It lacks the overarching focus of PS:T, but the writing is excellent despite its lack of focus. The game is like a series of short stories, each one excellently written, many of them poignant and emotional. The combat system is not great, and the interaction system is just okay.
The overall game is, in my opinion, great. The big difference between Torment: Tides of Numenera and Planescape: Torment is that while they both resemble a series of short stories, PS:T has an overarching theme and serious deep philosophy.
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227 Produkte im Account
10 Reviews
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5405 Std. insgesamt
Verfasst: 25.04.20 02:33
Good book!
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166 Produkte im Account
11 Reviews
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3485 Std. insgesamt
Verfasst: 19.04.20 21:58
As an isometric RPG enthusiast who thinks the PS:T is the best experience i've ever had in a game, i just don't recommend this game even if you are looking for a text based game. It has an interesting setting and a gameplay that let you go through the end -probably- without a single killing. Unfortunately writing is swarm of words on walls of text one after one another most of which just explain nothing. Most of characters, including the protagonist, are bland, uninteresting. While the setting is interesting, the presentation is so flawed and you can't dive in. The events, quests, stories in it are just so vague, randomized and abstract that you can't relate anything so that you can't set an overarched consistent universe and that just makes you lose your thing in the game; after a while you just don't care. Lore is not explained properly.
And the ending.., it is just... unfinished. It feels uncomplete, rushed, They don't give you most of the answers, you can't get the revelation you expect. Ending choices are plain and simple and choices and character progression you made throughout the game doesn't do any significant difference.
After all, even it has nice bits in it, it sums up as a boring game which i uninstalled right after i finished. They used lots of similarities with PS:T, even the name, to grasp some players (yes, me). But that doesn't work in the game. Nowhere near the legacy of Planescape: Torment, sorry.
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13 Produkte im Account
2 Reviews
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1358 Std. insgesamt
Verfasst: 01.04.20 22:39
If You like RPGs and story driven games - this is perfect game for You. The world presented, characters and interactions are great. The multiple choices is fun too. In general I recommend as nice pearl along whole sh*t and games without story. Yes, for me the story is the most important as veteran of all BG, NN, ME, DA, PT and many others.

The characters are interesting and have nice background stories. The level of interactions with them is at decent level.
Locations - beautiful but not so many in fact and not very large. You can see the limited budget, unfortunately.
Combat - is rather simple and in my opinion is not the core of the game.
Dialogues - yes please. A lot. A lot of a lot, so reading and reading. For me it is perfect but many of You could be forced off to quit. One BUT. The dialogues in any other lang than english is broken. If any of the dialogue is too long it will crash the game. Still not fixed in 2020!!! SHAME SHAME SHAME
Interactions - great and with many options.
World - perfect, romantic, mysterious
Story - love it. Recommended. Just give it some time and be patience and You will be sucked into this world.

Maybe sequel some day... Who knows. I hope so!

Bugs - still few including night/day options NOT available, dialogues broken sometimes.
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810 Produkte im Account
74 Reviews
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6296 Std. insgesamt
Verfasst: 08.02.20 14:43
I have to say this is one of those reviews that should be neutral, not good nor bad, but its not that neutral to go to bad.
The game i waited it for years until it released and i got dissapointed after 30 hours of playing it, too much text and very little combat, after a few years i gave it a second chance, after playing Disco Elysium (game that is basically text), and i liked it a bit more, the story is good, it makes some revelation at the end that are quite good, but it felt like a chore to get to the end, the writting is not bad but its tedius more since there are no voice actors, if there were the game would be way better.
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340 Produkte im Account
6 Reviews
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1430 Std. insgesamt
Verfasst: 23.05.20 21:08
Torment: Tides of Numenera is a game which tries to follow in the footsteps of its spiritual predecessor, Planescape: Torment.

At this, it fails miserably.

The characters experience no growth over the course of the game, apart from choices made at the extreme end which change things in the epilogue. Your companions will talk the same, act the same, and feel the same throughout the entirety of the story -- regardless of how they feel about the protagonist and how much you've done their quests.

The story is short, taking around 20 hours to complete if you do a fair amount of the content. For a CRPG, especially one that costs $50, this is utterly unacceptable and pathetic.

The writing has moments where it's nice, but otherwise is generally bland. Some parts are funny, some parts manage to make me tear up a little but, but the vast majority of the game makes me feel utterly apathetic.

There's a lot of bugs, most of which are harmless but a couple of which will softlock your game. While the game autosaves somewhat frequently, this can be obnoxious in larger fights and force you to backtrack significantly.

The game says that most crises -- what the game calls encounters, or fights -- can be handled nonviolently. This is a lie. The vast majority of them require fighting, and those that don't often are much harder to resolve nonviolently.

The game states that failing a check is often more interesting than succeeding one. This, too, is a lie. Generally you'll get a message saying you failed and be offered the chance to try again. Other times you actually get a unique result, generally one which punishes you for failing a die roll.

I was really hoping this game would be good, but it just isn't. If you're able to get it for under $10, it might be worth looking into -- otherwise don't bother.
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66 Produkte im Account
3 Reviews
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1101 Std. insgesamt
Verfasst: 04.06.20 05:34
Absolutely horrible. This game advertised itself as one where you could get by without engaging in combat. This was the route I took. I focused on charm and speech, and was able to talk my way through most of the game, until I reached the end, where they FORCE you to fight. Because I didn't focus on a build that was good in combat, the 18 hours I put into the game, charming my way through, was an absolute waste of time. I am so upset, because I really was enjoying this game until this moment. But now there is no way for me to progress, because they deceived me into thinking that I could go about this game through avoiding combat. Boy, was I wrong.
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31 Produkte im Account
1 Reviews
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2464 Std. insgesamt
Verfasst: 02.06.20 05:29
Despite the Kickstarter being extraordinarily overfunded (at $4.1m when the goal was $0.9m), and a release delay of 2 years, Torment: Tides of Numenera turned out to be an underdeveloped game that cut a huge amount of the promised content (eg stronghold, crafting, companions, locations). The first location is decent, but after that the content thins out dramatically, delivering a rushed storyline and just one more large hub area before the ending. The idea of the plot is okay, but most of the writing is spent on random items and anecdotes that attempt to fill out the offbeat setting instead of delivering the story and elaborating the characters. The game systems are okay but there's just not enough content for them - for example Tidal Surge ability is significant to the main plot, but is almost never used. The entire Tidal Alignment system seems interesting but doesn't seem to affect anything at all.
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16 Produkte im Account
1 Reviews
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5561 Std. insgesamt
Verfasst: 05.06.20 00:30
Great writing
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50 Produkte im Account
2 Reviews
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2531 Std. insgesamt
Verfasst: 29.05.20 06:58
If you're a fan of the Numenera RPG, you'll going to love this iteration of the Ninth World. Also, this is the sort of gateway-drug that gets one bitten by the TTRPG bug.

Playing this game is like reading an interactive novel. A Choose Your Own Adventure type of game. Lots of adventuring and problem solving. Proof that not everything is solved with muscle. Excellent!
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629 Produkte im Account
33 Reviews
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2725 Std. insgesamt
Verfasst: 06.06.20 23:22
This game is like if m night shyamalan made a sequel to Planescape: Torment.

It is a mess, and after finishing it I am left feeling empty and disappointed, and vaguely upset.
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38 Produkte im Account
3 Reviews
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1876 Std. insgesamt
Verfasst: 05.06.20 09:11
Not quite as good as Planescape: Torment or Disco Elysium, but a solid effort. If you're looking for a story-driven RPG fix then this will give it.
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288 Produkte im Account
31 Reviews
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1565 Std. insgesamt
Verfasst: 11.07.20 18:31
The world is absolutely incredible and fits Numenera to a T. It did a good job of giving multiple solutions to problems, even in combat. The story was kind of a mess and I wasn't wild about the ending, but the ride to get there was good. A unique CRPG, definitely.
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101 Produkte im Account
16 Reviews
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3558 Std. insgesamt
Verfasst: 05.07.20 22:27
It's an interactive book. I like it.
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253 Produkte im Account
5 Reviews
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5743 Std. insgesamt
Verfasst: 13.07.20 17:01
*deep sigh* I dream of Numenera game that would not be a huge Unfinished Business, and didn't have Planescape: Torment tidbits shoved into it. Just decent numenera game..?

Wanted to say that there is something positive and cool in the game.. but the endings.. the endings killed it for me.
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1419 Produkte im Account
38 Reviews
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6356 Std. insgesamt
Verfasst: 03.08.20 00:12
Underrated gem with an incredible world and story.
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208 Produkte im Account
87 Reviews
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5707 Std. insgesamt
Verfasst: 25.07.20 18:42
Great adventure game featuring very innovative RPG elements. One of the best brain candies I've ever tasted.
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157 Produkte im Account
1 Reviews
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1873 Std. insgesamt
Verfasst: 13.07.20 18:37
The world and the story are rich, the companions are intresting. The art is pretty, tho the whole game feels low cost, compared to similar titles (e.g. Pillars of Eternity). There could be more art (eg. character portraits), more voiced conversation, etc. Also there are a few minor bugs and typos which are a bit embarassing to have. Despite all of this, I haven't regretted one minute of my precious little free time I spent on the game so far.
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85 Produkte im Account
29 Reviews
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3376 Std. insgesamt
Verfasst: 11.06.20 16:06
My hours represent finished gameplay as a high intelligence character with a focus on dialogue. I recommended it before but now I finally understand the negative reviews. Here are the pros & cons IMO:
if you don't wanna read it all ...tl;dr - developers half-a$$ed the game: a lot of missing content and abrupt ending with no cutscenes.

PROS:
- Brilliant writing, intriguing character dialogue and world lore.
- It's something separate to the original Planescape, a homage instead of a carbon copy.
- Appealing to newcomers of the CRPG genre (easier than most classic CRPG)
- No meta builds or specific interactions you need to play to progress (or you're doomed)
- Beautiful sci-fi environmental design, areas are unique and grotesque
- Good looking character models.
- Building characters for combat is SO EASY compared to other CRPG.
- Interesting cypher system that aids combat and boosts stats

NEUTRAL:
- Combat is turn-based, not hard or broken at all. Very simple and you can make your character & companions invincible without the need for guides.
- You cannot beat the game solely on dialogue, some fights are mandatory. However final boss confrontation can be beat with dialogue.

CONS:
- $4.2 million dollar budget, and many missing kickstarter promises such as LONGER STORY, another MAIN CITY HUB - Oasis of Mra Jolios, Crafting... which could have ultimately made the game a masterpiece.
- Only ONE CUTSCENE IN THE BEGINNING!
- The Tides (character good/bad alignment system) does nothing for the game. Very shallow.
- All character animations are....missing? All they do is stand still with a short looping animation and run around. As a modern CRPG with a high budget I expect AT LEAST some hand/arm movement while speaking to them.
- This is a science fiction game and I only saw 1 alien animal species that I can kind of interact with. And 1-2 intelligent alien species. Seriously what.
- TOO MANY EVENTS happen OFF-SCREEN and ON TEXT!!! Lazy!
- 2nd main city hub is underwhelming, small and you spend a short amount of time there.
- Playing a GOOD character ultimately gimps you. Being mean has no consequences but rewards you with more money and items.
- NO FACTION REPUTATION! Seriously do the cultists hate me or like me? I treat them like shet, scare them off and they still welcome me? Even top-down ARPGs have faction reputation!
- I got the good ending which brought the story nicely together HOWEVER IT WAS FAR TOO FAST. I was expecting at least a beautiful CUTSCENE BUT THERE IS NOTHING! ABSOLUTELY NOTHING.

Relatively good game but the missing features make it far from of a masterpiece. I would have given this a recommended if it weren't for the disgustingly abrupt ending. Proceed with caution.
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15 Produkte im Account
3 Reviews
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2391 Std. insgesamt
Verfasst: 24.08.20 16:18
this game is a hope for classic TRUE rpgs.
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55 Produkte im Account
9 Reviews
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1239 Std. insgesamt
Verfasst: 28.06.20 16:41
This game has a wonderful world, a decent story, and some really cool characters. Lots of lore to dig into and unique environments to explore. The morality system isn't typical, but more interesting and dynamic than people give it credit for. Combat is a little meh, but if you wanted a combat game you wouldn't be looking at a crpg. Overall it's cool and got a lot to offer. I really do enjoy it, and will probably play it again.

I gave this game a negative review due to the bugs. There may not be many bugs, but the bugs that exist are very major, and when the game has been out this long it's unlikely they'll be fixing them. The worst bug I encountered was in the third act, it rendered movement difficult to impossible, removed my ability to save, and persisted on switching maps and reloading older saves. After digging around on the forums, it seems the only way to fix this bug is to start over the game from scratch. A few hiccups and having to reload an old save I can understand, but to have to restart after 20 hours of play is extremely disappointing, especially since most of the game is mystery and exploration it loses its lustre when you know what to do already.

If you have the patience for major bugs, possibly starting from scratch, and are a diehard rpg fan willing to slog through it to harvest fun storylines and worldbuilding, I can recommend getting this game on sale. I can only recommend this game at full price if you or a friend can psychically erase your memory of the game if a bug forces you to start over.
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661 Produkte im Account
16 Reviews
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1211 Std. insgesamt
Verfasst: 12.08.20 15:07
My kickstarter disappointment of the decade.
The list of the game's unfulfilled features is twice as long as the list of the ones released.
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617 Produkte im Account
9 Reviews
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2661 Std. insgesamt
Verfasst: 24.11.20 10:02
I really enjoyed it. The writing is wonderful and the characters are great. It's very much a successor to planescape and i think every fan of the original should try this one out.

It's a shame it didn't sell more, i'd love to see a sequel to it.
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751 Produkte im Account
185 Reviews
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3508 Std. insgesamt
Verfasst: 25.11.20 00:44
No, it's not Planescape Torment, but it's still a beautiful isometric classic computer RPG with good writing and characters.
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47 Produkte im Account
10 Reviews
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2329 Std. insgesamt
Verfasst: 15.11.20 14:35
Torment is a game that has a lot of bad points but also good ones to be worthwile to play it. Best to get the game when is on sale however.

The good part is the deep story and the atmosphere. In part one could stay that it is even fascinating.
The bat parts is that the game could as well be a book, every NPC with what you interact throws at you a wall of text and you will find yourself skipping a lot. Also the game engine is not good at all, you can not turn the camera and as such you have blind spots, the world seems from time to time 2D. Also the battle system is quite bad, I play as a mage only to found out that I do not have spells that do meaningful damage and had in the middle of the game reorient to a speed oriented character . . . with a great penalty to using weapons. I would really like to change the class but it is not possible.
BTW: I do not believe that I would play the game a second time
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248 Produkte im Account
3 Reviews
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709 Std. insgesamt
Verfasst: 27.10.20 16:46
This game suffers immensely in the shadow of Planescape: Torment. It's a janky and underoptimized experience with lots of bugs, including major bugs (such as unfinishable quests) some of which persist several years after release. Even the game's ostensible strength, its storytelling, labors under overwrought writing and poorly-explained in-game systems. The setting is interesting, but it deserves a better game.

Pros:
-Interesting setting
-Compelling and colorful visual style

Cons:
-Lots of bugs. Some of the bugs are major bugs and, despite being well-known, have gone unfixed for years.
-Game systems are poorly explained
-Combat can be janky
-Subjectively, I don't think the writing is very good
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579 Produkte im Account
2 Reviews
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2825 Std. insgesamt
Verfasst: 17.10.20 21:55
The game is great except for one game breaking bug; the conversation freezes, not allowing you to select an option. It has occurred with numerous conversations. The latest one is a major game break as it is a main quest conversation. The conversation is an integral part of a crpg and this should have been fixed by now. I cannot recommend this game to anyone as the developer is not fixing a bug that breaks the game. It is too bad, as the game is actually a lot of fun until you cannot proceed any further.
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102 Produkte im Account
7 Reviews
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2797 Std. insgesamt
Verfasst: 12.12.20 20:04
It's not really a game, rather an interactive fantasy/sci-fi novel, with a rich story, and serious, deep philosophical topics. If you seek a fast-paced game with a lot of fighting and such thing, avoid it for your own sake.
But if you are open-minded, you like to read a lot, and want to experience something special, that's your game.
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59 Produkte im Account
21 Reviews
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524 Std. insgesamt
Verfasst: 14.12.20 23:46
This game is like a surreal collection of small text stories you need to uncover by talking to everyone on the map. However, overall game direction is not doing very good job of involving player into the process, so you need to personally want to explore this strange world to move forward, you need to force yourself to progress. Lore is interesting, but sometimes it feels more like a showcase of author's imagination, like semi-random stuff that was generated just for the sake of it, without real purpose. Uninteresting combat system doesn't help either.
Overall I'd say some people might like this game, but to me it is just waste of potential, because both talent and work are there, just applied at the wrong places.
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55 Produkte im Account
6 Reviews
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5179 Std. insgesamt
Verfasst: 20.12.20 14:31
I enjoyed the game and would also play Part 2. It involves a LOT of reading and fighting almost doesn't matter. Also be aware that proper english skills are essential.
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208 Produkte im Account
14 Reviews
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1472 Std. insgesamt
Verfasst: 22.12.20 18:36
I really wanted to love this game, as I was a rabid fan of Planescape: Torment and this was supposed to be a spiritual successor to it. However, this game is just half-baked. The world is bizarre and mystifying and at times intriguing, but the writing is just too full of itself. It's constantly throwing nouns and pronouns at you that have no explanation in order to make it sound mystical and mysterious, but ultimately are kind of meaningless and artificial. The base game mechanics (stats, combat, etc.) are a little weak and ultimately kind of pointless. The base story itself is serviceable but ultimately not captivating or deep (a far cry from PS:T). All in all, this just didn't rekindle any of the feelings I had when playing the game it was supposed to be modeled after.
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35 Produkte im Account
7 Reviews
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3940 Std. insgesamt
Verfasst: 04.12.20 11:26
Brilliant game. It is a story that drives this game, story that is narrated in long dialogues and texts. Game played through other characters, NPCs and rest that makes the world of Torment such an interesting place to be.
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93 Produkte im Account
10 Reviews
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2582 Std. insgesamt
Verfasst: 18.01.21 15:50
I am on the fence about recommending this game.

Pros: It is an incredibly interesting, atmospheric world. Most of the writing (see exception below) is interesting, evocative, and worth the time to just sit there and read. It's worth it to approach this game like an interactive novel. In the first half of the game, I was in love with the writing, the mysterious antagonist, the philosophical undercurrents, and enjoyed RPing my main character. I loved that failing checks sometimes had more interesting outcomes than succeeding did. Extremely immersive game overall.

Cons: I never finished the game because I was so disappointed with where the main plot went. I thought the main antagonist was one of the best I've ever seen in a game...until you learn the truth about them and their motivations. Then the whole story felt very underwhelming. I also dislike when hugely important people/plot points are introduced at the very end of a game/story, and when a twist ending wasn't at all foreshadowed or predictable. It's like, congratulations: you surprised me with info no one could have never pieced together or guessed (except randomly). And now, at the climax of the story, I'm supposed to have feelings and opinions about people and relationships you introduced 5 seconds ago?

Overall I still recommend this game (maybe not at full price), and don't worry if you don't finish it. The stories you imagine in your head might end up being better than where they chose to take it.
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422 Produkte im Account
34 Reviews
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1586 Std. insgesamt
Verfasst: 24.01.21 20:16
PROS: You're certainly not going to play another game like this, and the whole idea of the Castoffs is really interesting. The immortality mechanics from Planescape: Torment work perfectly here, and you can tell that they've set out to make the best homage they can. I also liked that combat provides no XP, quest and dialogue rewards were often permanent character enhancements, and there's a large array of unique and weird items to use.

CONS: I'm writing this 5 years after it came out, but Torment was already 15-years-dated by the time it was released. It would almost work better as a Choose-Your-Own-Adventure game: virtually everything in the game is conveyed through text anyway, not visually. But I didn't love the style of the writing—it's weird for the sake of being weird, and you can *know* the author's smugness through the words. The combat is agonizingly bad, which would be more of a problem if there were more than a dozen fights in the entire game. And for a game obsessed with choice, it's hilarious that it has the same ending as Mass Effect 3.

I didn't hate it. But I can't think of anyone that I could recommend it to. If a bizarre text adventure game with overly poetic language sounds up your alley, though, check it out. Otherwise, probably best to pass.
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1535 Produkte im Account
100 Reviews
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3182 Std. insgesamt
Verfasst: 09.01.21 22:47
Diehard fans of Planescape: Torment spewed vitriol at Tides of Numenera for being too different to its spiritual predecessor (by virtue of a different setting, different systems, and admittedly some issues with pacing and creating memorable characters); the broader audience of RPG fans slammed it for having an inordinate focus on textual descriptions and dialog in place of combat and monkeying around with RPG systems (in other words, being just like Planescape: Torment). This alone should tell you that for whatever flaws the game has, it’s genuinely distinct, not least because of its almost singular focus on elaborately, richly-textured worldbuilding. It’s not as memorable, or as emotionally affecting, as Planescape: Torment, but it’s an arguably more mature title.
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96 Produkte im Account
5 Reviews
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4912 Std. insgesamt
Verfasst: 17.01.21 17:48
I have to say I was disappointed by this release. I am an absolute Planescape Torment fan: In Planescape Torment everything was rough and greasy, in Torment Tides of Numenera, everything was polished and, well, shallow. I can't quite put my finger on it but the game just didn't grab or fascinate me. Bummer.
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111 Produkte im Account
1 Reviews
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658 Std. insgesamt
Verfasst: 13.01.21 15:39
The game was fun
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396 Produkte im Account
18 Reviews
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2491 Std. insgesamt
Verfasst: 22.03.21 05:57
Haven't finished it yet, so I may comeback later for a full review, but I am quite surprised at how a game that's 80% reading has me so hookep up. If anything, it's an awesome source of inspiration for anything scifi.

EDIT: Finished it. It's awesome. It's clearly not for everyone. You are going to be reading 85% of the time, and the other 15% you are going to be expending it admiring the gorgeous and weird vistas this game has to offer. It's what I would call deep sci fi, or sci fantasy. It reminds me a bit of Asimov's Foundation Saga in some respects.
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108 Produkte im Account
21 Reviews
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1993 Std. insgesamt
Verfasst: 05.04.21 19:27
TL;DR: Play this if you enjoy both Disco Elysium, and RPGs like Divinity, but keep in mind that it's not a comedy, and not heavily combat focused.

This game is amazing and I really don't understand what the negative reviews are complaining about. Maybe this is just people who played Planescape: Torment with rose-tinted glasses about a game from their younger years. Maybe expectations were set incorrectly, and people expected another Divinity, or a point and click story game. This is a fully-fledged RPG that's very heavy on the story elements, and the writing is way better than most other RPGs I've played.

The combat system was way more than good enough for the relatively low number of combat encounters in this game. There was interesting class variety, interesting ability choices, interesting equipment choices, etc. I see others complaining about it being inscrutable or not knowing why their characters are ineffective, etc. but I found this game to be very easy outside of one fight that was moderately challenging and could have been skipped if I wanted to skip it.

Unlike most games my companions actually had interesting back stories and I found myself making choices that the characters themselves would approve of, rather than optimizing for power.

And as for the story - you really feel like an important character in the world with the ability to change things. Characters actually remember what was said to them previously and remind you of your past words and actions. Your decisions can unlock or close off quest lines or other content, and often the reward is just more great writing in the form of 'merecasters' which are like short story choose your own adventures that sometimes have real-world repercussions. And the end of the game actually provided a ton of viable options for you to decide the fate of the world with no obviously correct answer.

The best part is that the game doesn't mislead you about what your choices will entail. When you click a line of dialog intending sarcasm, it's treated as sarcasm. When you're asked to do something shady, you're given both the option to lyingly accept, or genuinely accept - unlike other games that make you guess if you're going to be able to double cross later, etc. I never felt like I was intending to do one thing, and had something completely different happen, which is a common problem in story-driven RPGs.

Highly recommended.
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653 Produkte im Account
19 Reviews
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2894 Std. insgesamt
Verfasst: 26.03.21 18:49
If you're looking for a unique story in an unusual setting, this is the game for you. That's not to say I can wholeheartedly recommend it to everyone, though. The prices you'll pay to get that story include a fair bit of reading, turn-based combat (when you can't/don't want to talk or buy your way out of trouble), and a lack of much physically happening around you when you're not in combat. Some of those are actually pluses in my book, so I can give this game a thumbs-up.
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236 Produkte im Account
8 Reviews
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1159 Std. insgesamt
Verfasst: 04.04.21 00:02
This is a money grab. Nowhere near as good as the original on almost every level. It's very short.
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23 Produkte im Account
1 Reviews
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2699 Std. insgesamt
Verfasst: 03.04.21 13:33
Critical bug at the end that prevented me from finishing the game. WTF?
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102 Produkte im Account
9 Reviews
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2944 Std. insgesamt
Verfasst: 05.04.21 14:13
The last five minutes are good, but its not worth the torture you put yourself in getting there.
I didnt care about the protagonist or the companions which are mostly unlikable.
The writting is tedious and tries way to hard to be weired, bizzare and mysterious.
Nothing matters, everything is abstract, strange, a dream, a hallucination, a different future or past,
a different dimension and so on. So much pretencious reading that has no impact at all.
The tides-system has no impact, the combat is garbage, the animations are bad...

Well, unfortunatley i did back this game with 175 bucks and to me personaly its complete shit. Can not recommend it.

Rather play the original/enhanced edition of Planescape Torment, Baldursgate, Icewind Dale or the newer Pillars of Eternity.
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1374 Produkte im Account
85 Reviews
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4083 Std. insgesamt
Verfasst: 22.02.21 14:38
I just finished Torment: Tides of Numenera (still need to Re-Load a Save to get the Last Achievo), & Quite Liked it.

There was a lot of Reading, but i didn't mind that since it was an Interesting Story & i Enjoyed it.

The Graphics of the Characters was Good, nothing special, but the Environments & Backgrounds were Pretty Cool.
There were also times when there'd be a Big Chunk of Text in the Corner along with a B&W Drawing looked quite well done.

I would've liked more Voice Overs parts (there r some), but i guess voicing all of that Text would've cost a lot of $'s.
Another thing i would've liked is a Rotating Camera, to b able to get better angles on some of the NPC's, but Oh Well, i still had Fun.
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69.32% 1948 862

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Release:28.02.2017 Genre:Rollenspiel Entwickler:inXile Entertainment Publisher:keine Infos Engine:keine Infos Franchise:keine Infos
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