News Liste TransOcean 2: Rivals

Update 1.0.6 available now!
TransOcean 2: Rivals
13.05.16 15:09 Community Announcements


Dear community,

since many players expressed the desire for an option in the single-player mode that will grant them more time for planning their next moves or tactical maneuvers we are very happy to respond to this wish today by publishing a first major update for "TransOcean 2: Rivals". In addition to some other improvements regarding the gameplay the much desired option to pause the game will be implemented with this patch!

TransOcean 2 - Patch Notes v1.0.6:

New features:
[olist]
[*]New pause function (only available in single-player)
  • It is now possible to pause the game in the single-player modes, if the player wishes to do so.
  • The pause function is now enabled by default. It is possible to enable and disable this function anytime during a running game in the options menu.
  • While the pause function is enabled the game will pause automatically during the following situations: [list]
  • As soon as a ship reaches a port.
  • When you enter the port screen.
  • While you look at ships in the wharf or browse for upgrades in the upgrade dock.
  • Every time a menu such as the contract list, the ship report, the cash flow or the victory point statistic is opened.
  • When as ship has been repaired.
  • When a ship has been upgraded.
  • While a direct destination of a ship is being selected via the world map.

[/list]
[*]The victory point screen now shows if victory points have been earned through the unlocking of region bonuses.
[*]The frame rate has been limited to maximum 120 fps (frames per second).
[*]The limit of the maximum vertical screen resolution of 1200p has been removed. The original resolution of the graphic elements is still 1080p.
[/olist]

Balancing Adjustments:
[olist]
[*]The ship’s wear and tear has been slightly minimized.
[*]AI improvements have been implemented.
[/olist]

Bug Fixes:
[olist]
[*]General:
  • It was not possible to use the help function by pressing the key “H” while the ship list was closed.
  • A rare calculation error of the repair costs has been fixed.
  • Several localization and text problems have been fixed.
  • The performance while scrolling longer lists has been optimized.
  • Excessive fuel consumption could result in a negative fuel gauge.
  • The world map zoom did sometimes not reset properly.
  • A possible display problem of the ship selection has been fixed.
  • Rare button or menu malfunctions as well as overlapping menus have been removed.
  • Faulty victory point calculations have been corrected.
  • A bug which resulted in a game freeze due to a certain combination of actions, quests and game length has been fixed.
  • The direction of the mouse wheel during the creation of a profile has been corrected.


[*]Campaign:
  • The third goal of chapter 3 is now being evaluated correctly.
  • In certain circumstances it was not possible to select the destination port during the tutorial of chapter 4.
  • In chapter 5 it was possible to put an offer on Lydia Blithe-Smith’s shipping company even with a frozen bank account.


[*]Multiplayer:
  • If a player changed his name inside the „room“, a copy of the profile could appear in the lobby.
  • A bug has been fixed that in some cases prevented the end of a game.


[*]Competition mode:
  • A bug which could cause the AI to go inactive has been fixed.
  • The AI now attempts to fulfill quest goals with more fervor.


[*]Mini game
  • Enemy vessels now appear red on the mini-map. The player’s ship is white.
  • Light reflections in the mini game have been improved.

[/olist]