- 9 Playable Heroes
- 4 Game Modes + 1 Seasonal Quest
- 4 Lore Quests
- 345 Skill Cards
- 220 Items
- 42 Legendary Items
- 294 Narrative Encounters
- 56 Enemy Types
- 14 Bosses
- 40 Landmarks
Trials of Fire
Sammlung
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Über das Spiel

Systemanforderungen
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Core:i5 2.8 Ghz
- GFX: Nvidia GTX 660 or AMD Radeon HD 7870 equivalent DX11 GPU
- RAM: 4 GB RAM
- Software: Windows 7/8/10 64-bit
- HD: 3 GB verfügbarer Speicherplatz
- MISC: 64-bit OS only
- LANG: Englisch, Chinesisch, Russisch
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Characters & quests
There are nine playable characters, and you’ll select a party of three. Only three characters are available the first time you play, and you’ll unlock the others by performing certain tasks like killing enemies or completing quests. Each character has their own unique deck of cards which represent melee, ranged or magic attacks, defence, movement, or other special abilities. New cards can be added when you equip weapons and armour, and also when levelling up. There are five main quests which should each take around 1-2 hours to complete, plus some other challenge modes. Gameplay is divided into two stages, the world map, and combat.World map
On the world map your quest objective will usually be marked with an arrow, but the party can explore in any direction. Points of interest such as towns, ruins, caves and forests are indicated with a question mark symbol. Travelling to one of these locations will either trigger a battle or a random event where you’ll have to make a choice about what action to take (which could also result in a battle). For example, you might find a group bandits who have taken some prisoners and you could either try to free the prisoners or trade with the bandits. You can buy or sell items at a market, find crafting materials to upgrade weapons/armour (and the cards provided by them), or gain a side quest such as escorting a trader home or hunting down a wanted criminal. As you travel your party’s stamina will decrease, which will eventually put unplayable tiredness cards into your deck. You can consume food to rest, which allows you to regain health and stamina, and also gives you the opportunity to upgrade or remove cards. The more you explore, the stronger your party should become, however time on the world map is limited by your party’s morale bar. If you take too long to complete the main quest, you’ll fail the quest.Turn based combat
All characters and enemies are placed onto a battlefield which is divided into a hex grid, and draw three cards per turn. Positioning is important because you need to be adjacent to enemies to attack them with a melee card, while some maps have obstacles such as rocks or stone columns which block line of sight for ranged attacks. When two or more characters are next to an enemy, playing a melee attack will allow the other characters to perform a combo attack to deal a bit more damage. To move around the grid you need to either play a movement card, or discard any card. Most cards cost willpower to play, which is generated by discarding cards, or triggering the effects of special powers (for example gain willpower every time you play a melee attack). Therefore every turn becomes a kind of puzzle where you need to figure out which cards to play or discard to generate enough movement and willpower to allow you to attack. You have a limited number of redraws available for each battle which could help if the randomness of the card draw system gives you a bad hand. The enemy AI is very good, enemies don’t seem to make any obvious mistakes, and they often use combo strikes and focus attacks on your injured characters. Bosses are particularly tough. Each boss has a special ability that usually triggers automatically every turn, such as teleporting around the map, pushing your characters several spaces away, or summoning minions. For a while I felt like they were overpowered, because I struggled to get enough willpower to consistently move into range and then attack on the same turn, which meant I couldn’t deal much damage. Eventually I figured out my best party, identified my favourite cards, and after 20 hours I’ve managed to complete each quest on medium difficulty, so it just requires some patience to learn successful tactics. One piece of advice I’d give is that the Warlord has multiple cards which let all your characters move for zero cost, so I consider that character to be absolutely essential.Recommendation
Trials of Fire is a good game which is worth playing if you enjoy deckbuilders, and its unique mechanics make the gameplay feel different to other games in the same genre.
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A tactical roguelike deckbuilding RPG masterpiece
Trials of Fire is a masterful blend of medium scale turned-based tactics and roguelike deckbuilding with a surprising amount of RPG depth.Turned-based tactics:
First and foremost Trials of Fire is a turned based tactics game, and a fully-fleshed out one by that. The hex-based grid maximizes the importance of positioning for setting up melee combos, staying out of line of sight, or slowing an enemy from dashing to your less tanky heroes. Major decisions must be made each turn on how to spend each resource point: achieve a tactical position, bolster the defense of a vulnerable hero, spend one of your precious redraws for a better hand, or use a card in your hand drawn from the deck you are building. The battlefield is a good size. Except for some rarer cards, it will take a full turn for one unit to cross the battlefield doing nothing else, so it’s in the best interest of that ranged/caster character to stay as far as possible from the front lines.Roguelike deckbuilder:
Trials of Fire contains the basics of this popular sub-genre popularized by Slay the Spire: Choose a hero and customize its base deck by adding, replacing, or upgrading cards through various randomized events through the course of the game. Trials of Fire expands on this in two ways. First you choose 3 heroes at start time, from 9. Secondly, each piece of equipment adds 1 to 3 cards to your deck, much like Card Hunter. Each hero has various equipment slots, and the type of slots vary slightly with each hero. Each of these slots have dozens of equipment that can be slotted, each bringing 1-3 cards. Like the base set, these cards can be trimmed and upgraded. Being a roguelike you must adapt to which items fall in your lap so the challenge is maximizing these cards with the heroes you have.RPG:
Unlike almost any other Rogue-like deckbuilder, there are significant RPG elements outside of deckbuilding and combat. Between combat the set of heroes can travel any direction they want. On the overworld map the player will see many points of interest from towns and settlements that likely will provide shopping, crafting and rest, to shrines and fortresses that likely will provide encounters, combat, and loot. A mouse over provides the percentages of each encounter type, so decisions must be made based on current needs. One interesting mechanic is that there is an ultimate objective, and whenever the party moves away from it, morale will drop, negatively affecting armor bonuses and number of redraws, and ultimately losing the game if one strays too long. The player must weigh health, food, gear, and morale when deciding where to go next...but the choice is yours...not some silly line forcing you to go one of two directions. Want to go back to that shop that had that cool weapon you can now afford? You can! Equipment is more than just new cards, it also can add armor to your characters, and in the case of legendaries, strong passives that have strong effect on the strategic layer. Many decisions will need to be made on what to equip, sell, upgrade, or modify. The crowning achievement is how well it brings these three elements together in a very simple interface.Cons:
- The overworld is not much to look at. Cool theme, but more detail would be nice. - Overworld could use some more event varietyDon’t play this game if:
- You don’t like tactical combat. You’ll spend around 80% of your time in combat and ultimately good tactics are needed to win the battle. The tactical AI is very competent and you can't win just by having a good deck.Summary
I absolutely stumbled upon this game during the summer sale while checking out roguelike deckbuilders. I strongly recommend this title to anyone looking for a great turn-based strategy game.
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Release:07.05.2021
Genre:
Strategie-Rollenspiel
Entwickler:
Whatboy Games
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