• Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.


  • Auslieferung:
  • Plattform: PC
  • Release: 07.05.2021
Zum Shop
Preise Update 16.04.21

Über das Spiel

Trials of Fire is a tactical, deck-building adventure game set in a fantasy world in ruin.

Savage combat and tough decisions await in the unforgiving wastelands of Ashe.

Trials of Fire combines overworld exploration, multi-character combat and loot linked deck-building to create fresh strategic options on every run.

Content added during Early Access
  • 9 Playable Heroes
  • 4 Game Modes + 1 Seasonal Quest
  • 4 Lore Quests
  • 345 Skill Cards
  • 220 Items
  • 42 Legendary Items
  • 294 Narrative Encounters
  • 56 Enemy Types
  • 14 Bosses
  • 40 Landmarks

Issue combat commands to each Hero based on their cards.
The combination of 3 Hero decks presents new and interesting challenges in every fight.

Movement and positional play are critical to survival in combat.
Use powerful card synergies to combine the unique abilities of your three heroes.

Outside of combat encounters, the party's loadout of weapons, items and gear can be swapped or upgraded.

New items and weapons are discovered while exploring the vast overworld of Ashe.

Traverse an immense overworld map and author a unique adventure in a dangerous hunt for resources critical to the survival of Terralin.

Every journey you take will be a Trial.


  • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
  • CPU: Core:i5 2.8 Ghz
  • GFX: Nvidia GTX 660 or AMD Radeon HD 7870 equivalent DX11 GPU
  • RAM: 4 GB RAM
  • Software: Windows 7/8/10 64-bit
  • HD: 3 GB verfügbarer Speicherplatz
  • MISC: 64-bit OS only
  • LANG: Englisch, Chinesisch, Russisch
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Steam Nutzer-Reviews

109 Produkte im Account
30 Reviews
1828 Std. insgesamt
Verfasst: 14.04.21 04:51
Geniales Spiel!
425 Produkte im Account
9 Reviews
468 Std. insgesamt
Verfasst: 24.02.20 23:15
Very much impressed with this rogue-like game. It's like Gloomhaven and Card Hunter had a baby. Very polished for an early access game and has very nice music and graphics. Looking forward to more quests and hero classes.
111 Produkte im Account
5 Reviews
1708 Std. insgesamt
Verfasst: 14.02.20 03:34
This game is excellent, give it a try. I agree with another reviewer that it has some hints of Shandalar (old school MTG game).
204 Produkte im Account
2 Reviews
1687 Std. insgesamt
Verfasst: 02.03.20 11:17
Solid tactical game that is fast and light, while remaining interesting. Still some way to go to be finished, but you can enjoy the current state of the game. Cool setting.
220 Produkte im Account
11 Reviews
9828 Std. insgesamt
Verfasst: 21.12.19 11:34
Wow, I got this on sale after reading reviews... This game is that little hidden gem ... it is a very interesting combination of all card games I have ever played...

It is a interesting mix of Ascension deck builder, Gloomhaven and map reminds me mostly of magic the gathering's very first Shalandar game that was around 1996, particularly the way you move around and come across encounters and receive items...
My favourite mechanic is the way you build your characters decks: for example what cards you will have in your characters decks will depend on what equipment you have equipped on them... as well as starting class cards that you can upgrade as you level...

as you adventure you can find epic and legendary items that will give you even better cards
this game is a must have for anyone into adventure type deck builder card games

Only one bad thing : FOOD.... I don't have problem with the mechanic, but there is something wrong with availability of it and amount you can get from villages, most of villages don't sell food at all...why would villages not sell food ? it is not clear to me...90 % of games I lose because i run around map looking for food rather then doing quests ...in last scenario I visited about 10 places none had food, I lost all HP had to have 4 battles with my heroes on 1 hit point ... till I finally lost ... this is really annoying ... and happens every time ... I always lose due to lack of food . this makes me frustrated and kinda kills the game for me never to log in and play again

This game is fantastic except for the food, not the mechanic ... I love the idea but rather lack of food in game , they should make it available in all villages...
184 Produkte im Account
78 Reviews
2977 Std. insgesamt
Verfasst: 19.12.19 18:32
Incredibly good, don't be fooled by the awesome looks and presentation, this game is hard. There is story there if you care for it, but i just want to add, if you're not interested in story or reading, there is an option to simply give you the odd's in percentage for your choices, instead of reading and reading then making a choice, it gives you the % chance of what you might get and you simply click what you want. This is for people that like to play fast and not involve yourself with story.

I mention this because some of the videos show youtubers reading out the story, you don't need to. Open the options and change it, so you play fast, this isn't shown or mentioned anywhere. You will find enjoyment in the reading, but more so in the game play.

Let's get the visuals out of the way first before i mention the mind bending deep game play.

Visuals and presentation
- The game visuals look amazing. A lot of effort has been put into polish.
- Smooth gameplay, runs on old systems really well at 60fps.


This is where the game shines, on the surface when you first start you will think this game is familiar if you've played hearthstone, slay the spire or any sort of turn based deck builders, however there is 2 further layers of complexity that those other games don't have. Positioning and synergy between 3 heros.

This is how a game is played.

-You control 3 heros at a time, there are multiple unlockable characters you will eventually unlock all of which are unique that change the game play dramatically based on synergy between them. All characters have decks and different ways you can build them. The moment you start a game, you start with the base deck, exactly like slay the spire, from there as you traverse the map you will need to start building your deck by either finding loot, items, crafting, defeating enemies in battle, it's never the same because everything is randomly generated, however the battles have no RNG apart from a few cards which is all skill based. The crafting is simple, it's not crafting in the way you would think because you're always stretched for materials and you only craft the things you need, which you might not find or you could be lucky and find it in loot.

- Positioning and the positioning of your 3 heros depending on their builds on synergy, in battle. This takes a lot of time to learn and is very much like chess getting your guys into the perfect position on the board to unleash damage depending on the cards you draw. You will be in situations where you need to stop and really think before you move otherwise you're in trouble.

- Using the cards you have in your hand the correct way in the situations your in is where this game shines.

- The world map can also kill you, not only battles, you're constantly short on food and moving around the map too much is a huge gamble, if you run out of food or get to tired your hero's lose health which puts you behind by a lot. You can't roam the map freely, you need to find rest zones, shops or battles to keep going. You're always under the pump.

I would say that if you like games like slay the spire and hearthstone, this game is a must play, but also be prepared because positioning is huge in the game, just as in chess, if your position is wrong in chess you have no chance of winning, same with this, no matter how good your deck is if you are not controlling the board, you're not going to do very well.
521 Produkte im Account
13 Reviews
757 Std. insgesamt
Verfasst: 12.01.20 02:59
It's early, but it's not rough. It's full of amazingly delightful content, lots of really impressive mechanics, and featuring some very cool art and sound design. The moment to moment gameplay is fun, and rewarding, and the tactical combat should itself give us hours and hours of fun - worth every penny.
1958 Produkte im Account
177 Reviews
623 Std. insgesamt
Verfasst: 01.02.20 00:49
There was a time not so long ago that the mention of heavily board or card-style game mechanics was an instant no-go for me. Video games were a medium that was suited for more complex mechanics working behind the scenes, or so I thought until I started being exposed to some that showed a level of excellence and passion that far exceeded what I expected out of a tabletop-inspired game. I’ve played a number of these games recently (Slay the Spire perhaps being my favourite), and although I still prefer the social aspect of sitting around a table with friends and family, these strong entries into the genre have converted me into a believer that tabletop-themed gaming can also provide a fantastic single-player experience.

Trials of Fire is another strong entry that may very well give Slay the Spire a run for its money when it’s complete. It incorporates elements of tactical board and card gaming, but does so in a way that is adapted for an excellent PC experience. Deck-building is complex and there are many avenues for powerful synergy, but it is also spread out across a party of three characters, each with a unique deck based on their class. This and several other entertaining features resulted in my first session “accidentally” being about four hours long.

Every Tale Needs Heroes
Each character in your party starts with their rather underwhelming base deck. These cards allow them to perform their role as they should, more or less, though they don’t become particularly effective at it until you’ve replaced several of them with the superior cards that you get from leveling up. Due to the tactical nature of the game, there’s quite a variety, reaching from melee attacks, to buffs, to weirdly enjoyable forms of movement, and each advanced card option is unique for the class even if some of their starters are shared.

Classes are fairly numerous with seven being available currently while one more is scheduled for release soon, though you’ll need to unlock four of these via specific milestones. In my experience, they seem to be balanced quite well, and I’ve enjoyed playing with several different combinations of them.

Equipment takes on an interesting role here as it provides both stats and cards for the character using it. Every class has plenty of slots for it, though they may vary on the specifics from one to the next. Armor pieces provide an armor value, which boosts the starting health of the character at the beginning of each battle, while non-armor pieces provide quality, which grants redraws for those times when your current hand just isn’t cutting it. Both provide cards for your deck, and higher tier items offer some of the best that you can obtain.

Do You Swing Your Sword With Purpose Or Wild Abandon?
There are a few ways to play Trials of Fire currently: stories, combat runs, and endless odysseys. I found the stories to be the most enjoyable as they add a roleplaying element where you’ll find yourself immersed in the lore of Ashe while making choices and developing your characters through them. You’ll travel across a treacherous map, engaging in tactical battles, helping (or taking advantage of) those in need, managing resources, and maybe even making a friend or two along the way. This mode allows camping which is an effective way to recover health and stamina (if this gets too low you suffer penalties that weaken your deck), but it also lets you craft new gear with resources, remove injury cards from your deck, eliminate cards that you don’t like from equipment, and move cards that you do like from equipment to your class’s deck.

Combat runs do what you would expect them to do, and they consist of simply moving from one battle to the next with a choice of which enemy faction you would like to face off against next. There are “settlements” along the way to help you stay in fighting shape, and you’ll occasionally come up against a boss fight that has the potential to rough you up pretty solidly. There is no real story, but its the best way to experience the game if the narrative and lore are just filler for you.

Endless odysseys are the ‘endless’ variation, offering a map and objectives that never run out, but that get progressively more challenging. This is basically a never-ending story mode without a story; the map and survival elements are present here.

Ashe and Its Denizens
The world detailed by the lore of Trials of Fire is an intriguing one, and significantly deeper than I’d expected. A catastrophic event brought about by the careless use of magic by the elves has resulted in the Living World become a medieval-themed, post-apocalyptic wasteland known as Ashe. Any remaining reminders of the Living World are greatly valued. Several unique factions exist with varied decks that make each feel different not just narratively, but mechanically as well. I enjoyed reading about the world in the visual novel-like portions of the stories, though I did notice that even in just a few campaigns, I was already seeing the same events multiple times. I’m hoping this is an area that will receive a lot of development before its official release.

Trials of Fire is already an experience that is well worth the time that I’ve put into it, and I’m still planning on going back for some more before its release. It has a solid legacy feel to it which grants it an impressive amount of replayability, and the gameplay is in a solid-state already. If the same level of passion is put into the rest of its development, Whatboy Games may be working on the next must-have digital tabletop experience for your library.

Visit SaveOrQuit.com for detailed game reviews, posted daily!
450 Produkte im Account
8 Reviews
1526 Std. insgesamt
Verfasst: 16.12.19 13:38
Trials of fire combines deckbuilding with tactical combat and roguelike campaigns that can last a couple of hours. The game allows you to try and build your characters in different ways, choosing how much you go for synergies and how much you try to keep them balanced as they travel the lands.
In tactical combat, the main source of randomness on your end comes in the form of which cards you draw. You have some control over this* and I've never had a hand that lost me the game. This, combined with different enemy types, what cards they draw and who they target allow for variation in your tactical combat. The combination of required adaptation and the speed of the combat has made quickly made this game into one of my favourites.

This game has the best small hero party tactical combat out of any I've seen (ie: games with tactical combat with smaller parties than AoW or XCOM) and the most fun character customization in roguelikes.

*In the form of redrawing a limited amount and discarding for energy or movement. Equipment can change the amount you can redraw and there are of course cards that let you draw cards in different ways.
1051 Produkte im Account
39 Reviews
480 Std. insgesamt
Verfasst: 01.04.20 17:40
The game is getting better with every update, as if it wasn't already gorgeous. Thank you, devs!
168 Produkte im Account
35 Reviews
303 Std. insgesamt
Verfasst: 13.04.20 23:02
This is a diamond in the rough. The game mechanics are great, hexgrid turn based combined with power cards. The art is ok, minor bugs and some of the details are work to be done. But hey! It's early access and the developers are bringing good updates at a high pace. Big thumb up! I'm enjoying this game very much!
354 Produkte im Account
19 Reviews
1157 Std. insgesamt
Verfasst: 12.04.20 10:16
I remember when i played Slay the Spire for the first time, 2 months later i looked back with awe. This game gives me the same feeling, it is addicting but most importantly it looks great, the gameplay is fresh and the cards linked to your equipement are very well done.

A fantastic game!
75 Produkte im Account
1 Reviews
5165 Std. insgesamt
Verfasst: 28.03.20 06:42
Good variety of builds across the playable characters, with items that open up yet more possible builds.
RNG on drops are also somewhat mitigated by the fact that you can craft an item that you've unlocked in previous runs.

Only 3 campaigns so far, but as my playtime suggests there is plenty of replayability even at this stage. The developer is fairly regular with updates, even if they're not always big ones! A great game that is worth the early access buy.
88 Produkte im Account
13 Reviews
3897 Std. insgesamt
Verfasst: 10.04.20 05:27
This game is awesome so far. Really really good mix of roguelike, deckbuilding, and RPG. Every run feels different but at the same time you can decide to build a specific character before you even start a run and usually succeed. The visual aspects of the game are great. They don't seem to have a huge budget for art/graphics but what budget they do have they spent really well - card art is compelling and combat animations are rewarding. This game took me by surprise, I figured I'd get like 20 hours out of it at most, especially during EA, and be ok with that. But I'm 30 hours in and could easily get another 30 in before I'm done. Feels like they are close to finished, but I'm excited to see this game evolve as it goes to full release.
529 Produkte im Account
16 Reviews
1398 Std. insgesamt
Verfasst: 05.03.20 15:22
This game is quickly becoming my favorite deck-building video game. The card design, the character combinations, and the varying maps means I have enough variation every combat to have continuous fun. The perfect amount of RNG for me. I always feel like I could have played better for a different outcome even if I didn't draw the cards I want. Can't wait to see what they do next!
280 Produkte im Account
4 Reviews
1565 Std. insgesamt
Verfasst: 02.05.20 14:53
I love this kind of game, where there are endless approaches to how you play. Even with some of my favourites, I often find that I find tactics that work for me and every combat becomes a matter of rinsing and repeating those tactics.

However, within a pretty short time with Trials of Fire I've had to improvise new tactics on the fly in response to enemies who have very different ways of fighting, and use their abilities intelligently. The game and equipment-based deck building mechanics provide the perfect canvas for a very replayable, challenging and above all enjoyable game. Can't wait to see how it develops from here.
144 Produkte im Account
16 Reviews
1472 Std. insgesamt
Verfasst: 05.05.20 09:08
Combination of Slay the Spire and Card Hunter. Very impressed with the level of polish and content for an early access game. Also the rate in which you unlock new heroes and cards seems well balanced. Over all a very enjoyable card + strategy game hybrid.
74 Produkte im Account
2 Reviews
2516 Std. insgesamt
Verfasst: 04.05.20 01:03
Every once in a while, a game comes along and as soon as you play it, you just know you are going to love it. That was Trials of Fire for me. I wasn't sure about purchasing it - I like some deck building games and I thought the RPG aspect could be cool. Rogue-likes I can take or leave. But when all those things are combined here, it is really really fun.

I love the setting - a post-apocalyptic fantasy world - because it is interesting and different. No goblins and orcs here. Instead, there are unique and interesting races that each have their own flair. (Yes, elves are a big deal, but there aren't Tolkien's elves). The setting gives way to some really fun an interesting random encounters. If there is one thing I would fault the game for, it's that I want more of the setting! I want some backstory! I wan't characters of different races (I haven't unlocked new playable characters as I write this, so there might, in fact, be characters from the other races that you can play and I just don't know yet).

The card mechanics and the battles are also just a blast. The tactics and the deckbuilding aspect really fit together well. I'm only just getting a feel for what combos can get really insane (and I assume new, unlockable characters will have new decks? Not sure at this point).

Probably I'll eventually get tired of the random encounters because they seem to repeat, but I'm not there yet.

Definitely my favorite game I've played in 2020 so far.
48 Produkte im Account
4 Reviews
2205 Std. insgesamt
Verfasst: 30.04.20 23:05
Interesting game mechanics, many characters and items that you can mix and match to your hearts content.
Devs are in very close contact with the players and accept suggestions.
A little gem this one, can't wait how it turns out on release~
82 Produkte im Account
1 Reviews
975 Std. insgesamt
Verfasst: 03.05.20 22:10
Great game! Simple mechanics, deep strategy. Recommended.
216 Produkte im Account
2 Reviews
8163 Std. insgesamt
Verfasst: 21.05.20 22:38
Give me more characters, more cards, more bosses please. Game is excelent, i want more, more, more ..... 9/10.
130 Produkte im Account
4 Reviews
12 Std. insgesamt
Verfasst: 08.06.20 15:03
Great deck building/turn based strategy with unique and interesting exploration of the campaign map that is built on short campaigns with high replayability. That is a lot of different ingredients which have been thrown into this, but they meld well and the game feels great and fully developed despite still in early access. The devs seem to be a small team, but are active, open and responsible to the community and have long been providing updates every single week. The game is well worth the purchase price (I would have felt fine paying $30 for this) and I have been playing off and on for about a year now.

In short - Gameplay is fun, (but punishing if you don't think things through) Artstyle is great, and the developers seem to be the type who deserve to be supported.
175 Produkte im Account
5 Reviews
3165 Std. insgesamt
Verfasst: 25.05.20 18:55
Rough around the edges and a little short on content, but the aesthetic is great and the core gameplay loop is incredibly deep and satisfying. A worthy pick up for anyone looking for that Slay the Spire experience with a twist.
80 Produkte im Account
8 Reviews
5911 Std. insgesamt
Verfasst: 08.05.20 03:25
Its the Dark Sun expansion for Card Hunter. Well, not really. That would be amazing and this game is just good.

Its fun for a bit, but the playthroughs don't feel different enough to justify continuing with it. I love rouge-likes, but I think this game would be better as a long campaign with a more interesting story. Even as a campaign, the game could use more interesting leveling and itemization.

Anyway, it was fun and I'll check back in a few months to see if there are substantial additions. It's a recommend because the basic idea (i.e., the Card Hunter idea), the world building, and the art are all enough to keep it entertaining long after it's justified its price (even if not indefinitely).
93 Produkte im Account
10 Reviews
1130 Std. insgesamt
Verfasst: 09.08.20 23:42
Dieser Beitrag hat noch keine Einträge.
146 Produkte im Account
19 Reviews
778 Std. insgesamt
Verfasst: 01.08.20 20:20
This is one of the very few games where I LOVE the combat system.
I played quite a few of the card based dungeon crawlers and what I love about Trials of Fire is that its a mix of cards, classes, equipment, plus positioning on the battlefield. This combination of mechanics really make this a strong tactical game. It almost feels like you are playing a tactical methodical board game.

Its currently in Early Access, but to me it plays flawless and is well balanced as is. The developers continue to add more options and mechanics as the game continues.

The only weak part of this game is the story telling. ToF takes a sandbox approach where you select a mission (quest) before you start, and then everything that happens afterwards is random. The problem with sandbox is that if there isnt too many events or battles to randomize from, you will keep getting the same one time after time. From a narrative and exploring point of view I enjoy Gordian Quest's approach to story telling and event choosing. I like the idea of a single strong story as opposed to several randomized ones strung together. Even if each even is well written.

In either case I recommend Trials of Fire and Gordian Quest above Slay the Spire and about the other 30 card based games coming out soon.
143 Produkte im Account
1 Reviews
28461 Std. insgesamt
Verfasst: 22.07.20 06:21
The game is in beta but feels more complete than most games on steam. The gameplay is fun and challenging. The devs are very engaged and consistently making improvements, I highly encourage anyone that likes strategy and deckbuilding games to give this a try. 5/5 Still playing.
142 Produkte im Account
2 Reviews
3473 Std. insgesamt
Verfasst: 22.07.20 00:06
Before i go into full Details of cons and Pros from my Perspective, i actually never wrote a review but on this one i felt that its needed.

i think this game is very good game that everyone should try, especially for an early access. this game is very good for people that like Deck building+Role playing+equipment games (like Slay the spire for example without the equipment) it also have RNG aspects so beware (but lets be serious which card game dosent have RNG when you need to draw?).

not every time you find a legendary item for your character, all the cards it gives you is good. which i like it a lot as it means you need to either sacrifice that card you dont want for the other 1 or 2 you want or have to give up an herb to forget about that card (and that herb might be needed) there is a lot of thinking in this game and the way you want to build your characters and how the mix with each other.

Build your party, mix their abilities so they will compliment each other, get equipment you might cry about later that the costs are to high or there is a card you dont want there, upgrade your cards, camp with multiple options, monsters overwhelming you! woohoo.

- a lot of cards options, can recycle cards for WParmor or redrawing.
- combat is very tactical and positioning is very very important (i love thinking where and what i need to do)
- mixing party members that can work EXTREMELY well together or on their own
- each class have his unique talent
- equipment with deckbuildinggggggggg yayyyy
- interesting cards variations (not all is about damage or shield)
- resting and having a camp giving you options to do more things at the camp
- outside of combat moral and food managing.
- boss fights need different tactic approuching
- side quests and helpers (like some let you upgrade cards without specific matrial)
- leveling up system makes always think if you want to upgrade or to get a new card and always think which way you want to build your class.
- if one part member die, its not over! but he will get a weakness card afterwards

- storiescampagin or side quests are not that interesting for now
- can sometimes feel very repeatable
- need more items!!! (and some items just feel very useless)
- balance between classes still need to be worked on (some classes feel its a lot SLOWER and very ITEM depended to build the way you want them to be)

in the end i think this game is amazing and a lot of fun. totally worth getting it!
451 Produkte im Account
14 Reviews
687 Std. insgesamt
Verfasst: 14.07.20 13:43
A curious blend of genres, drawing from deck builders and tactical combat games foremost, but also dabbling in rpg and roguelike elements, with a touch of boardgame feel as well.

Players familiar with the major touchstones in each genre will feel right at home with all aspects of Trials, those not may have some difficulty coming to grips with combat flow, but a comfortable UI and helpful tips ease the introduction.

Flexible campaign settings mean you can find a difficulty and length that suits you best as well.

The setting is a fairly grim fantasy post-apocalypse. Numerous random events and encounters flesh out the world, painting the picture of a burnt and blasted planet with the remaining peoples struggling to survive.

Finally, the devs have been heavily active throughout EA, updating regularly, and easily reachable via social channels.

Recommended for fans of any of the major genres who find the setting and style appealing.
32 Produkte im Account
9 Reviews
3507 Std. insgesamt
Verfasst: 16.09.20 18:38
Did you like Slay the Spire? And then Monster Train? And then, quite suddenly, and despite numerous predictions otherwise, you found yourself hugely disappointed by Griftlands, you know, because you were looking for a tactical roguelike deckbuilder that was all about that combat and instead you got...tactical conversation? Then this is indeed the droid you are looking for! I will probably play this for at least another 100 hours, which is what I was looking for, so I am happy.
284 Produkte im Account
3 Reviews
4743 Std. insgesamt
Verfasst: 11.09.20 19:44
Of all the deck games tired (Monster Train, Slay the Spire...etc.) this offers the best strategic experience imho....very chess-like due to the battlefield layouts and willpower management involving all characters. Looking forward to the full release. Worth the price now.
124 Produkte im Account
5 Reviews
12532 Std. insgesamt
Verfasst: 24.09.20 00:10
This game feels like the devs are just trying to make a game they enjoy, and turns out its exactly what i enjoy as well. Very nice job, keep up the good work.
501 Produkte im Account
3 Reviews
233 Std. insgesamt
Verfasst: 19.09.20 10:51
Good game mechanics:
1. any card could be recycled to allow a move action (for that character).
2. Any card could be recycled to get a willpower point for the party.
3. At the end of turn, each character could hold only 0-1 card.
4. At the end of turn, willpower points will be reset.

Just started playing and got these stats:
- Skill cards discovered 13/304
- Classed unlocked 3/7

Huge contents for this price level. Worthwhile if you like turn-based combat games.
675 Produkte im Account
18 Reviews
405 Std. insgesamt
Verfasst: 16.09.20 19:17
It's great! I'm surprised that I had to dig so deep to find this gem
234 Produkte im Account
22 Reviews
2269 Std. insgesamt
Verfasst: 17.10.20 01:32
This game was a surprise. A very pleasant surprise.
Amazing roguelite game. And the best card-building tactical RPG I have ever played.
Pretty graphics (I like the hand-drawn style, interesting tactics combos to build and plan, wonderful system and - it is actually pretty difficult.
Five stars out of five.
174 Produkte im Account
25 Reviews
826 Std. insgesamt
Verfasst: 13.10.20 06:22
Just launched the game after not playing it for a long time. I've been given pop-ups about all the things that have changed since I last played. So nice to not be confused about a ton of stuff like I would be in most games!
55 Produkte im Account
4 Reviews
1992 Std. insgesamt
Verfasst: 05.11.20 19:44
Fantastic combo of deck-building and turn-based tactical battles. Each run you fail makes you think back on some miss-steps you made in battles and decisions on the road. Take on main quests too soon and you don't have the gear or cards to defeat the bosses. But you could push yourself too far by taking on too many side-quests or roaming enemies and fail before completing your main objective. Fun daily challenges. Devs have been giving weekly updates since last year. Plenty of game for your money even in current Early Access.

Well worth your time. Great game.
150 Produkte im Account
3 Reviews
1774 Std. insgesamt
Verfasst: 02.11.20 00:56
It's a great game and the devs are a small studio and very responsive. show them some love and wishlist or buy.
265 Produkte im Account
1 Reviews
766 Std. insgesamt
Verfasst: 29.10.20 22:29
Really promising game with Slay the Spire/Tabletop-esque combat.

Interesting innovative mechanics, strategical choices with great payoff and highly interactive dev team.

Would recommend.
94 Produkte im Account
2 Reviews
313 Std. insgesamt
Verfasst: 25.10.20 23:04
I don't usually write reviews but this game deserves more attention! It's actually really creative, the combat mechanics are a lot of fun, and the presentation is great! Looking forward to new updates!
138 Produkte im Account
10 Reviews
1788 Std. insgesamt
Verfasst: 07.11.20 10:23
What I'm particularly enjoying about Trials of Fire is the different takes on old mechanics. It's a very familiar setup, but with distinct differences (for example, how the 'energy' system works) to make it really feel fresh.
507 Produkte im Account
2 Reviews
484 Std. insgesamt
Verfasst: 07.11.20 06:23
Great art and a really fun tactical-deckbuilding game. The storybook aesthetic is great and the developer is dedicated to making the game great.
186 Produkte im Account
8 Reviews
173 Std. insgesamt
Verfasst: 08.11.20 22:44
I haven't played that much yet but the game is great so far - interesting mechanics, nice atmosphere, easy to dive in, dynamic. Clearly a work of love :)
185 Produkte im Account
10 Reviews
3126 Std. insgesamt
Verfasst: 04.12.20 16:59
If you like deck building games and boardgames you could buy It directly. If it's not your case here there are some reasons why you may like this game anyway:

+ The game is atmospheric: It puts you into the mood of doing your best in the atmosphere of mysticism and tough times. The texts are short and catchy and they also give you the choice of going into more details of the Trials of Fire world by hovering over key words related to species or places.

+ Killing the lollipop world without killing your childhood: What’s the point of playing a role or rogue game in which your choices normally lead to rainbow-rewards? This game puts the arrow in the right spot, tough enough to make you feel that your choices will have consequences, but not so much that it will prevent you from a fair chance of trying to survive. And there are plenty of difficulty levels that help in this matter too.

+ Card mechanics are beautiful and elegant: The mechanics are simple but with a lot of different options. You can play successfully by making a strategy that doesn’t require a crazy number of hours to handle, but also you can invest many hours in finding different kind of decks because the game offers that kind of depth for those who want to look for it.
Every hero has its own deck of cards that you will combine with the objects in order to make your personal strategy for that match. Good part of the magic of the game is in the abilities described on the cards and their possibilities of combination. For more details I think u should play or see some videos.

+ Good replayability: It’s a good casual game that can be played for a long or short session and it doesn’t feel empty after a while. I know I will come to play this game in the future over and over with good breaks in between.

+ Early access: The game provides a nice experience as it and is still in early access. Shut up and take my money.

+ The devs: In my personal experience I haven’t come across with any developers that put more care than Dax and AdamDoh hearing their customers and working for them. They are humble and professional folks that care to look for a win-win for both sides and that makes the money invested in them more worth it in my opinion. You can check that just by going to their Discord channel and share your ideas to make the game even greater.

About negative points It’s difficult to tell yet, I don’t have much and the final result may deal with some of them anyway:

1. I miss a more direct and relevant relationship with gods or servants in this world in a way that affects the building up of the deck or perks of the characters (or something of the sort).

2. I’d love to find more texts, mechanics and events that break the normal gameplay a little so that the adventure becomes even more unpredictable and challenging.
186 Produkte im Account
18 Reviews
714 Std. insgesamt
Verfasst: 16.11.20 18:25
Great game, play sessions are short - highly recommended for busy people.
54 Produkte im Account
6 Reviews
2124 Std. insgesamt
Verfasst: 02.01.21 21:26
I got this game for the steam winter sale, and I don't regret it. I've been playing and learning for a couple days, and at this point it really feels like a perfect combination of Slay the Spire and 5e D&D. I'm happy to see that the developers are active, and the change log seems to be pretty positive overall. (I was thinking defends aren't good enough, two days later they get buffed). So far it's quite enjoyable, and has a lot of content to offer. 13 hours in and I've only beaten two of the story missions, I expect the other two will offer a lot of enjoyment as well. (Also the custom artwork feature is REALLY cool)
891 Produkte im Account
24 Reviews
3308 Std. insgesamt
Verfasst: 08.01.21 18:58
I usually stay away from Early Access games, but this is one I'm glad I picked up.

It's a bit like an open world Slay the Spire with tactical party-based combat. I especially like the worldbuilding lore and storybook motif that represents the User Interface. The character classes are another aspect I think they've done in a neat way that encourages replaying them in different combinations. It isn't perfect (I'd like to see a lot more quests and story events), but it has a lot of potential, and they update it frequently with new features and balance changes based on feedback. Keep an eye on this one, and if you really enjoy deckbuilding synergies there's quite a bit of fun - and a little frustration - to be had.
78 Produkte im Account
4 Reviews
1381 Std. insgesamt
Verfasst: 23.12.20 16:35
The best game for 2020 in my game list. Yes, it is like these old school text based adventures comes to live into tactical party easy to grasp journey. This game won't be your everyday game as it is designed to be a super lite RPG, text-based, tactical game. It is easy to pick it up at any time making two to three runs and after a few weeks try again.
The developers are active adding new content all the time to the point that they even should raise the price of the game :) I think.
Every adventure has turned differently to me depending on the loot I have had and problems encountered(lack of food, injuries etc). Every boss and enemies requires different approach, there are some decision traps and all these exciting elements we are all looking for. The variety of cards is substantial but not overwhelming. New cards are coming in a steadily and gradual manner leaving you time to experiment and adjust to your style. There is even a global ranking system which can motivate you from time to time if you are maniac.
I am waiting for more update goodies like new mechanics, choice events, cards, bosses and heroes from the developers and wish you all good luck. (10/10 from me)
91 Produkte im Account
38 Reviews
4574 Std. insgesamt
Verfasst: 15.12.20 15:52
Two of my fave games are deckbuilder Slay the spire and hexagonal painfest Battlebrothers so this is really hitting the spot so far.

I played Griftlands for 10 hours and intend to never play it again
I played this for 10 hours and feel I have only scratched the surface
110 Produkte im Account
2 Reviews
37611 Std. insgesamt
Verfasst: 04.11.20 17:34
Highly recommend this combination of RPG and roguelike. The ONE thing I would really like to see changed is losing the game to despair, particularly when it's caused by a mountain range. Create an option to make a sacrifice to the gods to find the right way, or something like that. Taking a loss that is out of your control goes against the 'go down swinging' nature of these types of games. Thanks for listening and creating this great game!
203 Produkte im Account
229 Reviews
66 Std. insgesamt
Verfasst: 13.03.21 18:32
Very interesting roguelike deckbuilder. I love the way willpower works and that you can get it by recycling cards. Overall the combat is quite exciting and differs from typical deckbuilders.
1006 Produkte im Account
28 Reviews
951 Std. insgesamt
Verfasst: 23.03.21 04:53
I bought Trials early on in EA and it was a bit clunky, but I could tell it had huge potential. I kept an eye on development and over time the devs listened to the community and implemented features that helped streamline and improve the experience. Returning recently to see how it has developed, Im pleasantly surprised to find a robust and satisfying game that will surely capture my attention for many hours to come. Well worth the asking price and highly recommended.
76 Produkte im Account
17 Reviews
632 Std. insgesamt
Verfasst: 13.03.21 15:16
if there's a strange part of you that always wants to play something like that old open world magic the gathering pc game where you built your own deck and fought the evil wizards of the land then this is exactly like that feeling but with a party you can equip with items
29 Produkte im Account
1 Reviews
3570 Std. insgesamt
Verfasst: 12.03.21 18:52
Card strategy game plus d&d like adventuring and gearing very fun!
1159 Produkte im Account
7 Reviews
681 Std. insgesamt
Verfasst: 13.03.21 04:05
Highly underrated game. I don't review games often, but I hope this one gets more attention.
444 Produkte im Account
6 Reviews
2505 Std. insgesamt
Verfasst: 19.01.21 22:33
An excellent tactical game. Heavily influenced by Slay the Spire in a variety of ways, but skillfully adapts those principles to a tactical grid-based party game, in ways I suspect I'm coming to appreciate even more.

It's still in EA, but there's a comparable amount of content to Slay the Spire to keep you sated for quite some time. 8 classes, 4 introductory quests, 4 persistent modes, and a rock solid underlying combat foundation, let alone the exceedingly good job they've done building on the strategic (as opposed to tactical) perspective of a run, and invested in similarly solid meta-progression systems. For comparison, I always wished that Slay the Spire would add additional bosses/enemy encounters, and in a similar vein I'm selfishly hopeful that ToF will do the same post release (though they already exceed StS on unique boss count). That being said, I trust the designers of these two games to know what's best for the game better than I and prioritize accordingly.

Two firm thumbs up, I look forward to seeing how far they can take this :).
139 Produkte im Account
31 Reviews
3208 Std. insgesamt
Verfasst: 16.02.21 02:00
Got it on sale and it was a steal. I've played it obsessively until 2 AM twice despite my best efforts to get into bed on time.

So, why is it new and different?
There are MANY deck builder games but ToF has good writing, multiple unlockable campaigns of varying difficulty, interesting monsters, heroes with permanent after-quest unlocks, an open-world map, and fun turn-based combat. Like a lot of good games recently, there is no one thing that makes it amazing. It has a lot of good but familiar ideas put together to make a very good game.

Do I have to... like... think?
This is definitely a thinking person's game. You can't search the web for the ultimate winning tactic for every battle, and despite the simplicity of the rules set, the order in which you do things can change what is available at any given moment.

Complexity from simplicity? How does that work, bro?
You have three heroes. To move, you either discard one of that hero's cards or play a move card. You can also discard cards to get energy, which is used to pay the cost of any hero's card. So, your archer can discard all his cards, and your wizard can then play her fireball card using what you paid. Since some powers and card combos can also give you energy, the order of what to play, what to discard, and when leads to some very deep choices. If you have played Faeria, it is kind of like the battles in that game; hard fights are almost puzzles. Some fights are hard, and others aren't.

So just card fights, then?
There's also an open world with locations that trigger events. The events are beautifully written and you can get good, bad, or neutral outcomes, and you usually know the odds. If you really need food, you might take that 33% Food, 33% Injury, 33% Nothing bet. If you don't, you'll probably skip it.

Do different heroes play differently?
Yes. They each have bonus powers that interact with the cards, get different cards, and at each level have the choice of swapping a card for a new card or upgrading a card you own. Equipment gives you new cards that you can only upgrade while resting; equipment needs a slot on the paper-doll inventory, and not everyone can use all item types.

Final verdict?
Would've been a great game at $25. On sale for $8, you'd be a fool to pass it up if you like turn-based tactics, Heroes of M&M, or card battlers. I can't stop playing (and losing, except on the starter campaign).
541 Produkte im Account
4 Reviews
2793 Std. insgesamt
Verfasst: 12.02.21 20:25
Finally, tactical battles that don't become repetitive after a couple of hours! Every battle requires careful thought to make the best use of positioning and available cards. Letting your guard down on any encounter can spell disaster. Multiple viable builds for each class with the possibility on any given run of finding a piece of equipment worth defining a build around. The overworld map isn't terribly deep or exciting, but it does its job of providing choice and context for the excellent battles.
95 Produkte im Account
8 Reviews
1769 Std. insgesamt
Verfasst: 10.04.21 20:00
I bought and played this yesterday and got hooked. I have Cerebral Palsy and use a HeadMouse and a on screen keyboard called SofType along with 2 Orby switchs that I use with my feet for the left & right mouse buttons because I can't use a regular mouse or keyboard. It's hard finding games that I can play because I don't have use of my hands. I would recommend it to anyone with a disability.
974 Produkte im Account
32 Reviews
3905 Std. insgesamt
Verfasst: 23.04.21 00:00
Once of my favorite recent games. The highlight are the tactical battles. They play out board game style. You get cards from you character class and equipment. Each turn you either use those cards for their stated ability, as a resource to play other cards, as movement, or defense. The random nature of getting dealt random cards ensures you need to adapt to your circumstances.

These battles are put in context using an overland map and encounters. Some light resource management adds some risk / reward balancing - should I go out of my way to search that site for loot? Is my food supply getting low? That aspect of the game is OK, but I definitely think that battles are great.

Oh yeah, as you play you earn experience, which unlocks new card, character classes, etc...
207 Produkte im Account
9 Reviews
1969 Std. insgesamt
Verfasst: 07.04.21 05:11
Installed, Opened it up, Blinked and it was 12 hours later. A game that you can literally stand up and walk away from at any given moment, and I still had to remind myself to get food for myself not just for my party.
1326 Produkte im Account
41 Reviews
2582 Std. insgesamt
Verfasst: 15.04.21 03:52
The best way I can describe this game is “CHARMING.” It is very charming. I guess I am predisposed to like this game, as it feels like a charming combination of Slay the Spire, Darkest Dungeon, and X-Com. Not deep version of any of these types of games. Instead, it takes just enough from each of them, mixes it all in a big lovely cauldron, and creates something very unique. If anyone has played Loop Hero, that is the closes game I can point to that mixes unique game mechanics into a wonderful new thing. About the game: you get three characters who each get their unique deck. You can change and upgrade their deck by finding gear and leveling up. But here is a wonderful little feature, every time you discard a card, they turn into action points that go into a communal pot for your entire party to use. The card game isn’t as deep as Slay the Spire. But its deep and unique in its own way. And you have a lot of choices to make. Do you want to make your warrior have a tank build or more of a melee build? Do you want to have a full support character? Also, this is rare deck builder where you don’t feel that you are breaking the deck by adding too many cards. Sure, there is a feature that allows you to make small decks, but the “discard to action points” makes big decks feel great. Also, there is more to this game than just the card game. There is a light story, there are quests, and there is a tabletop board that pulls you in. There are also several modes distinguished by the expected time it takes to finish (short, medium, long). I could go on. I have a lot more to say. But best thing I can do is recommend this game to you. I recommend this game.
187 Produkte im Account
31 Reviews
2347 Std. insgesamt
Verfasst: 09.04.21 14:06
Short, Short Version: It's great! Get it.

Shorter Version: Trials of Fire is exceptional and almost completely fulfils its potential. If the idea of a turn based tactical RPG driven by character-specific deck building appeals to you, then Trials of Fire has a lot to offer.

Short Version:
To be quite frank, I do not feel as though there is whole lot that Trials of Fire fails to do for someone who is seeking a deck building tactical RPG that offers quick individual runs. That being said, while the available content of Trials of Fire is relatively high, I do feel that there could be a higher variety of bosses, specifically very late game bosses. Most of the story modes have fixed bosses you fight throughout a run, but for the longer procedural Trials of Fire mode – which I suspect will be a key part of long term replayability – end with a disappointing fight with the same end boss as their long pre-built God War scenario. This is not a huge issue in of itself, but having even a few more bosses would add more to the game’s novelty and ability to surprise and force you to be ready for the widest array of potential end games possible.

Trials of Fire’s entire loop works well at being engaging and fun, and encouraging you to dive in for just one more encounter or one more run. Fights, even on the medium difficulty I played, were tense and risky, and at the moment they became too easy I could push up the difficulty or start pursuing challenge runs, where I could try to topple one of the high scores for a particular mode.

Characters are diverse, with each of the nine having a very unique and specific feel to them, thanks to their available cards and the sort of gear they are able to equip. This also results in some interesting decisions and potential overlap. Most of these are simply due to the interaction between having abilities focused on a particular style of play and gear that has a similar focus. If you are lucky and thoughtful you can end up with a character specialized in a specific element or attack type; however, this is not something that will always happen, and is not always a good idea. Characters can be built that are synergistic or complimentary, but there is also some fun challenge to be found just using a random set of heroes to see what can be pulled off, and how the characters end up fitting together in ways that are unexpected.

Enemies are also well designed. The variety of cards that can be included in a deck means that no two unit feels the same, and the game does a good job of using the enemy mix to create interesting encounters. Bosses feel unique and tough, and particularly in the Trials of Fire mode where the uncertainty around the next opponent adds a degree of anticipation that I find enjoyable.

I could go on about each and every element that I enjoyed, but really I found it to be all well designed. The designers clearly have thought deeply about what they wanted to do with the game and how to combine two different subgenres, and have been able to iterate into a point where the game is not only content complete and ready for release, but is also effective and fun.

Long Version: https://explorminate.co/trials-of-fire-review/
113 Produkte im Account
8 Reviews
Nicht Empfohlen
1505 Std. insgesamt
Verfasst: 11.04.21 20:01
There are some really cool ideas here, but it needs polish and balance before I'd call it a good game. They really should have waited longer to come out of EA. Some cards (and therefore enemies who have them) are so much more powerful than others that battles all end up being trivially easy boring grinds, or completely impossible massacres, neither of which are particularly fun to play. The above-ground game is a cool idea, but it has so little personality that it feels more like a random number generator than a plot, and makes the game worse-off that if it had a more linear progression like STS or FTL.

It's a shame, because I think with a few more months of polish they could have worked out some of the kinks. As is, I would recommend waiting to buy it until it inevitable hits the steam sales for $5 or less.
215 Produkte im Account
16 Reviews
353 Std. insgesamt
Verfasst: 19.04.21 01:03
First impressions, this game is nuts. Solid gameplay that expands with every run. exactly what you'd want from a roguelike. very fun.


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90.92% 851 85


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Heute 09:27

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Release:07.05.2021 Genre:Strategie-Rollenspiel Entwickler:Whatboy Games Publisher:keine Infos Engine:keine Infos Franchise:keine Infos



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