News Liste Tribes: Ascend

Tribes: Ascend 1.3 - Patch Notes
Tribes: Ascend
30.03.16 18:17 Community Announcements

[b]Gameplay[/b]

  • Hellfire is now available to play for CTF and Blitz and has been added to all appropriate server map rotations.
  • Votekick percentage increased to 45%, up from 35%
  • Changed votekick message to include player who initiated the votekick.
  • "Vote by [votekick_starter]: kick [kickable_player]?"
  • Ammo pickups now yield the same 400 hp heal on all armor types when [list]
  • Light - Heals for 400 HP, up from 300.
  • Medium - Heals for 400 hp, down from 462.
  • Heavy - Heals for 400 hp, down from 520. picked up.
[*]Blueshift has been removed from map rotations by community request. This map will still be available to play on custom servers.[/list]

[b]Equipment Changes[/b]

[*][b]Automatic Weapons[/b]
  • All rapid fire weapons have had RNG based spread completed removed in favor for precise shots based on player skill only.
  • The following weapons have had their damage falloff values adjusted to 80% damage at range. This is to normalize the falloff between other similar weapons. [list]
  • Falcon
  • NJ4
  • X1 LMG
[/list] [*][b]Saber Launcher[/b]
  • May now fire without locking a target. This will result a dumbfire missile with no tracking ability, similar to the old Titan Launcher.
  • Tracking Missile [list]
  • Target vehicle is locked with the same previous method and timing
  • Damage increased to 1350, up from 1200
  • Impulsed increased to 85000, up from 80000
  • Range increased to 360, up from 220
[/list]
  • Dumbfire Missile [list]
  • Impulsed increased to 85000, up from 80000
  • Range increased to 360, up from 220
  • Damage set to 370
  • Direct impact damage multiplier set to 2.0
  • Impulse set to 85000
  • Range set to 300
  • Speed set to 3000
  • Inheritance set to 50%
  • Size set to 15
[/list] [*][b]Mortar Launcher[/b]
  • Mortar direct impact timer increased to 0.75 seconds, up from 0.5 seconds.
  • When hitting a vehicle the shorter timer is now used.
  • Damage lowered to 1300, down from 1400.
  • Direct hit bonus increased to 1.154, up from 1.0. Now deals 1500 damage on direct impact. Minimum damage decreased to 600 damage at max range.
[*][b]Thrown Disks[/b]
  • Decreased damage to 350, down from 600.
  • Increased direct hit multiplier to 2.0, up from 1.5. Now deals 700 damage on direct impact.
[*][b]Heavy weapons impulse reduction[/b]
  • The following weapons have had their impulse values reduced to 85,000 down from 90,000. [list]
  • Heavy Spinfusor
  • Heavy Bolt Launcher
  • Heavy Blinksfusor
[/list] [*][b]Plasma Gun[/b]
  • Fire interval reduced to 0.5, down from 0.6
  • Damage reduced to 270, down from 280.
[*][b]NJ5 returns to Medium armor.[/b]
  • Fire interval set to 0.2
  • Damage set to 150
  • Falls off to 80% damage at at max range of 6000.
[*][b]Impact Nitron[/b]
  • Increased radius to 400, up from 350.
[*][b]Shocklance[/b]
  • Damage increased to 600, up from 500.
  • No longer drains energy for up to 250 bonus damage.
  • Damage dealt from behind remains at 2x.
  • Removed impulse given to hit target.
[*]Fixed a long standing issue where beams from sniper rifles would not connect with a target when successfully hit at long distances. [*]Fixed an issue preventing players from equipping a repair tool at a repair station when they have the ELF gun equipped. [*]Fixed an issue where the Flak Cannon / EFG would not reload at various stages in its clip. [*]Fixed an issue where the Flak Cannon / EFG would award multiple kills on a single target. [/list]

[b]Vehicles[/b]

  • Vehicle ejection speeds have been increased. [list]
  • Light ejects at 50% vehicle speed, up from 40%
  • Medium ejects at 40% vehicle speed, up from 35%
[*]GravCycle
  • Health reduced to 1400, down from 2200.
[*]Shrike
  • Health reduced to 1400, down from 2800
  • Energy regeneration per second reduced to 10, down from 20
  • Reduced impulse from weapon to 2500, down from 10,000
  • Explosion radius reduced to 200, down from 250
[*]Fixed an issue where many projectiles were being killed on direct impact with a vehicle and not dealing damage to them, especially while stationary.[/list]

[b]Misc.[/b]

  • Additional network optimizations to improve performance.
  • Tweaked load balancing logic to try and keep players on the same physical server between map transitions.
  • Lowered minimum mip settings to allow players to adjust their INI settings for extremely low texture resolutions.
  • Fixed an issue where the weapon HUD would turn back on after match completed even though it had been disabled.
  • Fixed an issue where the laser targeter target location wasn’t being properly set while in 3rd person camera mode.
  • Fixed an issue where empty perks were being shown in the spectator hud.