
Technical fixes:
Save system has been revamped:- Collections are now saved outside of regular gameplay saves.
- Old save files are converted into a new type when loaded for the first time.
- Added a new menu where players with duplicate saves from the same game ID can now select which save they want to use to continue upon joining a multiplayer game.
- Fixed a bug with saves being corrupted when returning to a previous version of the game.
Gameplay changes:
- Added Hard as a game difficulty option
- New skill upgrades: Freezing blink and Explosive objects for Amadeus, Leaping Lightning and Charged Dream Shield for Pontius, Ricochet Arrows and Hazard Trail Roll for Zoya
UI and menu changes:
- Game Difficulty can now also be changed during the game
- Aiming trajectory option added for Zoya's Bow
- Aiming trajectory option added for Pontius's Shield
- FidelityFX Sharpening for Medium Anti-aliasing setting
- Options to switch off chat background and text outlines
- Option to disable gamepad vibration
- Option for triggers to work as toggles instead of holding down the triggers
- Option for adjusting mouse cursor size
- Changes to Save Slot menu screen
- Off-screen character death indicator for Multiplayer
- Off-screen experience collecting indicator for Multiplayer
- Controller Menu categorized
- Clearer enemy shield links
- Player coloured resurrection circles
Other fixes:
- Improvements to Portals
- General bug fixes and other quality of life updates