• UnderMine: Screen zum Spiel UnderMine.
  • UnderMine: Screen zum Spiel UnderMine.
  • UnderMine: Screen zum Spiel UnderMine.
  • UnderMine: Screen zum Spiel UnderMine.
  • UnderMine: Screen zum Spiel UnderMine.
  • UnderMine: Screen zum Spiel UnderMine.
  • UnderMine: Screen zum Spiel UnderMine.
  • UnderMine: Screen zum Spiel UnderMine.
  • UnderMine: Screen zum Spiel UnderMine.
  • UnderMine: Screen zum Spiel UnderMine.
  • UnderMine: Screen zum Spiel UnderMine.
  • UnderMine: Screen zum Spiel UnderMine.
  • UnderMine: Screen zum Spiel UnderMine.
  • UnderMine: Screen zum Spiel UnderMine.
  • UnderMine: Screen zum Spiel UnderMine.
  • UnderMine: Screen zum Spiel UnderMine.
  • UnderMine: Screen zum Spiel UnderMine.
  • UnderMine: Screen zum Spiel UnderMine.
  • UnderMine: Screen zum Spiel UnderMine.
  • UnderMine: Screen zum Spiel UnderMine.
  • UnderMine: Screen zum Spiel UnderMine.
  • UnderMine: Screen zum Spiel UnderMine.
  • UnderMine: Screen zum Spiel UnderMine.
  • UnderMine: Screen zum Spiel UnderMine.

Sammlung

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  • Plattform: PC Veröffentlicht: 20.08.2019
16,79€
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Preis Update 18.09.23

Über das Spiel

UnderMine ist ein Action-Abenteuer im Rogue-Stil mit etwas RPG mit dabei. UnderMine verbindet Kampf und Dungeon-Crawling aus traditionellen Spielen im Rogue-Stil, wie "The Bindung of Isaac", mit dem Fortschrittssystem von Roguelites wie "Rogue Legacy", und bietet einen völlig neuen Einstieg in das Genre. Bei jedem Durchlauf kannst du Gold abbauen und die Macht des Bauern stärken, indem du mächtige Relikte findest. Rette NPCs und bringe sie in deine Zentrale zurück, wo sie ihre Läden eröffnen und dir für zukünftige Durchläufe starke Verbesserungen anbieten. Tauche tiefer ein, erkunde jedes neue Gebiet und entdecke die vielen Geheimnisse, bis du schließlich den mächtigen Boss besiegt hast.

Entdecke Relikte, Tränke, Gebete, Segen und sogar Flüche, die dir zu einem perfekten Durchlauf verhelfen. Sieh zu, wie Gegenstände mit anderen zu Combos werden und dir einen Bauerngott der Vernichtung bescheren.

Entdecke freundliche (und einige unfreundliche) Charaktere, die gerettet werden wollen. Nachdem du sie zurück in die Zentrale der Mine bringst, bieten sie dir mächtige Verbesserungen an, die du bei jedem Durchlauf nutzen kannst.

Erkunde jede Ecke und jeden Winkel, um Hunderte Geheimnisse zu finden. Neue Relikte, Tränke, Charaktere und Teile der Geschichte verbergen sich hinter Statuen, Steinen und Wänden auf jedem Stockwerk.

Jeder Bereich der UnderMine enthält einen (oder mehr!) tödlichen Boss, für den du Planvermögen, Geduld, Strategie und Talent brauchst. Bereite dich gut vor, denn du wirst auf die Probe gestellt!

Düster aber unbeschwert
UnderMine besteht aus einer umfangreichen Welt, die sich erkunden lässt, sowie charmante Charaktere und eine Hintergrundgeschichte voller Intrigen. Tauche ein in die missliche Lage des Bauern, der in die Goldmine geschickt wird. Seine Aufgabe ist es, für einen Chef zu schuften, der sich nicht für ihn interessiert, in einer Umgebung, die ihm feindlich gesinnt ist und gegen Kreaturen, die ihm die Haut von den Knochen reißen wollen. Eine ziemlich witzige Situation, wenn man sie sich vorstellt, und etwas, für das wir alle Verständnis haben.

Systemanforderungen

  • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
  • CPU: 2.4 GHz
  • GFX: Integrated GPU or better (1024 MB)
  • RAM: 4 GB RAM
  • Software: Windows 7
  • HD: 2 GB verfügbarer Speicherplatz
  • DX: Version 10
  • MISC: 1080p, 16:9 recommended
  • LANG: Deutsch, Englisch, Brasilianisches, Französisch, Japanisch
  • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
  • CPU: 3.2 GHz
  • GFX: GeForce GTX 480 / Radeon HD 5870 or better
  • RAM: 8 GB RAM
  • Software: Windows 7
  • HD: 2 GB verfügbarer Speicherplatz
  • DX: Version 11
  • MISC: 1080p, 16:9 recommended
  • LANG: Deutsch, Englisch, Brasilianisches, Französisch, Japanisch

Steam Nutzer-Reviews

444 Produkte im Account
13 Reviews
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577 Std. insgesamt
Verfasst: 01.05.22 06:47
Kaufen & Spass haben.
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786 Produkte im Account
19 Reviews
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1009 Std. insgesamt
Verfasst: 29.01.22 05:40
nice game
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522 Produkte im Account
3 Reviews
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3807 Std. insgesamt
Verfasst: 07.12.21 21:45
Für mich eines der besten Rogue-Likes. Der Schwierigkeitsgrad ist moderat und hält das Frustlevel stehts auf ertragbarem Niveau . Die Verbesserungen sind in jedem Run spürbar und man begibt sich immer wieder motiviert in die Minen um pflichtbewusst jeden Raum zu clearen!!
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13 Produkte im Account
2 Reviews
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7559 Std. insgesamt
Verfasst: 30.09.21 19:59
gut
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116 Produkte im Account
8 Reviews
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2764 Std. insgesamt
Verfasst: 06.08.21 19:40
Man kann es so oft durchspielen und trotzdem nimmt es jedes mal einen anderen Lauf. Ich liebe die Grafik und die Menge an Items, die einem helfen oder auch stören können. Die Entwickler hatten definitiv einen guten Sinn für Humor :)
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49 Produkte im Account
10 Reviews
Nicht Empfohlen
46 Std. insgesamt
Verfasst: 30.01.21 14:13
Wer sich kein Isaac leisten kann wird sich vermutlich einreden dass das Spiel geil ist aber hört nicht auf diese bemitleidenswerten Kreaturen sie wissen nicht was sie da von sich geben
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126 Produkte im Account
6 Reviews
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1939 Std. insgesamt
Verfasst: 29.11.20 17:02
Awesome Game
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394 Produkte im Account
8 Reviews
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5310 Std. insgesamt
Verfasst: 29.11.20 08:12
Super entspanntes Spiel, stetiger Progress. Dieses Spiel hat mich weit weniger aufgeregt als Isaac. Ist aber ein tolles Spiel viele verschiedene Gegner, einige Geheimnisse und und und.
Für 17 Euro auf jeden Fall kein Fehlkauf und erst recht nicht im Angebot.
Viele Stunden Spielspaß und wem es irgendwann zu leicht wird, wird die Othermine geboten. Hier geht es ohne die gekauften Upgrades weiter.

Von mir einen Daumen nach Oben!!
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212 Produkte im Account
4 Reviews
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2197 Std. insgesamt
Verfasst: 26.11.20 21:27
Geiles Spiel, super für Roguelike fans, eine spaßige Mischung aus The Binding of Isaac und Enter the Gungeon
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124 Produkte im Account
1 Reviews
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2160 Std. insgesamt
Verfasst: 26.11.20 10:07
For a relaxed round before going to bed. Nice drawing style, entertaining humour and now to the mine, peasant.
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130 Produkte im Account
8 Reviews
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1199 Std. insgesamt
Verfasst: 22.11.20 16:23
<3
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63 Produkte im Account
3 Reviews
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3560 Std. insgesamt
Verfasst: 19.09.20 12:11
Geht steil over 9000 ;-)
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219 Produkte im Account
1 Reviews
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2228 Std. insgesamt
Verfasst: 12.09.20 21:08
Das beste Indie Spiel seit einer sehr langen Zeit. Am Anfang werdet Ihr relativ oft sterben da man ohne zusätzlichen Schaden den man austeilt oder Rüstung die man man kaufen kann klar kommen muss. Aber es ist auch dieser Thrill der so mir viel Freude bereitet hat. Sammelt Gold, verbessert eure Werte und ich garantiere euch , dass Ihr immer Tiefer in Undermine kommen werdet. Ihr werdet auf euren Abenteuert Tränke und Gegenstände finden, die Ihr wiederum in der Waffenkammer oder der Kräuterhexe brauen werden könnt. Einmalig bekommt Ihr diese dann um in einen Run diese zu testen. Danach landen die Gegenstände in den großen Pool aus Gegenständen die Ihr bei den Durchläufen dann zufallsbedingt erhaltet. Sehr mächtige Kombinationen sind auch möglich. Ihr werdet auf mächtige Gegner stoßen aber auch auf NPC's die Ihr befreit und dann euch in der Kommandozentrale Sachen verkaufen werden oder anderweitig helfen werden.

Für die Erfahrenen Underminer gibt es dann noch diverse anderer Möglichkeiten wie man den Schwierigkeitsgrad hoch schrauben kann und seltene Gegenstände zu erhalten. Z.B mächtige Begleiter oder Gegenstände die in meinen Augen schon Overpowerd sind.

Langzeitspaß ist Garantiert !! Wenn Ihr Bindings of Isaac geliebt habt, dann werdet Ihr dieses Spiel auch lieben. Es ist anders
als Isaac aber mindestens in seinen eigenen Spiel Stil sehr stark. Macht mir Persönlich sehr Viel Spaß obwohl ich schon ein paar Stunden versengt habe.
Auch ein herzlichen Dank an die Spielmacher und Glückwünsche von mir für das so liebevoll programmierte Spiel. Bitte mehr davon. Es können sich sehr viele andere Devs eine große Scheibe von der Kreativität abschneiden.
Definitiv ein Daumen hoch.

LG Bobby Dollar
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691 Produkte im Account
99 Reviews
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4384 Std. insgesamt
Verfasst: 06.09.20 16:21
Wenn ich meinem Nachbarn Glauben schenken konnte, waren in der Nacht ein riesiger Wurm, ein Golem, eine Kreatur der Finsternis, mehrere Drachenköpfe und ein Feuersalamander in meinen Keller hinabgestiegen und lärmten jetzt da unten herum. Der Boiler war neu und ziemlich teuer - wenn eins von den Viechern da ran kommen würde, müsste ich wieder die Techniker rufen und das würde bedeuten, dass ich zu warten hätte - zumal es nicht garantiert erschien, dass die Experten lebend aus dem Keller kommen würden, wenn sich fünf Kreaturen dort unten herumtreiben sollten. Als ich nachsah, fiel mir auch gleich auf, dass etwas nicht stimmte: Ein paar Werkzeuge waren heruntergeworfen worden, der Putz bröckelte ein wenig, ein Farbeimer war offen und es lagen mehr geschundene Kadaver herum als üblich. Es blieb also nur eine logische Reaktion: Ich sammelte mein gesamtes Kleingeld auf, stopfte es in meinem Rucksack, setzte mir einen Strumpf auf den Kopf, schnappte mir meine Bumerangspitzhacke, die es mal im Angebot bei Obi gegeben hatte, und stieg tiefer in den Keller hinab.

Schon als ich die Goldmine erreichte, von der so ziemlich jeder in der umliegenden Umgebung eine im Keller hatte, fiel mir auf, dass hier unten Roguelite-Regeln galten. Erleichtert atmete ich auf. Ich würde in den nächsten Wochen sicher tausend brutale Tode sterben, aber keiner davon wäre endgültig. Das nahm mir, der Krankenkasse und den diensthabenden Rettungssanitätern eine große Sorge, denn bis auf neue Erfahrungen und Blaupausen für anschließende Abstiege würde ich nichts mitnehmen. Dazu galt es, Metawährungen zu sammeln. Ich entschied, dass Gold und alberne lila Kugeln ausreichen würden und fing an, das Zeug tonnenweise nach oben zu befördern. Glücklicherweise hatten sich etliche Passanten über die Jahre hinweg in meinem Keller verirrt und waren begeistert davon, dass ich sie weiterhin hier unten einsperrte, damit sie mich mit permanenten Upgrades und Gegenständen versorgen konnten, um mir die schweißtreibende Arbeit leichter zu machen. Nach und nach rüstete ich meine Spitzhacke auf, sammelte Pläne für neue Gegenstände und arbeitete mich tiefer in das Gewölbe unter meinem Keller vor. Jeder Abstieg wurde ein bisschen leichter, aber auch ein wenig komplexer, da sich mit den richtigen Plänen auch die Anzahl der Items erhöhte, die ich in Schatzräumen fand und die meinen Durchlauf erschweren oder vereinfachen konnten. Da ich unter meinem Keller war, würde auch keiner etwas sagen, wenn ich mit Bomben um mich warf, um Löcher in die Wand zu sprengen. Es konnte schließlich sein, dass es Geheimräume gab, die ich übersehen hatte.

Je tiefer ich hinab stieg, umso mehr wunderte ich mich über die seltsame Architektur altdeutscher Gemäuer. Ich möchte pensionierten Architekten nichts unterstellen, aber ich fand es schon arg, unter der Goldmine ein verlassenes Gewölbe zu finden, welches in einem Tempel einer dunklen Sekte mündete, die gewaltige Schattenwesen anbetete. So etwas müsste im Kaufvertrag stehen, dachte ich so bei mir, denn was mir in den letzten Jahren an Mieteinnahmen flöten gegangen ist, wollte ich mir gar nicht vorstellen. Dennoch gab es keinen Grund, den Kopf in den Sand zu stecken, denn die dunklen Priester hatten ebenfalls Metawährung gesammelt, die ich ihnen einfach als verzögerte Mietzahlung anrechnete. Als gütiger Grundbesitzer sah ich davon ab, ihnen Zinsen aufzuerlegen. Der Tod ihres Gottes und die Hacke im Schädel empfand ich als ausreichend. Hier und da war ich verflucht worden, aber für solche Lappalien hatten die Bauherren überall kleine Schreine verteilt, die gegen ein bisschen Menschenblut sämtliche Seelenleiden entfernten oder mir neue aufdrückten, falls ich um eine Stärkung bat.

Richtig kurios wurde es, als ich die mir bekannten Kristallhöhlen durchquert hatte und feststellen musste, dass unter meinem Haus der Kern des Planeten lag. Hier unten war es etwas wärmer als mir lieb war und ich nahm mir vor, beim nächsten Besuch einen Deckenventilator zu installieren. Dazu musste ich das umliegende Gebiet vermessen, wobei ich zufällig auf den gigantischen Salamander stieß, der sich in einem Lavasee eingenistet hatte. Ich trank also sämtliches Gesöff, das mir hier unten in die Hände gefallen war und schon wer weiß wie lange hier unten lag, und stürzte mich in den Kampf. Gestärkt durch etliche Gegenstände warf ich Blitze um mich, teilte meine Hacke in mehrere Wurfgeschosse, schwang eine Waffe in der Größe einer Sense und zerhackstückelte das lästige Vieh in handliche Koteletts. In den nächsten Wochen würde es sehr oft Dinge vom Grill geben.

Am Abend nach meinem Ausflug trat ich in mein Badezimmer und musterte die große, steinerne Tür, die schon immer da gestanden hatte. Ob die etwas mit den fünf Münzen zu tun hatte, die die Bosse bei sich getragen hatten? Sicherlich nicht. Wenn Zwei-Euro-Stücke nicht reichen, würden auch diese .... huch, es funktionierte! Ich trat durch das entstandene Portal und traf auf einen alten Tattergreis, der einfach die Klappe nicht halten wollte, also blieb mir nichts anderes übrig, als einen alten, gebrechlichen Mann mit einer Spitzhacke solange auf die Zwölf zu hauen, bis er sich in ein riesiges Knochenunding verwandelte, das jegliche Existenz auslöschen wollte. Da ich eine Zeit lang in der Altenpflege gearbeitet hatte, kannte ich dieses Verhalten bereits von alten Menschen und war nicht überrascht. Keiner kann sich vorstellen, was an so einem Samstag Morgen im Pflegeheim los ist ...

***

UnderMine hat mir sehr gut gefallen. Nichts zu bemängeln und das ist selten! Der Entwickler hat sich über die ganze Zeit sehr kommunikativ gezeigt. Bekannte Fehler wurden beseitigt und das Spiel liebevoll Stück für Stück erweitert. Ich habe bisher 70 Stunden reingeblasen und werde sicher noch ein paar nachschieben, um die Othermine zu erkunden.

In diesem Sinne: Glück auf! Kaufen!
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128 Produkte im Account
10 Reviews
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849 Std. insgesamt
Verfasst: 13.08.20 21:54
Das Game macht einfach nur Lust auf mehr. Schönes Gameplay und guter Soundtrack.
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1403 Produkte im Account
276 Reviews
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2531 Std. insgesamt
Verfasst: 24.05.20 19:22
really nice gem !!!! Richtig gutes Dungeon Spiel ala Zelda manier !!! Wird auch immer geupdatet !!! etliche upgrades und und und kann mich 0,000 beschweren !!! Top !!!!
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21 Produkte im Account
1 Reviews
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1915 Std. insgesamt
Verfasst: 14.05.20 12:44
Fun Roguelike, still not through with it after 27 hours.
Only annoying thing is micro lags but those will be addressed soon I hope.
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227 Produkte im Account
11 Reviews
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1426 Std. insgesamt
Verfasst: 15.04.20 11:27
.
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142 Produkte im Account
3 Reviews
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1734 Std. insgesamt
Verfasst: 23.01.20 18:30
it makes fun.
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41 Produkte im Account
3 Reviews
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1413 Std. insgesamt
Verfasst: 04.01.20 15:30
Wer spiele wie Enter the gungeon liebt, findet auch hier ein paar unterhaltsame Spielstunden. NAtürlich bei weitem nicht so Umfangreich wie ETG, aber es is auch early Access.
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791 Produkte im Account
259 Reviews
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1000 Std. insgesamt
Verfasst: 02.05.22 08:12
Undermine is a very well made rogue-like, where you need to defeat a huge amount of enemies and bosses by swinging and throwing your axe. On your way you'll discover chests and shops with useful potions, weapons, items, blessings (and curses) to make life easier (or harder) for you.

While I enjoyed the 16 hours I've spent in this game, I decided to stop playing because it's such a HUGE grind. To upgrade your health and damage or to unlock new stuff, you need to gather a ridiculous amount of coins by playing the same area's over and over again. Without these upgrades and better unlocks, it's almost impossible to beat the next area because of the very high difficulty. I'm aware this is a common thing in rogue-likes, but I felt like it's more extreme in Undermine than in other games I've played in this genre.

Only recommended if you're willing to spend many, many hours in grinding coins before being able to make some decent progress. With hundreds of games in my backlog and on my wish list, this is obviously not for me.
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7 Produkte im Account
2 Reviews
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3186 Std. insgesamt
Verfasst: 26.04.22 09:50
Undermine is fantastic game one of the best rogue like dungeon crawler games I've ever played the pixel art is amazing and i would recommend it to others.
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607 Produkte im Account
54 Reviews
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858 Std. insgesamt
Verfasst: 20.03.22 21:49
If you're like me and hate the art in Binding of isaac as much as you like the gameplay, play this much-better-looking, similarly-playing, charmingly cynical and irreverent action roguelite game instead. This is a particularly good choice if you prefer combat that leans more towards melee than Isaac's or EtG's.

P.S. But buy copies of isaac and EtG too - show appreciation for the games that paved the way.

P.P.S. While you're at it, buy a copy of the game that paved the way for Isaac. Does anyone know what that one was?

P.P.P.S. Purchases all the way down. Support indie devs!
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267 Produkte im Account
123 Reviews
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1274 Std. insgesamt
Verfasst: 19.02.22 04:10
This game is quite a lot of fun. Despite not loving roguelikes/roguelites, I seem to play an awful lot of them. Some I find extremely frustrating in a lot of ways. This one I did not, probably because it is VERY roguelite. The progression felt quick and fluid. One of the things that annoys me about other roguelites is the lack of consistent progression. It lets me know that it's only a matter of time and upgrades before I beat the game. I found myself able to learn the mechanics of boss fights fairly quickly, and was able to outpace enemies with damage in a reasonable timeframe. Towards the later levels, the enemies/rooms can get quite challenging, and I struggled for a bit, until I learned to stop skipping to the last zone I was on and just start fresh runs. The longer the run, the more relics you can accumulate, the more powerful you can become.

After I beat this game, and investigating what the remaining content was, I felt uninspired. I played this game alongside Hades, and the way Hades provides continued story after each escape, and a constant stream of dialogue progress from characters, made continuing to play it more meaningful. I didn't enjoy Undermine enough to continue to increase my summoning stone, get all of the relics and upgrades, etc.

The atmosphere in the game is charming. Music is simple yet good. Sound effects are satisfying. The pixel art is nice and the style of the characters fits well. All in all, this is a solid game that is worth playing. Asking price is fair for the amount of content, especially if you play a lot of endgame. If it's on sale, it's definitely worth picking up.
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178 Produkte im Account
9 Reviews
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6691 Std. insgesamt
Verfasst: 07.02.22 10:57
I recently got really into this game, I'm hope there be DLC or crossover stuff. I've been playing Heroes of Hammerwatch too and think if they had crossover thing, it be so cool, either custom dungeon or items or both. If we more combine items that be great too. I give it 10 pilfers/10 floors
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212 Produkte im Account
27 Reviews
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781 Std. insgesamt
Verfasst: 05.02.22 02:46
.
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8 Produkte im Account
3 Reviews
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3270 Std. insgesamt
Verfasst: 16.01.22 04:56
Love it!
Beautiful Pictures
Deep Game Loop
Excellent Replay value
Everything a Roguelite should be
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42 Produkte im Account
4 Reviews
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2278 Std. insgesamt
Verfasst: 14.01.22 07:24
Very addicting. Plays like Enter The Gungeon.
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198 Produkte im Account
13 Reviews
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758 Std. insgesamt
Verfasst: 07.01.22 21:33
This game is a quintessential roguelike. Very fun, cute jokes, procedural generation, and really responsive gameplay. Super fun.
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73 Produkte im Account
1 Reviews
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2041 Std. insgesamt
Verfasst: 01.01.22 22:16
Pretty solid roguelike with tons of variety. Main objective with killing bosses is a lot of fun, fights are challenging but not impossible, bit on the casual side. The true difficulty lies after finishing the game with the ability to access hexes, W.H.I.P daily challenges and othermine runs. Game has a gentle learning curve and provides a lot of fun for hours, and is it is with roguelikes, the replayability is definitely there, especially with the ability to access challenge runs later.
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225 Produkte im Account
9 Reviews
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12001 Std. insgesamt
Verfasst: 19.12.21 14:03
Very fun game, lots of potential for more items and levels, hope they keep adding to it!
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96 Produkte im Account
8 Reviews
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2245 Std. insgesamt
Verfasst: 17.12.21 21:38
This game is my first rogue-like, rogue-lite experience and i'm so glad it is. I honestly cannot recommend this game enough it has a lot of replay-ability and it's pixel art is phenomenal. Although i have finished this game story line wise i still can go back to it and play it for other stuff. One of my favourite game, i really really enjoy my time when i play this.
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21 Produkte im Account
3 Reviews
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2367 Std. insgesamt
Verfasst: 25.11.21 18:33
Awww hell yea this stuff goated ong
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185 Produkte im Account
3 Reviews
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7321 Std. insgesamt
Verfasst: 24.11.21 19:03
Fun gaem to come back to every now and then.
Love the art and visual style, too. It's very pleasing to the eyes!

And most importantly: Very good stache.
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117 Produkte im Account
2 Reviews
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2747 Std. insgesamt
Verfasst: 13.11.21 04:45
Amazing Game with lots of replay-ability
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14 Produkte im Account
3 Reviews
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272 Std. insgesamt
Verfasst: 13.11.21 04:28
You drop into a mine fight get gold explore and have fun (and buy stuff too)
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76 Produkte im Account
3 Reviews
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1183 Std. insgesamt
Verfasst: 17.10.21 12:51
Excellent game, with a lot of secrets to found and a good variety of enemies and bosses! There are a nice amount of improvements to achieve. it's worth to play!
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109 Produkte im Account
8 Reviews
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10095 Std. insgesamt
Verfasst: 14.10.21 16:55
This is one of my favourite rogue-like games which successfully blends the classic procedural generation of dungeon crawlers with a progression system which makes the game easier the more you play it. The overall gameplay, items, and controls work well to create a well rounded game. The game does get grindy if you decide to go for the more difficult achievements, as bosses will begin to take nearly all your health with a single hit past the 15 summoning stone run. Despite the grindy nature of the game at a certain point I am still enjoying it and will have well over 100 hours soon.
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203 Produkte im Account
62 Reviews
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1687 Std. insgesamt
Verfasst: 13.10.21 23:04
If you like games equivalent to Rogue Legacy - enter procedurally generated dungeon, kick butt for awhile, then die, start over, and use the resources you gained from each run to keep building more strength for the next run - this one is a definite winner. Combat may seem very basic to begin with, but you find quickly that you need to be very sharp in how you avoid taking damage. Challenging and well-developed.
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577 Produkte im Account
17 Reviews
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958 Std. insgesamt
Verfasst: 19.09.21 09:01
So good
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183 Produkte im Account
5 Reviews
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4216 Std. insgesamt
Verfasst: 14.09.21 22:08
Very addicting game with a lot of stuff to do and discover. Joyful... but a curse.
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179 Produkte im Account
11 Reviews
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879 Std. insgesamt
Verfasst: 10.09.21 06:40
Game was gifted to me awhile ago, only recently been going hard in it.

It's just so charming and there is a lot of replay value in here. From all the items, relics, enemies its hard to get bored. You're going to want to play on controller for this one as it will be easier.

Look why are you still reading this go buy the game
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428 Produkte im Account
3 Reviews
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1802 Std. insgesamt
Verfasst: 08.09.21 20:06
Great game!
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93 Produkte im Account
6 Reviews
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4366 Std. insgesamt
Verfasst: 20.08.21 17:29
Undermine was an enjoyable game. That is until you get to later summoning stone levels. The bosses have so much health that fights can last upwards of 10 minutes. That wouldn't be horrible (besides the crazy repetitiveness) if they didn't also deal approximately 1/3 of your health per hit. With the stupid length of the fights it becomes a chore. It was doable before the most recent update, where the devs decided that you need to beat all five bosses on every run to lift the stone. They obviously haven't played up to 20+ stones because at this level the game is no longer close to fun. If they reduce boss health at higher stone levels then maybe it will be worth it to play again. Currently the game sucks.
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1353 Produkte im Account
15 Reviews
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158 Std. insgesamt
Verfasst: 17.08.21 02:40
Relic finding, upgrade buying, perpetually mining, pickax throwing good times.
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757 Produkte im Account
70 Reviews
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814 Std. insgesamt
Verfasst: 15.08.21 15:44
Pretty good for a game with only one weapon and two attacks. I should be bored AF with how little meaningful variety there is in the gameplay loop but I'm still having fun. I couldn't tell you why, exactly, but I am.

There are a lot of 'upgrades' you can find in a run but 99% of it is boring crap like extra attack damage or extra gold drops, stuff like that. Some relics add graphics along with the increased damage, but they don't change how you play. Basically nothing you find anywhere changes how you play the game. There are potions that are mostly boring, giving you a buff for a short time, or rarely, doing something interesting like dropping a chest. I guess it's more fun to find a potion that creates a chest than just finding another chest. Whatever.

Honestly, all this game has going for it are two things: The engine is smooth and well-developed, leading to responsive and satisfying gameplay, and the graphics are great. Music is boring. The visual appeal goes quite a long way, though--there's a ton of very, very good pixel art here to enjoy. Playing in 4k has caused me no FPS issues, which you'd think would be the norm for pixel art games but it isn't.

If it looks like fun, you'll probably enjoy it. Lukewarm recommendation.
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158 Produkte im Account
78 Reviews
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124 Std. insgesamt
Verfasst: 11.08.21 20:50
Great game, but oh my goodness, the bosses in this game are as hard as a Dark Souls game. The first boss took me an hour to defeat, the second boss, lets just say, right now, it's impossible to beat. I love this game and all rogue games, but this one, is as unfair as you can possibly imagine. If you who are reading this, are considering in buying this game, just prepare yourself mentally that you're going to DIE ALOT. Speaking of dying a lot, *spoiler alert/ pro tip* not every treasure chest is meant to be open. If you have a bit of life, and have a treasure chest right in front of you, please don't open it. It's not worth the risk. Let's put it this way, I lost a whole run, because of a damn treasure chest. I do like the fighting mechanics and the relics in this game. Is not hard to upgrade yourself. Luckily, you don't lose all your gold, and thanks to the gold you can upgrade your health bar and such, but like I said before, the bosses in this game are RIDICULOUS HARD. But great fun game nonetheless. You've been warned.
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62 Produkte im Account
47 Reviews
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1539 Std. insgesamt
Verfasst: 10.08.21 01:17
It's addictive.
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12839 Produkte im Account
71 Reviews
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585 Std. insgesamt
Verfasst: 09.08.21 23:35
This game is great. Loads of replayability. I definitely give this game a thumbs up.

Rogue Legacy + Spelunky + The Legend of Zelda: A Link to the Past (SNES) + Binding of Isaac = Undermine

I'm not joking when I say that this should have been a deeply considered for the 2020 Indie Game of the Year Award! Too bad I just discovered it this month. I've been missing out.
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136 Produkte im Account
6 Reviews
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1173 Std. insgesamt
Verfasst: 09.08.21 14:30
I've put 13 hours in two days since i bought it.

It's a great game over all, you get tired after a really long grind like with most games. But i have been hooked on it. It has the same kind of pull you in atmosphere as hollow knight, hades, dead cells or games of the sort. I really suggest trying this out if you like reward and upgrade based games with an increasing difficulty. The only thing is that this game has basic mediocre bossfights. But the not too difficult side of things has it's up sides.
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221 Produkte im Account
22 Reviews
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3926 Std. insgesamt
Verfasst: 07.08.21 19:43
Can't believe I didn't leave a review before this. UnderMine is one of my goto recommendations for roguelites and I really enjoyed everything about it. The different game modes at a lot of replayability, there is a TON of value in this game with lots to discover.

If you're wondering what kind of game it is: sort of Isaac but with progression systems to make things easier as you go and a very cute aesthetic.

100% worth the price, buy now.
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83 Produkte im Account
12 Reviews
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6913 Std. insgesamt
Verfasst: 07.08.21 06:52
I liked the game until they decided to update it and completely change the flow of the game. It's super repetitive and now that you have to kill all bosses in one run to get the summoning stones I am no longer motivated to play. Doing 30 perfect runs for an achievement? No thanks. I'm not that crazy.
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391 Produkte im Account
31 Reviews
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13050 Std. insgesamt
Verfasst: 25.06.21 18:30
This game is fun. 9 outta 10 would play again. Really good twin stick shooter, lots of replay value. I put it on par with Atomicrops.
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250 Produkte im Account
31 Reviews
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2444 Std. insgesamt
Verfasst: 05.06.21 23:34
I really like this game. Very fun.
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466 Produkte im Account
61 Reviews
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2362 Std. insgesamt
Verfasst: 31.05.21 04:54
A solid Roguelike, with a lot less depth than the average and a hell of a lot more potential for cheese. I enjoyed it for how easy it was to generate cheese, and for the witty item descriptions (including one for every upgrade level for every piece of equipment!)
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448 Produkte im Account
2 Reviews
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16377 Std. insgesamt
Verfasst: 24.05.21 16:35
Fan-tas-tic. If you like the genre, this is a given.
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200 Produkte im Account
22 Reviews
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2612 Std. insgesamt
Verfasst: 23.05.21 17:35
Fun, you always have something to work towards.
Enemy patterns are fun to learn and a lot of variety.
Weapons and gear have a noticeable different game play and most are useful or fun.
Just wish there was a pirate themed update/dlc and co-op.
8/10
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205 Produkte im Account
5 Reviews
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14420 Std. insgesamt
Verfasst: 17.05.21 15:20
Strongly recommend if you are into rouge like games .
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329 Produkte im Account
14 Reviews
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451 Std. insgesamt
Verfasst: 12.05.21 02:40
In all honesty this game is fine. It's just mediocre. Nothing about it stands out, the gameplay loop isn't really that rewarding or interesting, and the constant grind to get upgrades is... well, a grind. There's just nothing special about it, and it's not fun enough to make up for the lack of interesting content. Make no mistake, it's not a BAD game, but it's certainly not a good one either. Not much else to say.
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123 Produkte im Account
1 Reviews
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1814 Std. insgesamt
Verfasst: 11.05.21 00:12
I love this game. This is a MUCH better version of binding of isaac imo
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198 Produkte im Account
4 Reviews
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7227 Std. insgesamt
Verfasst: 01.05.21 04:09
Very few items (About 150) and even fewer synergies between them. There are only like 10 or less item combinations and they are not even interesting. Most of the items are just stat sticks or gimmicks. Unlike The Binding of Isaac this game lacks a lot of depth. Unlocking every item is counterproductive since it hinders your future runs. You will most likely be aiming for only a few select items each run and employing the same strategy again and again. This strategy will most likely be blessing stacking with Sylph familiar. There are quite a few familiars (around 10) that level up but most of them suck compared to Sylph.

All in all a shallow and mediocre roguelike with identity problems. Quite honestly The Binding of Isaac started out like this but it got better and better every update. Sadly I don't think this will be the case with this game.
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30 Produkte im Account
1 Reviews
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1271 Std. insgesamt
Verfasst: 17.04.21 03:34
This game is super well made. My only criticism is when you upgrade things like your gloves or your money bag, I wish there was a visual change on those items, even if it was small.
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186 Produkte im Account
41 Reviews
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374 Std. insgesamt
Verfasst: 16.04.21 01:27
It's okay, but the price is too high to recommend this unless you can get it for under $10. I got bored of it after 6 hrs... I might come back to this but its nothing but a shallow grind in my opinion.
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682 Produkte im Account
43 Reviews
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1952 Std. insgesamt
Verfasst: 13.04.21 03:48
Good clean fun! Kids can watch you play this. It feels easier on mouse + keyboard than steam controller to me. Mostly because of aiming to throw your weapon.
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230 Produkte im Account
21 Reviews
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3334 Std. insgesamt
Verfasst: 09.04.21 19:56
Definitely an enjoyable roguelike. Full price is $20... so bang per buck this is a reasonable buy (I played ~55 hrs). After completing the game (which for me took a while), there isn't much to do except do more runs and find more missing familiars and relics.

Definitely would recommend buying if its on sale though.
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328 Produkte im Account
44 Reviews
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9202 Std. insgesamt
Verfasst: 09.03.21 14:54
I had to mute the music (wonderful) from this game, because I swear I woke up and the first thing that happened was the music started playing in my head, that's how much I binged this game.

I love everything about this game. Excellent roguelike, great combat, great mechanics, incredible endgame progression and challenges. Everything about the mechanics are great: pets that level up each run and are extremely varied? Yes. Potions with cool and unique effects? Yes. A HUGE catalog of artifacts that shape your gameplay for that run? You bet. Can you unlock even more? You will if you want the COOLEST stuff! Some even combine into even more-powerful artifacts! The bosses are pretty good, the enemies are just varied enough, secret rooms, puzzles, great music, making deals with the devil for mjolnir, curses, blessings. This game is great. If I had to recommend a roguelike to anyone, it'd be this game. Perfect game.

PS: Yes, you can pet the dog.
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346 Produkte im Account
6 Reviews
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3779 Std. insgesamt
Verfasst: 06.03.21 00:31
chef's kiss
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521 Produkte im Account
57 Reviews
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614 Std. insgesamt
Verfasst: 02.03.21 03:50
I originally really liked Undermine. Cute style, great combat, and I just really like collecting gold. However, as my runs got more and more tedious and the rewards more and more meaningless, my patience is at its limit. Im going to go very in depth here so if you already decided to buy the game, look else where because im going to spoil most things here.

Every single run is about 2 things. Going further down and defeating the boss of each area, and collecting a literal ♥♥♥♥ ton of gold along the way. Gold makes the world go round, you need it to buy upgrades at the hub for future runs, and for your current run by buying items and consumables. Its a nice Soulslike balance of spending gold to go deeper down or saving as much as you can for upgrades at the hub. What isnt nice is how upgrades dont have enough impact for the price, and enemies hit like freight trains later on.
Undermine is easily, the most brutally difficult roguelike if have ever played. Items dont help that much compared to other roguelikes, and upgrades as mentioned become less and less impactful the lower you go, so its really about getting good, but the enemies get a little ridiculous later on. It doesnt help either that the rooms can get STUPID hard, like 3 assassins and a bomb thrower in a small room. Hope you like losing 300 of your 400 hp and go into desperation mode at the beginning of a run in a lower area.
Another thing are the curses, curses usually are tied to rares chests containing usually, stronger items. I say usually because from my experience, the cons of the curses outweigh the pros of whats inside the chest or the item. A good example is when you get the rare chance of finding the demon that gives you 2 items choices that are powerful, but come with 2-3 curses. Even if the item is stupid good, the curses can be even STRONGER with effects like cutting your HP in half, reducing your damage, or even causing fire to randomly rain down on you.

Undermine has potential to be a very solid roguelike, but this game's loop is so ♥♥♥♥♥♥♥ tedious and the difficulty is just downright unfair at times, its hard to recommend this to anyone with better alternatives available. Quite honestly, i love this game but it sure as hell doesnt love me, and not in a darksouls way either. Look elsewhere for your roguelike fix, otherwise you will sucked into a viscous cycle, where dumb luck and some skill are your only ways out.
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221 Produkte im Account
36 Reviews
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1256 Std. insgesamt
Verfasst: 27.02.21 21:29
Heading into UnderMine, I was expecting a roguelite that wasn’t too bad but wasn’t anything great either. What I got instead was easily one of the best roguelites I’ve played since my time with Enter the Gungeon. The sheer attention to detail is staggering from both a visual and gameplay perspective, with so much to earn and look forward to. Combined with its high level of replayability, I found myself quickly addicted. It may have an issue in regards to a lack of high-tier passives, but the rest of the game overshadows this flaw greatly to still offer something equally engaging and endlessly fun. If you’re looking for a great roguelite, UnderMine is an adventure more than worth mining away at.

Score: 5/5

If you'd like to read the rest of this review and more like it, check out The Nerd Stash. Thank you to Thorium for providing a review copy.
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931 Produkte im Account
156 Reviews
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125 Std. insgesamt
Verfasst: 27.02.21 11:13
---{Graphics}---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS

---{Gameplay}---
☑ Very good
☐ Good
☐ It‘s just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't

---{Audio}---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf

---{Audience}---
☐ Kids
☐ Teens
☐ Adults
☑ All

---{PC Requirements}---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer

---{Difficulity}---
☐ Just press 'W'
☐ Easy
☑ Significant brain usage
☐ Easy to learn / Hard to master
☐ Difficult
☐ Dark Souls

---{Grind}---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isnt necessary to progress
☑ Average grind level
☐ Too much grind
☐ You‘ll need a second live for grinding

---{Story}---
☐ No Story
☑ Some lore
☐ Average
☐ Good
☐ Lovely
☐ It‘ll replace your life

---{Game Time}---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond

---{Price}---
☐ It’s free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money

---{Bugs}---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs

---{?/10}---
☐1
☐2
☐3
☐4
☐5
☐6
☐7
☐8
☐9
☑10
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60 Produkte im Account
6 Reviews
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3766 Std. insgesamt
Verfasst: 24.02.21 11:18
Positive:
- Incredible amount of content (after 50 hours I still had so much to discover and unlock)
- Staying true to classic dungeon crawlers like The Binding of Isaac yet adding unique gameplay elements
- Progression in the game is very smooth and fun (Example: You have to find specific characters in the mine to unlock them in the hub, adding new upgrades or items)
- Music/Sound Design is very fitting
- Fair Price (I bought it on sale for like 11€)
- No Bugs or Glitches so far

Negative:
- Sometimes there is not enough explanation for what certain items in the game do (maybe due to localization)
- It gets more grindy towards the end of the game
- There is a small story to the game but it's not really detailed or explained (could be better because it's already quite mysterious and interesting)
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8 Produkte im Account
1 Reviews
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3558 Std. insgesamt
Verfasst: 22.02.21 15:14
soo gooodd
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35 Produkte im Account
2 Reviews
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4553 Std. insgesamt
Verfasst: 19.02.21 19:49
Suchtgefahr!! :)
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137 Produkte im Account
5 Reviews
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898 Std. insgesamt
Verfasst: 31.01.21 23:42
This is a really fun roguelike that turned out to be a lot better than I expected. Simple and fun gameplay but lots of variety in terms of the buffs and debuffs you can get, enemies, and surprises. I feel like every run is unique in some way. The game also has lots of progression and stuff to unlock so you constantly have a reason to play more & every run helps you out in some way. I would recommend this game to anyone, especially if they are a fan of roguelike/roguelites.
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331 Produkte im Account
29 Reviews
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4036 Std. insgesamt
Verfasst: 29.01.21 16:01
My potions are too strong for you traveler.

(seriously, potions + spirit can make you unstoppable)
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134 Produkte im Account
74 Reviews
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2832 Std. insgesamt
Verfasst: 22.01.21 00:50
Bit conflicted with this recommendation because although I had a lot of fun, there's some ideas and gameplay issues that could use some work. The positives are definitely the setting, characters and curse system. The pixel art is nice but is honestly too complex and detailed for a roguelite like this. Isaac, Nuclear Throne and the like have really obvious colour schemes that help the player know what is an enemy, and what is not. The first 10 hours of playing Undermine I had to really concentrate to figure out what was on screen in some rooms, and it doesn't feel like this was a factor that was taken into consideration.

The leveling up system (similar to Rogue Legacy with a touch of Deadcells), while fun, sort of makes the early game a grind, and the late game feel less important. There is an option to skip ahead to lower floors as you progress, but the way the game is designed, I never, ever, do this. Not because I didn't want to jump ahead, but because in doing so it would absolutely cripple the run. It is the difference between coming into a floor with 10+ relics/blessings, over 2.

I also feel like the basic 'stop and swing' attack, while true to it's Legend of Zelda roots, feels clunky compared to faster paced roguelites. Not to mention the awkward jump. I really don't understand why jumping was chosen over a shield. It would have lead to a lot of cool item ideas and combinations, and again be true to the NES LoZ.

What I did really enjoy about Undermine versus Isaac (because there is a pretty obvious similarity between the two), is that runs are built not on OP items but on incrementally stacking up on the right stat improvements. Felt like I really had to think wisely at alters and was great to see some runs built on insane critical hit builds.

I'll definitely be watching for updates, as I loved the overall vibe of Undermine, but it's hard to really want to go any deeper with it right now as the gameplay is not as sharp as some other games in the genre, and a lot of the runs feel the same.
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181 Produkte im Account
32 Reviews
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2511 Std. insgesamt
Verfasst: 19.01.21 06:17
I was on the fence about this game but its charming Link to the Past-ish style made me buy it. Id say the first thing Id want to know is that this game is not a Link to the Past or hack and slash type dungeon crawler. It looks like it, its set up like it, but its more (a bit of a stretch here) like Crypt of the Necrodancer in its combat. You stop when you swing and there is a lot coming after you. If you mash or mis-swing once, you can take damage. You need to assess the room, quickly, prioritize, then go about appropriately dispatching each enemy in an intentional way. This is fine.. and fun, but I just wanted to clear that up as it was a misconception I had.

0-5 hours: Recommend
5-10 hours: Recommend - with caveats.
10-15 hours: I cant recommend this broken game.
15ish-25 hours: Recommend. It pulls through in the end.

Many other reviews mention the grind or midgame and boy, are they right. The game is almost broken in the middle stretch. I say broken, not in a buggy or poorly thought out way, but the systems just dont work in many situations.

In the midgame, you have one goal, get gold to upgrade. Every run is a gold run. I ignore the stores completely. The main item I would want to purchase is food (HP). The numbers here depend on upgrades, but for example: for 20 HP, it costs ~100 gold. When you die you keep ~80% of your gold. So for me to spend 80 gold on 20 health, I need to be able to recoup that 80 gold. But 20 health is less than I take for damage in the FIRST room of the game. If this 20 health got you a few rooms deeper, it would probably be worth it, but then here comes the damage problem:

The consecutive damage you take once hit. You take a hit from.. a sniper bug from across the room or something popping out of the floor, etc... That takes 20+ damage, the knockback pushes you down a hole, 20+ damage, you reappear at the room entrance BUT its clear the enemies already know you are there before you spawn and start laying down fire at that area, you get hit, 20+ damage, etc.
The 20 health is really not going to get you a room deeper, Save your gold! Until you realize:

The Death Tax is brutal. In the midgame it starts to be difficult to make enough gold to purchase upgrades. No worries, thinks every gamer ever, Ill just store up and do multiple runs. But the Death Tax applies to all your gold. If you need a 20k gold upgrade, and you die with 18k, youll bring home ~15k after the Death Tax. Well, just run again, except as soon as you enter the dungeon, you will lose another 3k on that 15k once you die again. There are situations where you need 100 gold but entering the dungeon to get that gold will mean you now need 3100 gold. If we were given a chest or bank or something to store our gold, this would really fix some of the mid-game grind. This also breaks the next mechanic:

There are a bunch of upgrades to choose from, health, attack, throw, pots, etc. But once you realize how brutal the double/triple death tax is, you dont really have a choice on your upgrades, you brought home 30k in gold, you need to find a way to spend it all so its not taxed again. So you ignore the 25k upgrade that you would want, and buy two that add up to 30k. So the choice is forced on you (if you want to end the grind anyway).

There are other similar issues but... I wasnt hating it. It was just a bit too grindy. I kept pushing through and started to get strong enough to go deep. Once that happens, the gold starts flowing and the shop purchases start to make more sense, risks start to pay off and boom, your kicking arse. Although the increase in strength and gold felt obfuscated and not due to my progression. I felt as though I passed a point in progression where just more and more gold was dropping (in the same levels I had been playing). Stronger items were dropping that I didnt purchase, but were just there. Nevertheless, it became fun again.

Im not sure I recommend this game to you, you can read above and figure that out yourself. But Im hitting recommend because the game was cute, other than the above issues, it played well with no real bugs, and it looks like there was some love in developing it. And overall, now that I feel better from complaining, I dont regret my time with Undermine, I had some fun with it.
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372 Produkte im Account
8 Reviews
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2075 Std. insgesamt
Verfasst: 16.01.21 20:30
Didn't realize how greedy I was until I started smacking every baby slime that touched my gold.
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887 Produkte im Account
14 Reviews
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5445 Std. insgesamt
Verfasst: 13.01.21 00:12
I have played over 3000 hours of The Binding of Isaac:Rebirth over several platforms. This game initially seems like it might be able to give it a run for it's money. Time will tell.
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169 Produkte im Account
45 Reviews
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291 Std. insgesamt
Verfasst: 01.01.21 21:41
game hard like isaac
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847 Produkte im Account
45 Reviews
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506 Std. insgesamt
Verfasst: 23.12.20 00:36
It's not a bad game, exactly. It's kind of fun. But it's not great. It's like dollar slice pizza. I've played a lot of Binding of Isaac so the comparisons are easy to make, and this game isn't quite as good as it. Some key points:

- The items you find don't spice up the gameplay that much. There doesn't seem to be anything like Brimstone or Ipecac like you'd find in Isaac that really change things up. There don't seem to be (m)any interactions, either.

- Running the early levels repeatedly gets boring. That's tied to the above, I think. In Isaac you can find some weird shit in the basement and it gets fun right away. Also each area in Isaac is two floors, and there's four here. Twice as long, but not twice as fun. Isaac also gives you at least two items per floor (room + boss), but you only get one here. This game seems to only have you fight bosses once instead of every run. Boss fights can be more interesting than just trash.

- Metagame progression feels like a grind. I had the same problem with Rogue Legacy and to a lesser extent Dead Cells. You can upgrade your stats for gold. You always get gold for a run. If I spent a day grinding gold runs while watching youtube, I could max out my stats. Knowing that is irritating to me. I prefer how in Isaac all the unlocks are tied to accomplishments (win with this character, take no damage, do this thing, etc) or even just luck. You can't really grind to change your stats there. Here, you can, and it kind of feels like a time gate for some of the later levels. I'm sure someone has beat the whole thing without any upgrades, but I'm not that good. I don't like the grinding the difficulty down like this, though.

I could also compare it to Dead Cells. Dead Cells has some of the same problems (namely, the metagame grind). But Dead Cells is also a much *faster* game, and encourages you to go fast. By comparison, replaying undermine's early levels feels glacial.

Overall it's not *bad*, it's just not as good as the nearest competitors.
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25 Produkte im Account
1 Reviews
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1784 Std. insgesamt
Verfasst: 20.12.20 19:59
started playing 2 days ago and already have over 20 hours. I think that says enough
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46 Produkte im Account
1 Reviews
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3728 Std. insgesamt
Verfasst: 20.12.20 07:15
Undermine is one of the better games I've played in a while! It has amazing playability - I've already put 20+ hours into the game and I *think* I'm just over halfway through. It's a bit of a time pit though, since each run can go for more than an hour; I generally can't play through more than one run in one sitting.
It's a good mix of skill and chance, leaning more heavily on the former: knowing which combos work and when to use keys/bombs etc. is an important part of succeeding in this game, rather than just picking up good items by chance.
Overall, I'm having a lot of fun with this game and fully intend to invest many more hours into it :)
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147 Produkte im Account
12 Reviews
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3610 Std. insgesamt
Verfasst: 16.12.20 02:52
So I got this game on sale for 15$. I was like, I'll refund if I don't like it. When I stopped playing it for the first time 8 hrs had passed. Next day it was another 8 hrs later before I Quit playing. Its addicting and fun! Great buy for the price even at 19.99$ its worth it for the amount of time you can play this game! I hope for DLC or community mods for this game! If you don't like Diablo and D2 level RNG, rinse and repeat over and over with better gear each time and new items every run is different than the last, its not for you.
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380 Produkte im Account
13 Reviews
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558 Std. insgesamt
Verfasst: 08.12.20 19:46
It's a rogue-lite, but with a really solid story and permanent progression. I'm enamored by the huge amount of content; ever run I'm finding new things to do, new items to use, and new goals to achieve.
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2924 Produkte im Account
138 Reviews
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1395 Std. insgesamt
Verfasst: 08.12.20 15:35
This is a very well made roguelike. It has fantastic graphics and animations, a boatload of enemies and bosses, and an interesting and varied setting.

It plays just like Binding of Isaac, except without the bizarre characters and total mayhem of the pickups.

I also liked that it has a little more structure in the story and progression department. There's an actual goal to moving deeper and deeper into the mine/dungeon. And the added resources at your base make sense in the overarching story and game.

What I didn't like is that actual progression is very dependent on how much money you get from each run which, in turn, is dependent on getting a lucky run. Many of the upgrades you get don't help much and there are a handful that will make you overpowered if you get in the right combination. This, too, is frustrating because each run becomes a race to find the best items, whether you find them right away or very late. This, however, is a minor criticism for an otherwise well made game.

It is totally worth the time and money. You'd have hours of gameplay and fun in this well made game.
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939 Produkte im Account
10 Reviews
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7097 Std. insgesamt
Verfasst: 26.11.20 06:12
Quite enjoyable roguelite. Watching the main hub build up and finding items that combine into more powerful forms are a couple of highlights.
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86 Produkte im Account
2 Reviews
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4541 Std. insgesamt
Verfasst: 26.11.20 00:15
My friend got me into this game and I really enjoy it! The boss fights were challenging, but after a while I got the hang of things. It was a very quick game to get into and achievements came easily. The art style is very cute and it was fun learning the patterns of enemies.
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42 Produkte im Account
4 Reviews
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1097 Std. insgesamt
Verfasst: 09.11.20 03:12
AMAZING GAME. Just needs co-op
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516 Produkte im Account
41 Reviews
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3812 Std. insgesamt
Verfasst: 07.11.20 06:25
UnderMine Rating: 10/10

Roguelike/RPG/Top down Zelda style adventure.

Did you ever buy a game because you were really bored and wanted a game? Did you ever buy a game feeling pretty confident that you wouldn’t end up playing it? If you’re like me, you’ve done that at least once in your life. Every once in a while, that game ends up surprising you and being an amazing game. UnderMine is that gem for me.

If I had the technical ability to make a video game, this would be that game. It is the most perfect game I think I have ever played!

Pro’s
- Great controls that work for keyboard and for gamepad. I am primarily using the gamepad.
- Certain core upgrades that are persistent through each play, like your melee, armor and ranged.
- There are dozens (probably over 100) of items that are only for *that run* and need to be found again after the game resets
- The levels are randomly generated, so every adventure is unique.
- Tons of secrets. It works because it’s Rougelike and you all of your bombs, keys and special items after every run, so making them plentiful works and doesn’t imbalance the game. In fact, it works perfectly imo, because you are frequently rewarded by exploring.
- It’s really deep. I’m 50 hours in and I haven’t found everything.
- The game caters to different playstyles. You can be mostly melee or mostly ranged. Have Familiars (pets) that do damage, increase armor, find secrets or gather loot. I don’t think I have them all, so there might be other things they can do.
- I spent a lot of time thinking of a good con, or a QOL feature that the game needed to balance out this review, and I can’t find one.



Con’s
- I feel like the designers had access to my thoughts when creating the game, and I’d like them to get out of my head.
- There isn’t anything about the game that I dislike. Maybe some of the “familiars” or pets that you get aren’t as useful? Idk if that is accurate, or if they just don’t suit my playstyle.
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262 Produkte im Account
26 Reviews
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1872 Std. insgesamt
Verfasst: 06.11.20 07:45
A fun rougelike that gets easier the more you play it. It's fairly short but still manages to have lots of replay value when deciding which of the random relics and curses to keep.
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405 Produkte im Account
136 Reviews
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1510 Std. insgesamt
Verfasst: 29.10.20 05:29
undermine is one of the best action roguelite
the upgrade you inherit between each run is just right, so hopefully you will make some progress for each run.
for a slow and old player like me, i really enjoy playing this game, as you are not getting better but you feel like you are.
(playing spelunky 2 around the same period of time and found too frustrating...)
control, sound effect, OST, QoL are great, characters are cute too


overall if you havent play roguelike/roguelite game before, this game is a very good start
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243 Produkte im Account
10 Reviews
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632 Std. insgesamt
Verfasst: 27.10.20 20:19
Loot loot loot, smash smash, loot loot, DIE. Loot loot loot, smash, loot loot loot, smashy smash, DIE.

The dying isn't even frustrating because that's how you get back to town to improve your stats with the gold you bring back.

Ultimately a pretty chill game that can easily steal your attention for hours, or you can just play it for the 20 minutes you have available.
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173 Produkte im Account
6 Reviews
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3319 Std. insgesamt
Verfasst: 25.10.20 07:09
Awesome game for players of Isaac and Gungeon. Lighthearted, great dynamics, great illustrations.
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626 Produkte im Account
8 Reviews
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963 Std. insgesamt
Verfasst: 23.10.20 18:41
Really fun top-down fantasy roguelite with persistent unlocks, smooth animation and controls, a good variety of just-predictable-enough enemies, and runes/abilities that make runs feel and play fairly different. Played with both M+K and (XOne) controller and slightly preferred the former for aiming, but both are great. Plus I love the self-aware menu animation.
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329 Produkte im Account
9 Reviews
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5397 Std. insgesamt
Verfasst: 19.10.20 10:45
Really well crafted game, re-playable, difficult without driving you mad. Definitely enjoyed my time.
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183 Produkte im Account
4 Reviews
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5588 Std. insgesamt
Verfasst: 18.10.20 20:32
This game is truly great. Offers great value on replayability and challenge.
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80 Produkte im Account
2 Reviews
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8071 Std. insgesamt
Verfasst: 12.10.20 16:32
This is my first ever Roguelike game. I had always avoided this style of game because I assumed I would get too frustrated with dying over and over. I'm not a hardcore gamer by any means, but I really enjoyed it. Because this is my first time playing this type of game I can't speak to how it compares to other games in the genre. But I like that the mechanics and controls are relatively simple, there are tons of relics and blessings to experiment with and the curses add interesting challenges. I don't know if I'll ever get good enough to beat the Othermine, but I've put over 100 into the game and I'm probably going to keep playing for while.
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64 Produkte im Account
10 Reviews
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19823 Std. insgesamt
Verfasst: 12.10.20 09:09
What makes a great roguelite? Well, at the core, feeling yourself get more powerful with each and every run. This game does that well. I have over 300 hours playtime as of writing this review, so I obviously love this game. And I'm picky about games. This game, simply put, is not too easy and it's not too hard. It's fun, a great way to kill time, and on some of my lower days, playing this game helped me take my mind off of other things. Definitely worth the money. Highly recommend.
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6 Produkte im Account
2 Reviews
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2386 Std. insgesamt
Verfasst: 05.10.20 03:51
whole lot of fun. fans of enter the gungeon or binding of isaac should check this out.
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17043 Produkte im Account
1100 Reviews
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606 Std. insgesamt
Verfasst: 30.09.20 22:26
Explore dungeons, kill googlies, collect stuff, die, upgrade, replete. Lovely pixel art, humorous writing, easily controlled and all-round well-polished game that perfectly encourages 'one-more-try'
https://www.youtube.com/watch?v=SawtwyuAA2U
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86 Produkte im Account
2 Reviews
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1354 Std. insgesamt
Verfasst: 21.09.20 17:41
Awesome Roguelike game. If you liked games like Binding of Isaac, Nuclear Throne, Enter the gungeon, you'll surely like Undermine
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69 Produkte im Account
2 Reviews
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1085 Std. insgesamt
Verfasst: 21.09.20 04:37
One of the better rougelikes
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139 Produkte im Account
6 Reviews
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618 Std. insgesamt
Verfasst: 20.09.20 14:31
A great roguelite that is simple to learn but with lots of layers of complexity as you work through the meta progression. I get a lot of Binding of Isaac vibes from this, and that isn't a bad thing.
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2 Produkte im Account
1 Reviews
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92 Std. insgesamt
Verfasst: 16.09.20 10:57
definitely a fun game has some fun boss mechanics to learn to beat them. If your a collector like me you'll be on the game for a while to get and discover all the stuff the game has to offer.
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4319 Produkte im Account
142 Reviews
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908 Std. insgesamt
Verfasst: 12.08.20 19:39

???? Overview ????


A twinstick shooter roguelike reminiscent of Binding of Isaac while also including some of the puzzle elements from Zelda. All of the pieces of this game create an atmosphere of exploration and mystery that provided a ton of excitement.

Score is at the bottom of the review, while you are down there, leave a like if you liked this review!

Zitat:


Game Breakdown


???? Gameplay ????



Hub world
The first time the player starts the game, they will be dropped into an empty hub world that doesn’t have much in it besides the wizard who is the one who wanted someone to check out the mines due to earthquakes and something he has lost. While initially devoid of life, the hub world soon becomes lively as soon as the player begins to rescue the NPCs trapped in the mines; often due to the wizard as well. All of the NPCs, except for the pets, have a purpose and are designed to help make the player more powerful with every subsequent run. It is fun to watch a former ghost town become full of life ready to assist the player, though for a price.

Combat
Combat is the main gameplay loot for Undermine. The player has a few ways to attack. The first way is by performing a melee swing with the pickaxe which has decently high damage while also providing minor knockback against enemies which is perfect when defending against melee focused opponents. The second way to attack is by throwing the pickaxe like a boomerang. This attack is ranged, but does less damage and leaves the player vulnerable as they can’t attack without their weapon. Bombs are a last resort tool for attacking as they have a lot of utility, but they are also devastating forces of destruction with proper placement. Their main issue is that they are limited in uses and are not always easy to find. Combat stays interesting due to the large variety of enemies. Even ten hours into the game I found that I would find an enemy that wasn’t previously seen in one of my runs. Early enemies are focused on melee attacks, but more powerful enemies often focus on ranged attacks with multiple bullets creating a bullet hell style of gameplay. There are some enemies that are reskins of enemies found early on, but the new enemies have new attack patterns so I didn’t mind as much. They are also much more the exception than the rule. Finally, the player is able to dodge similar to the one found in souls-like games. The main issue is that it is instead a jump which doesn’t fit well with the two-dimensional play space. The shadow isn’t noticeable enough and can make it difficult to know exactly where the player is going to land.

Items
The best way to improve the player’s randomized character each run is by picking up the relics available every level. The items, known as relics, provide passive abilities to the player in a variety of ways. One such example would be the glaive relic which makes the pickaxe huge when thrown which makes it very easy to hit whichever target is closest to the player. These effects can be combined though, which creates some very fun combinations that can absolutely destroy enemies. An example of a combo would be the glaive along with the triple throw. This will allow the player to throw three giant pickaxes in a cone formation. Some relics are unique and don’t play well with other unique relics. This is usually due to the fact that they are quite powerful. Two examples that I liked would be the aforementioned triple throw which has the potential to triple to player’s thrown damage and makes the ranged attack more effective as a shotgun and the golden bomb, which turns rocks that are bombed out into useful gold.

Secrets
Secret rooms are easy to find as the wall has a small sparkle effect on it. Secret rooms will sometimes be treasure rooms, but it can also be a small puzzle that is solved using visual clues. It keeps the secret rooms interesting, but they are a bit annoying when the puzzle requires bombs or keys that the player doesn't have. There are also secret rooms hidden under rocks. A great way to find these secrets is by using a rock breaking enemy to open them up for free.

Bosses
Every set of levels has an end boss which is a difficult test of skill that has a powerful gimmick. Once the bosses are defeated, the player gets a boss key and they can continue to the next set of levels. Once a boss key is used, the player doesn’t have to get another, the doors to the next set of levels will simply be open. I also like how the player obtains the blueprint to a relic that allows the player to use the boss’ gimmick for themselves.

Progression
Progression is cumulative and every upgrade bought is inherited by the future peasant after death. The upgrades are necessary to beat stronger levels and the player is able to gain some upgrades besides damage once the appropriate NPC is unlocked in the hub world. The main aspect of the progression I dislike would be that when the player forges a new relic from a blueprint, they are given the relic. Subsequently crafted relics are taken away by a pilfer, so the player is only able to have the first one. This is only a one time thing though, which makes it feel like one might be gimping a future run by unlocking a cool new relic early game.

???? Story ????


Not much story in this roguelike. The player is one of an army of peasants that make a contract with a wizard to mine for riches.

???? Sound ????


The music is quite good and doesn't get in the way of the gameplay. It instead adds a layer of ambiance that can be tuned out when in an intense battle. The sound design is great an provides a lot of auditory feedback to the player. This is done through hit sounds and unique sound effects for certain enemy abilities.

???? Graphics ????


The game uses a pixel art style that has a lot of pixels that provides a smooth look with jagged edges. The graphics do a great job at relaying that there may be secrets or what a monster may do. One such example is the purple braziers will provide items if blown up, but also curse the player. This purple is consistent with curses which allows players to know when they should avoid things. The aspect of this game that is frustrating is that some enemies will jump which uses higher z-levels. Considering this game is two-dimensional, it can be very hard to judge where they are going to land.

⌨ Controls ⌨


The controls work quite well using a controller. All of the buttons were easy to reach and were well laid out. The twinstick controls are easy to access while not taking away from the melee aspect of the game.

⚙ Performance & Bugs ⚙




[/tr]
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[/tr]
[/tr]
[/tr]
[/tr]
Specs
Cpu: AMD FX-8350
GPU: GTX 1080
RAM: 16 GB
HDD: 7200RPM 2 TB
SSD: Corsair 240 GB


Easy to Alt-Tab: Yes
I didn’t experience any bugs.

???? Replayability & Price to Content Ratio ????


I had seen a decent amount of the content, especially the items and enemies, but there were always new secrets that would appear and would surprise me.
PrCR: 1.5x – Great Value

???? Overall ????


???? Pros ????
Beautiful graphics
Lots of secrets
Crazy item combos

???? Cons ????
Annoying dodge ability


[/tr]
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[/tr]
[/tr]
Gameplay 9/10
Story NA/10
Controls 8/10
Sound 8/10
Graphics 8/10
Game Length 8/10


???? Final Rating: 8.2 ????


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1556 Produkte im Account
42 Reviews
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175 Std. insgesamt
Verfasst: 11.08.20 13:38
Great Roguelike game. Have a bit more playtime on the Xbox version but the PC version is just as great.
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426 Produkte im Account
23 Reviews
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647 Std. insgesamt
Verfasst: 10.08.20 06:35
TL;DR, if you're looking for something to fill your Binding of Isaac itch, this game really isn't close.

The combat style has a much greater emphasis on melee, which has a higher skill floor, but lower skill ceiling, in my opinion. There is a ranged weapon, but it's a boomerang that disables your melee weapon as long as it's being shot. Makes the ranged combat very unsatisfying, considering the screen is usually full of enemies and the ranged doesn't do much damage.

Terrible pacing. It seems like it's gonna be like Binding of Isaac, where any run could potentially win the game, but it ends up being more like a clicker game, where your upgrades are behind currency gates where the cost rises exponentially, but the benefit stays the same.

Repetitive, uninteresting items that don't really change the way you play the run. It feels like they have more unique curses than items. In fact, there's an item that rewards you if you manage to collect 10 curses in a single run. Super fun game mechanic right there. A huge number of upgrades and items affect bomb dmg, but since it's such a limited resource, you would practically never want to use it for dmg unless desperate. A large number of items involve buffs, so long as you keep picking up gold or killing enemies. These items feel really unsatisfying. To get the most out of them you need to play fast, but the game punishes you pretty heavily for moving too fast.

WAY TOO MUCH ON SCREEN. Tar slicks and fire and water and electrified water and spike traps and pits and having all of this on screen with a bunch of enemies at the same time is not uncommon at all. Combined with a somewhat non-distinct art style, it's easy to lose track of so much on screen happening at once. A large chunk of the damage you end up taking comes from your own attacks, because if they have some sort of elemental modifier, they could set off burning tar or electrified water that's covering half the room.

The dodge function is actually a jump that feels really floaty and unresponsive.

I'd guess I'm about halfway in. I might keep playing a little bit to see how it goes, but so far this game is worth about $5 given the current game market and backlog of the average gamer.
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11527 Produkte im Account
81 Reviews
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511 Std. insgesamt
Verfasst: 08.08.20 18:22
https://youtube.com/watch?v=iF2SxSNWSOU

Dungeon crawler with roguelike elements, which reminds me of binding of isaac with how you go from room to room. Here you start off on the ground level in the mine where there are several aspects you can interact with to upgrade yourself, some coming in later as you unlock stuff from the mine. The game starts with you decending into the mine on the first floor equipped with a melee pickaxe and one you can like like a boomerang. Along the floors, you go through each room which becomes locked until you defeat all the creatures within, as well as collecting gold and treasure to progress and spend on upgrades when you die such as yourself and your weapons. As you complete the floor, you then descend to the next floor which is progressively getter harder and bosses arising. Is a great game and i just love tossing the boomerang pickaxe. There is also a lot of replayability with it.
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5747 Produkte im Account
138 Reviews
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10085 Std. insgesamt
Verfasst: 07.08.20 01:05

Undermine



Undermine has just left Early Access, and I must say that this game is brilliant and very enjoyable to play. I was so addicted to playing this game when I bought it day 1 of Early Access. I haven''t yet managed to complete a run yet sadly, I have only managed to kill 2 bosses so far, they are quite the challenge for me, I must have had some nasty curses which never helps.

Anyway the game is just amazing and very enjoyable to play, just make sure you choose wisely when it comes to the shrines and those purple chests risking being cursed or blessed, its all trial and error and just figuring out the game and what works best for you as you play. OH and get that gold, sorry Not to many spoilers ok ;D

Every run you attempt always feels new and fresh, this is what always kept me hooked when ever I have played, I always wanted to try a new run just 1 more time and so on.

This game does not disappoint, if its your kind of game go a head buy it and try it for yourselfs.

What you see on store page is what you get and I feel the price is right for this game OR just wait for a decent sale.

Well done "Thorium Entertainment "you did a wonderful job bringing this game to life and to final completion.

Thank you.
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67 Produkte im Account
2 Reviews
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1583 Std. insgesamt
Verfasst: 05.08.20 00:15
The game itself is good, but in today's game climate (especially the rogue-lite genre) there are some glaring flaws that I have with this game. Notably, the weapon, there is no variety whatsoever in the weapon system and every run you will be using the same strategy over and over. This absolutely murders the games replay ability, same with the boss system where you beat them once and then you never fight them again. 15 hours in I also feel like I am getting the same relics over and over (not sure why so few relics are unlocked at the beginning but its stupid and for a game that your going to spend 30 or 40 hours with max this is silly). My expectations could be too high with the likes of Hades, FTL, slay the spire, and Darkest Dungeon...but those games exist and the developers are aware of them so I feel like they have no excuse not to figure out some variation for the weapon. Will update this if it ever happens.
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420 Produkte im Account
82 Reviews
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2672 Std. insgesamt
Verfasst: 27.07.20 22:19
I really wanted to wait for the 1.0 release before playing this... glad I didn't! I'm loving this game so far and I can't wait to see what will be added!

It's a roguelite (yes, another), which shamelessly copies from The Binding of Isaac, but they swapped the tears, poop and other bodily fluids for a pickaxe that you can also throw and a jumping mechanic, all placed in a more light hearted, high fantasy dungeon crawler setting. Wew! The game is a little more forgiving than BoI, but you will still die a lot.

The progression system is different though: in BoI you gain access to new areas by beating bosses at the end of a floor and have a chance to find stronger items that you unlock by exploration, whereas in UnderMine you beat a boss only once and your character gets stronger by the permanent upgrades you buy in the hub area (à la Rogue Legacy) and unlock stronger items with another currency. Beefing up your peasant will drain your pockets in an instant as the cost rapidly increases, encouraging you to reach the deeper levels for bigger loot.

There are a lot of mechanics that have some form of synergy (e.g. fire hurts you, but will be doused if there is water on the floor and it can cook food for extra HP), which can make a chaotic but fun mess of a room.

tl;dr: UnderMine = Binding of Isaac + Rogue Legacy
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321 Produkte im Account
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1867 Std. insgesamt
Verfasst: 26.07.20 06:26
This game has so much potential, but it fades quickly, which is extremely unfortunate. Much like other reviews have pointed out, every run begins to feel the same. None of the items make the run stand out from one another. You're either swing heavy, or throw heavy, but outside of that you're always playing the same game.

The rooms themselves start to blend together, contributing to the feeling that every run feels the same. After putting in 25+ hours in this game, it's starting to feel like more of a chore than a game. I know that when I enter that dungeon, I'm going to play the same game I've played x amount of times before.

The enemies themselves range between predictable and overpowered. But that's not really my issue here. My issue is that their repetitive. Extremely repetitive. There comes a point where killing the enemies has about as much satisfaction as mining for the gold itself. In that same vain, mining for gold gets very old, very fast. Had there been a possible upgrade in which gold breaks in one hit (if there is I apologize in advance) it MIGHT break up the monotony of it all.

TLDR: In its current state, I can't say I would recommend this game, which is very heartbreaking because despite what I've said I absolutely love this game. The potential is amazing, and don't get me wrong, it is a great game. But...there's just not enough there for me. More intricate power ups, different enemies, more rooms, more meaning, that's what this game needs.

I would say gives this game a try if you're a rougelike(lite) fan, it's worth its price and the fact its EA gives me hope that maybe future updates will address some of these issues. But for now, as a general statement to the average player, I could not recommend this game.
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618 Produkte im Account
37 Reviews
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155 Std. insgesamt
Verfasst: 25.06.20 22:25
It feels really slow especially coming from games like Gungeon, RoR2, Hades, heck even Isaac is faster-paced than Undermine. Item drops/artifacts are boring and not as common as other games in the genre.
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82 Produkte im Account
3 Reviews
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477 Std. insgesamt
Verfasst: 25.06.20 09:27
Great Game for casual & core gamer! Good balanced, lot to discover and well/bug free programmed. Me gusta <3

8/11
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3842 Std. insgesamt
Verfasst: 16.06.20 07:35
Undermine is an action roguelike with smooth gameplay, beautiful pixel art, varied randomized gameplay, and a solid meta progression system that provides long-term motivation.

As typical for the genre, the game takes place in a randomized dungeon of connected rooms, with each room taking up one screen. If you enter a room with enemies, the exits get sealed until you have killed them. Not all rooms contain enemies though, some feature puzzles, shops, or treasures. The dungeon currently features 5 distinct biomes, and each biome stretches across 4 levels with about 15 rooms each, has its own set of enemies, features specific environmental challenges and opportunities, and has an end boss with unique mechanics. All bosses except the last one can be skipped if you don't feel ready for them.

When you die, you automatically start a new character on the game's top level, which features a number of shops. You keep some gold from your previous run, and can use it to buy permanent upgrades for your characters. Another resource (thorium) can be used to craft powerful artifacts, potions, and blessings, provided that you found the respective blueprint / recipe / formula at some point. Most shops will be empty at the beginning of the game, but you can free their owners from various parts of the dungeon in a series of quests.

I found the combat exciting and engaging. Each type of enemy has its own perks, and it was fun finding the best strategies to counter those. The game may feel a bit difficult at first, but actually becomes fairly easy as you keep upgrading your stats. If it gets _too_ easy, you can increase the dungeon's difficulty after beating all of the bosses. This will respawn the bosses, populate the dungeon with stronger enemies, and can be repeated indefinitely each time you beat all bosses.

Meta-progression systems such as this one can feel a bit grindy, but Undermine implements it pretty well. You can find dozens of artifacts, blessings, and curses in each run, and many of those have such a profound effect on the gameplay that each run feels different. Also, after unlocking a new artifact / potion / blessing, you start your next run with it. For me, the curiosity of how a new artifact might work and how the next run might unfold, kept me engaged and interested. I had a steady feeling of progress.

If meta-progression is not your thing, or if you'd like to shake things up a bit more, you can alternatively play a different game mode where you always start rather weak and face a dungeon with even higher degrees of randomization.

Undermine won't revolutionize the genre, but is so well designed that it has quickly become one of my favorite entries. I also very much appreciate the focus on user-friendliness: the game controls very well with mouse and keyboard, all controls can be rebound (including an alternative key for each action), and mouse aiming can be toggled on or off. The game also autosaves at the start of each level.

At the time of this writing, Undermine is still in early access, but it's almost complete and will soon have its full release. At that point its price will rise, so getting it now (or in the upcoming Summer Sale if it gets a discount) might be a good idea. The current price already looks like a bargain to me, considering how much fun I'm having with this game.
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1207 Std. insgesamt
Verfasst: 03.06.20 02:26
Very addictive, always keeps you doing just one more run to unlock this or that.
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8 Reviews
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2425 Std. insgesamt
Verfasst: 12.05.20 07:14
This game is absolutely stellar. I'm not typically a fan of rogue lite, dungeon crawler games. I had a pretty poor experience with Moonlighter, and thus didn't really want to pursue this genre. However, I decided to give Undermine a try, even in early access because I fell in love with the story and the beautiful graphics.

I have done a lot of thinking, and yes admittedly there are some annoying mechanics that players have stated in previous reviews. They have merit. But honestly, I don't even really care that much. The developers have made an amazing game. Sure it needs tweaks, but I'm addicted. It is a heck of a lot of fun, and you will be sucked in EASILY.

The developers are doing an amazing job with updates as well. I really have a feeling this game will grow significantly in it's playerbase.

There are a lot of pros and cons to the game. I won't include that in this interview because other players have done an amazing job explaining it. Listen to them. I don't want to reinvent the wheel.

Keep up the truly amazing work developers, thank you for allowing me to fall in love with a genre I never thought plausible! You guys rock!
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442 Produkte im Account
20 Reviews
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35 Std. insgesamt
Verfasst: 10.05.20 19:19
I bought this game as I am a big fan of roguelikes such as Enter the Gungeon and Isaac. Love the setting and the pixel art graphics.
I have, however, refunded the game after playing about an hour. The combat of Undermine felt very unsatisfying to me. The left-click attack has low range and roots the character in place. Especially against bosses this makes the combat feel unresponsive and boring. As I read from the game reviews that the items in-game don't mix up the runs too much I decided to refund.
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192 Produkte im Account
42 Reviews
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7124 Std. insgesamt
Verfasst: 10.05.20 09:58
I came to play this game as a fan of The Binding of Isaac and I was not disappointed. It's a bit hard to start out with the stock items, then it gets a lot easier, then it gets harder and harder each time to complete the game.
I'm hoping there will be lots of new content even after it's out of Early Access because this seems like a game that can be kept alive for a long time.
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165 Produkte im Account
6 Reviews
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3570 Std. insgesamt
Verfasst: 07.05.20 01:26
So withover 700 hours in The binding of isaac and nearing on 50 in this game I thought I make my first review post.

If you enjoyed Isaac this game is for you. Its like a cross between it and Heroes of Hammerwatch. With a constent overworld you can upgrade. They are still adding content and this game has so much potential for the future. For 15 dollars and to play for 50 hours on a early access game? I mean, super happy with it.

CAnt wait to see future updates :)
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61 Produkte im Account
2 Reviews
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4979 Std. insgesamt
Verfasst: 04.05.20 11:13
Very solid project with responsive developers (they personally ask and talk in discord). Good core mechanics synergy with ability to add more easily. In few words - it's BoI Legacy
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277 Produkte im Account
4 Reviews
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2805 Std. insgesamt
Verfasst: 01.05.20 09:00
After 5-6 hours i thought i hit a content hole and was bored but when i started thinking that, more stuff came up.

So i'm still busy after playing for 20 hours. Its a nice little game
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191 Produkte im Account
1 Reviews
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6119 Std. insgesamt
Verfasst: 29.04.20 06:51
This game is really addictive, it is closest for me to Spelunky mixed Zelda-like elements. The first thing I generally look for is appealing graphics with good game play animations and compared to other boring and basic pixel rogue-lites this one is easy on the eyes for me. I enjoy the gameplay and perk and boons from relics, when you survive till the 4th dungeon you are so OP and feel like a god!. Unfortunately only down is what others are saying just in lack of content after beating the initial bosses, but I've enjoyed a thorough 100hrs just with available content.. so hoping for a huge rollout of new bosses and hearing the rest of the story.
IF you like rogue lites this is a must have game!
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29 Produkte im Account
1 Reviews
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3094 Std. insgesamt
Verfasst: 20.04.20 13:28
Totally totally enjoying this game. The graphics are pleasing and well polished and I like that water actually causes a reflection. The familiar is a really cool idea and the fact that you are a miner and start with a canary is a lovely touch. There are a good selection of enemies and characters to build up the world. I could go on and on but I just recommend you give this a go, particularly if you're a fan of games like the Binding of Isaac or Rogue Legacy with which I can see many similarities. While being similar, this game also manages to stand out on its own.
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20 Produkte im Account
17 Reviews
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1734 Std. insgesamt
Verfasst: 16.04.20 01:47
It's an odd level of addiction, I've played nearly 20 hours, beat it 3 times... and for some reason or another I just keep starting another Run.

A very nice level of polish, sprite animations are lovely to watch, and the game has a decent level of content. I've very happy it's in Early Access because I need more Content... I need, like... a lot more.
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125 Produkte im Account
5 Reviews
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5232 Std. insgesamt
Verfasst: 27.03.20 12:57
Game is Issac without the gross stuff. Lots of nice and cool little additions that make it more fun and up to date. They have a progression system and a pure rouge like mode for both playstyles.
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58 Produkte im Account
2 Reviews
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1270 Std. insgesamt
Verfasst: 25.03.20 00:28
Really Fun!
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4 Produkte im Account
1 Reviews
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573 Std. insgesamt
Verfasst: 22.03.20 11:52
A little hard at first but it gets really fun.
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116 Produkte im Account
1 Reviews
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1175 Std. insgesamt
Verfasst: 22.03.20 01:24
It's a fun roguelike that gives the feeling of Binding of Isaac without too much bullet hell mayhem. The combat is very satisfying, the mechanics are nice, and the bosses are difficult enough. I enjoy the bomb mechanics, as it opens up for some creative uses of the tool. There is a pretty good diversity of rooms and little events such as the cursed torches, and shops.

That being said, there seems to be a disparity of playthrough diversity. Really the only options are to go a melee build or a ranged build, with few relics to create a truly unique build that strays from these two major paths. I understand this is an early access game, but this along with the four total bosses, discourages replaying on my end. I enjoyed this game for the time I played, but I'm going to have to wait for a major update to pick it up again.
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68 Produkte im Account
2 Reviews
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1576 Std. insgesamt
Verfasst: 12.03.20 03:59
Very fun game. That is, until you beat the last boss. Then it just becomes easy and monotonously boring and the summoning stones enough don't scale the difficulty of the whole game very well. I understand the game's in alpha, but a system like dead cells' boss cells might work really well to keep the gameplay interesting outside of just the boss fights.
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139 Produkte im Account
61 Reviews
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3282 Std. insgesamt
Verfasst: 11.03.20 16:53
An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way. You begin the game as a “peasant” with their adorable bird companion. You must figure out the cause for the terrible tremors going on and peruse the mines to find the root of the problem. During your journey, you meet various monsters and thieves along with some traps along the way. The game’s replay value and art style are its true winners here. As you die in the game, you must restart from the beginning which can be a pain for most. Undermine has found a way to overcome this pain by changing the map each time you die taking away the boredom that can come from repeating the same levels. As for the graphics and art, the overall graphics of the game are well-done and even goes into great detail with reflections and movements of the environment.
While this game has great replay value, art and difficulty level, it did leave gamers clueless in some regards to gameplay. Receiving special items were great and the skills along with them but it took some figuring out on my own on how to use them. There is definitely opportunity to have a guide or other ways to help out us fellow peasants.
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138 Produkte im Account
3 Reviews
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2908 Std. insgesamt
Verfasst: 06.03.20 00:23
Incredibly good in the early, mid and late-game. It is only after unlocking all of the content that the game falls short, where other genre-defining roguelikes shine -- the end game. After unlocking all content, you've likely already seen most of the combinations as cycling through 60-70% of the items in a single run is not uncommon, nor is it difficult. This is still a home-run of a game, with remaining opportunities to enrich end-game content with rare encounters and even more difficult enemies (and proportionally epic rewards).
The art style is pixel-oriented but still has its own character.
The music is charming and appropriate.
The extremely early game and extremely end game both could use difficulty tweaks:
- early game w/o blessings and w/o familiars or good items seems not very fun (fun measured in this case as discovery and progression in mechanics of the game). Runs tend to be cut extremely short and gold cannot be retained. It is a grind but not a particularly fun grind
- Very late game with familars, blessings, items, potions, experience of the game, and upgrades is entirely too easy. As I mentioned before, where the great roguelike titles shine is the ability to maintain a challenging and enticing run after thousands.

If you're a fan of Roguelikes, buy this game.
Recommended price range: 20-30USD
Rating (03/05/2020): 4/5
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4328 Produkte im Account
52 Reviews
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524 Std. insgesamt
Verfasst: 17.02.20 20:21
This is a great Roguelite game. one of the best ones out there in my opinion. Cute art style and fun mechanics.
It has a great progression system in place as well. and the game can be pretty challenging. It's one of those games that makes you say, let's go one more round. Hands down if you are in to roguelike games, you owe it to yourself to give this one a go.

Plus there are regular updates to the game with loads of new content every couple of weeks.
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588 Produkte im Account
18 Reviews
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1072 Std. insgesamt
Verfasst: 13.02.20 12:56
Lovley dungeon crawl rogue-like classic in the making
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299 Produkte im Account
1 Reviews
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1438 Std. insgesamt
Verfasst: 08.02.20 06:51
The diversity of each playthrough isn't unique enough. You have a melee attack and a ranged attack. The items gathered in a run don't change how you do either of those things. Once you've seen a floor, you've seen virtually all it has to offer. There are limited amounts of bosses, so both character and dungeon feel samey after a short time. The combat feels about as shallow as Moonlighter without the shop part to run.
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303 Produkte im Account
35 Reviews
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1231 Std. insgesamt
Verfasst: 07.02.20 23:49
Haven't enjoyed a roguelite like this since Spelunky and that's saying a lot for me. Undermine is easy to get into and doesn't take itself so seriously as to get in the way of just having fun. Part of that fun comes from a satisfying progression via the unlocking permanent upgrades along the way, Lots of rng-based build variety is attainable through the enormous amount of different artifacts. I honestly just love this game and it's my current go-to when I just want to chill put the worries of the day behind me. Add in Curses and Blessings and what's there not to like?
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118 Produkte im Account
5 Reviews
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19831 Std. insgesamt
Verfasst: 02.02.20 20:54
This game is fun, I found it so fun I got a friend this game, and he is making a comprehensive guide to the game, better than the wiki.
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1120 Produkte im Account
146 Reviews
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705 Std. insgesamt
Verfasst: 28.01.20 22:51
The sleeper hit in Early Access. Awesome rogue-like with strong 'one more room' effect and metagame: has shops, permanent upgrades etc.

Haven't experienced bugs and there's plenty of content already, but I want more - will revisit UnderMine in a year or so.
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354 Produkte im Account
31 Reviews
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1166 Std. insgesamt
Verfasst: 27.01.20 00:56
I dont want to compare this game to other rougelikes as its not fair to judge an EA game to a fully released game like Isaac or Gungeon as these two are the closest comparisons one can make based on how it play and the way each run progress. That being said I see a lot of potential in this game and its made by just two guys which is impressive by itself. I will update the review once a major update is out but even at this stage of the development there is a lot to like here and supporting devs will certainly help to make an already great game even better.
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471 Produkte im Account
3 Reviews
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3981 Std. insgesamt
Verfasst: 25.01.20 13:04
Probably one of the best roguelike games i've ever played and it's still in early access O_o With my current play time of 53 hours i would recommend this game to anyone who likes games like The binding of isaac, Rogue legacy or even Noita.
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818 Produkte im Account
17 Reviews
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627 Std. insgesamt
Verfasst: 21.01.20 13:50
Extremely polished already at the time of this review, even though it's in Early Access. The comparisons made to Enter the Gungeon are fair, although this game changes things enough that it does not feel like a 1-to-1 exact clone. There isn't as much of a focus on hundreds of different weapons, but rather giving a variety of fighting styles and allowing people to have permanent upgrades between.

The graphics and animation is superb, and the game plays as smooth as butter.

The progression is fair and even and there was no time during any of my deaths so far where I felt anything was unfair or cheap. Bosses are challenging and fun. What's there more to say? Worth every cent.
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Rating auf Steam Sehr positiv
92.83% 3705 286
Release:20.08.2019 Genre: Action-Rollenspiel Entwickler:keine Infos Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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