- [p]Added Custom difficulty (called Mutant) that allows you to configure various game system parameters for your playthrough[/p][/*]
- [p]Changed the names of Easy, Normal and Hard difficulty to Beginner, Veteran and Expert respectively[/p][/*]
- [p]Beginner difficulty will now halve the health of all NPCs[/p][/*]
- [p]Re-enabled the command console[/p][/*]
- [p]Added console commands for changing the difficulty parameters of a running game (except the encounter and puzzle presets)[/p][/*]
- [p]Tooltips that are too big for the screen will now pan up and down slowly so you can read the text; hold the SHIFT key to freeze it in place[/p][/*]
- [p]Vehicle status tooltips will now scale properly[/p][/*]
- [p]Shock Shurikens mechanical damage now scales with the Throwing skill; also they will now properly display the same mechanical resistance penalty as throwing knives[/p][/*]
- [p]Fixed the bug that caused some special attacks (e.g. Rapid fire) to consider sledgehammers and crossbows to be firearms[/p][/*]
- [p]Enraged psi beetles will no longer try to cast Bilocation on each other[/p][/*]
- [p]Corrected the All-in status effect description[/p][/*]
- [p]Fixed Refurbished AKX not having a unique sprite when equipped[/p][/*]
- [p]\[Heavy Duty] Fixed the bug that caused a certain energy weapon components blueprint names not to show up in the list of blueprints[/p][/*]
- [p]\[Heavy Duty] Fixed the bug that caused the backblast to sometimes burn the attacker even though there was enough space behind[/p][/*]
- [p]Fixed various sprite bugs[/p][/*]
- [p]Various minor dialog/zone fixes[/p][/*]
