-
[b]Engine[/b]
[list]
- Replaced the black window with a cosmetic loading bar when loading up the game
- When being sold by the player, items will now be valued at 50% on hard and 25% on dominating difficulty
- CAU armor will now also increase the damage of Cooked Shot by 20%
- Added brown worker suit as an armor item
- Added the previously default model's shirt and pants as an armor item
- Cost of food increase by an order of magnitude
- Doctor's Coat and Biotechnician Suit can now degrade, be repaired and recycled
- AKX is now indestructible (it won't take damage from use) and has been moved from the train hijacker to Kokoschka
- Added new foods
- Special attack damage bonus no longer works with "unconditional" special attacks, which are special attacks that do not have a cooldown or require special conditions to trigger. So far these are: burst, shotgun burst, heavy punch, and double shot
- Immobilizing status effects will now also set your effective dodge stat to 0 (just like evasion)
- Damage from standing in fire will now remove incapacitation and also remove "chilled", "frozen" and other cold based status effects
- Animals and other low-intelligence enemies can now pass through curtain doors. Good luck.
- Cameras will now report on you when you steal stuff
- Ground fire percentual burning damage capped to 16-40 (based on fire level).
- Net throw will now displace success chance during targeting
- Burning and exothermic aura status effects, as well as some other direct fire exposures, will now also remove webbed status effect
- Changed Quick Tinkering: Cooldown changed to 5 turns (up from 2)
- Added Versatility: Your effective Guns, Crossbows and Melee skill value is brought up to 60% of the effective value of the highest of those skills.
- Players wearing no armor will appear in their underwear instead in the default outfit
- Explosive barrels will now ignore 40% of target's resistance and threshold (same as HE grenades)
- New models and portraits for Kokoschka and Dude
- You can now copy current dialog text to clipboard by pressing Ctrl+C.
- Fixed the keybinding for the global map
- Fixed the bug that caused patrol waypoint delay to end on save/load
- Hopefully fixed the bug that caused the window to lose focus when starting the game in full screen mode on some computers
- Fixed (or at least) improved the mechanics concerning turn-based combat and area (blue) transitions. Player will now retain his combat turn while transitioning to a different area (section) within the same zone and NPCs will not bug out as much when attempting to follow him
- Fixed the bug that caused the crafting UI to swallow up items in some rare instances
- Activating exothermic aura will now also remove any burning effects the invoker has
- Fixed the weird weapon rules in Fort Apogee Consulate
- Fixed the bug that caused certain NPCs to respond to noise in turn-based mode, but not in real-time mode; there might be more instances of this
- Commando feat will now properly trigger from kills caused by on-hit damage from special ammo
- Using special attacks in real-time mode will no longer automatically be followed by a single regular attack
- Hunchback mutants will now use proper yell sound
- Bear traps, cryoliquid blob traps and throwing knives will no longer ignore immunity to critical hits
- You can no longer add a silencer to a weapon alongside another muzzle device
- Fixed the bug that caused the player to receive the strange feeling debuff after saving the game and staying still even though he should be safe from it
- Shoot Dreadnought rocket ability now has actual tooltip text
- Pseudo-spatial Projection will now work against throwing knives; also throwing knives will report misses in combat log now
- Fixed the minor bugs with word emphasis in dialogs through bolding.
- Fixed some issues with Grover's quest not being set to completed in the quest notes
- Fixed an issue with a trapdoor in a certain bunker in Foundry not being properly unlocked in some instances
- Fixed an issue with Azif sometimes not wanting to leave his starting zone
- Fixed the Zone Rats not being hostile to mutants
- Fixed the wounded man from a certain random event dying even if the player has healed him.
- Fixed not being able to finish Gorsky's final mission in certain instances
- Fixed an unclickable item in the abandoned sofa random encounter
- Fixed invisible attackers during the Core City warehouse invasion
- Fixed being able to talk to Daniel Arda in a situation where that shouldn't be possible
- Minor dialog/map and scripting fixes
