[u]Save System Overhaul: [/u]
In the release version, we opted to use an engine plugin for the save system due to significant changes in modules, including world objects and inventory management, compared to last year's prototype. However, we discovered a serious bug in this plugin related to world streaming. To ensure a robust and reliable save experience, we have decided to remove the plugin and are now rewriting everything using our proprietary save system from the demo phase. This custom system, which we previously used in our prototype, is safer, stronger, and battle-tested over two years of development. We are adapting it to the new game elements to maintain a seamless and dependable experience.
[b]Commitment to Excellence[/b]
Creating "Vorax" has been a labor of love and dedication. Our team is fully committed to refining the game and providing the best possible survival horror experience. Over the next couple of weeks, we will introduce these two significant updates, while continuing to fix bugs and release small patches and hotfixes daily or every couple of days.
here are patch notes for the newly released[b] 0.9.0.421[/b]:
- First implementation of "Loot All" button for stash and in general all containers you can find in the world. Clicking the button transfers everything in your inventory as long as you have space inside.
- Tweaked stamina exhaust rate and recovery speed for all melee weapons.
- Optimizations in sanctuary zone ( improved draw distance and HLODs )
- improved footsteps sounds
- Fixed some entrances and door frames where was not possible to build barricades previously
- Fixed bulldozer key description and fix on previously not pickable objects
- Update on AK collisions
