News Liste Clutch (Warface)

Upcoming Features on PC: A Look Ahead (Part 2)
Clutch (Warface)
02.06.25 16:30 Community Announcements
[p]Friends![/p]
[p]Thank you for the warm feedback on our new preview format. Your support has encouraged us to continue this roadmap-style article series, offering a closer look at upcoming features before they hit the live servers.[/p]
[p]In this article, we are excited to share some of the improvements coming in the summer season including a reworked player profile interface, an updated PvP room creation menu, and enhanced first-person hands that bring more realism to the game and pave the way for cooler melee weapon tricks.[/p]
[p]Let’s take a look at what’s in the works![/p]

[h5]Table of contents[/h5]
[*]Sound Upgrade: Stage One
[*]FPV Hands Rework
[/list]
[h2=interface-update]Interface Update: Player Profile and PvP Room Creation[/h2]
[p]We are continuing our work on improving the game interface, making it more intuitive, informative, and user-friendly. As part of the summer season update, two major sections are getting a fresh look: the Player Profile and the custom PvP Room Creation window. Let’s take a closer look at what’s new![/p]
[h3=player-profile]Revamped Player Profile[/h3]
[p]Our goal with the updated player profile is to make it not just cleaner, but also more meaningful and insightful. We have removed or relocated less useful elements and added new ones that players truly care about.[/p]
[p]One of the most requested features—expanded statistics—is now front and center. You can now view detailed information about your performance across different classes, including:[/p]
  • Number of wins
  • Kill/death ratio
  • Total time played per class
  • Most-used weapons and their efficiency
[p]And that’s not all! You will be able to filter Ranked and PvE stats by season, helping you track your progress over time. Quick match stats, meanwhile, will show your all-time performance.[/p]
[p]Also newly visible in your stats: the number of MVP badges you have earned. Because being the best player of the round is something to be proud of![/p]
[p]Viewing other players’ profiles has also been improved. You will still be able to see their stats and loadout, but now you will also get access to a handy new action menu allowing you to send a friend request, open a chat, visit their clan, invite them to a party, or submit a report if necessary.[/p]
[p]Need a refresher on where to find recent players? Click the contacts icon at the top right of the screen next to your profile.[/p]
[h3=pvp-room-ui]New Custom PvP Room Interface[/h3]
[p]Alongside the profile update, we have redesigned the custom PvP room creation window to be more compact, informative, and easier to navigate. We aim to help you create a room faster, while still offering the same depth of customization, whether hosting a casual match or organizing a clan battle.[/p]
[p]We have also cleared up a point of confusion from the old interface: previously, the Private Room and Allow Joining options offered similar functionality but behaved differently. Now, this setting has been unified across all scenarios under a single term: Private Room.[/p]
[/tr]-<

[h2=soundcheck]Sound Upgrade: Stage One[/h2]
[p]As part of the first stage of our audio overhaul, we have implemented a number of important improvements aimed at enhancing how sound is perceived in the game. These changes apply to PvP maps available in Ranked Matches.[/p]
[p]Footstep Volume Levels:[/p]
  • Unique volume levels have been added for different player states: prone, crouching, aiming, walking, and sprinting. Footsteps while aiming are now quieter, and movement sounds feel more natural.
  • Enemy movement is now louder than that of allies, making it easier to tell friend from foe.
[p]Step Sound Distance:[/p]
  • The footstep attenuation system has been reworked. The difference in volume based on distance is now more distinct, helping you better judge enemy proximity.
[p]Gunfire Sound Dampening Adjustments:[/p]
  • The effect that muffles surrounding sounds during gunfire has been temporarily toned down for steps. This allows you to hear what's going on on the battlefield even while shooting. We're planning to refine this effect in future updates.
[p]Material Differentiation:[/p]
  • Footstep sounds have been updated to better reflect different surface types (wood, asphalt, sand, etc.), offering clearer audio cues for orientation.
[p]Environmental Noise Reduction:[/p]
  • Ambient sound volumes have been reduced on maps (e.g., helicopters and background noises). In the future, we also plan to reduce the frequency and duration of such effects across other maps.
[p]Volume Balancing and Sound Tweaks:[/p]
  • Gunfire, movement, ambient map sounds, and other in-game audio have been unified under a consistent volume standard.
[p]Indoor/Outdoor Acoustics:[/p]
  • Maps are being updated with audio distinctions between indoor and outdoor environments, creating a more realistic acoustic experience.
[p]We will continue working on balancing sounds, improving the footstep system, fixing audio issues, and enhancing in-game sound for a more immersive experience.[/p]
Zitat:
Note: This is the first stage of testing. We encourage all players to jump into the game with the release of the summer season, try the new sounds, and share your feedback. Your impressions are key to refining the sound system!

[h2=hands-rework]FPV Hands Rework[/h2]
[p]Last but not least, we want to tell you about the First Player View Hands Rework. We have updated first-person hands to look even more realistic. This improvement also opens the door for creating even cooler melee weapon tricks like the one below in the future![/p]
[previewyoutube=HjkYLdUXx9E;full]
[/previewyoutube]
Zitat:
Please note that all these upcoming features are still in development, so they might be adjusted, reworked, or even completely overhauled before release.

[p]That’s all for now, friends! What’s coming next?[/p]
https://store.steampowered.com/app/291480/Warface_Clutch/
[p][/tr]
[td width=250px][h4]Follow MY.GAMES on Steam[/h4][/tr]
[/p]
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Release:21.10.2013 Genre: Multiplayer-Shooter Entwickler: Crytek Vertrieb: Trion Worlds Engine: CryEngine 3 Kopierschutz:keine Infos Franchise:keine Infos
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