General
- [p]This update fixes several bugs and issues and adds expanded functionality to the Crusade game mode[/p][/*]
- [p]Added New Skirmish map for SP and MP: Defence of Eonis[/p][/*]
- [p]First steps to updating how enemy armies are selected for game modes like Crusade and Planetary Supremacy to try and reduce instances of massively overpowering enemy armies at low player level (more to come on this in the future)[/p][/*]
Crusade
- [p]Rework of the level up rewards. There are now 40 upgrades divided in common and rare.[/p][list]
- [p]NOTE: Old save files will load, but your upgrades will be reset and must be rechosen. If you load a Battle Save then your units will temporarily have no upgrades.[/p][/*]
Balance
Adepta Sororitas
- [p]Castigator now gives correct momentum reward on death[/p][/*]
- [p]Blessed Onslaught no longer stacks all attacks if you select a single target[/p][/*]
- [p]Empowered Sacred Healing now gives +70Hp immediately to all models in a unit and then +75HP split between the unit models on subsequent turns[/p][/*]
Astra Militarum
- [p]Added Disembarked Transport status effect that gives -5% ranged accuracy for units that are dropped by Valkryie[/p][p][/p][/*]
Bug Fixes
Crusade Mode
[p]Fixes for:[/p]- [p]Biome Tile not appear under Boss Pillar[/p][/*]
- [p]Boss Tile is not selectable[/p][/*]
- [p]Save&Load cause flags and playermarker on the tile to disappear[/p][/*]
- [p]Level Up Reward assigned to Units is different from the selected one[/p][/*]
- [p]Clicking proceed without selecting an upgrade always select the middle one regardless of the selected one in the UI[/p][/*]
- [p]CriticalChance and RangedDamage (for transport Unit) powerUp, they were using the wrong status effect[/p][/*]
- [p]Issues with Gamepad interface on level up panel[/p][/*]
- [p]Reduce Cost don't have Description[/p][/*]
- [p]Tooltip Increase Requisition Cost say Health instead of Cost[/p][/*]
Deeds of the Fallen
- [p]Fixes for issues where objective markers didn’t respawn on save game load[/p][/*]
- [p]Wrath of the Ecclesiarcy gives +25% Crit Chance, not +0.25%[/p][/*]
General
[p]Fixes for:[/p]- [p]Bastion of the Faith was retaining extra stacks when it shouldn’t[/p][/*]
- [p]Selected loadout wouldn't transfer properly after adding a unit to the army[/p][/*]
- [p]Reduced SFX count for Zephyrim and Seraphim to reduce overwhelming noise[/p][/*]
- [p]T’au AI will now correctly target units which have been Markerlit[/p][/*]
- [p]Allowing the From the Sky achievement to be unlocked outside of the Age of Crimson Dawn campaign[/p][/*]
- [p]Occasional issue where “charge” skills (like Devastating Charge) would not trigger their final attack correctly[/p][/*]
- [p]Ground based enemy AI units should no longer try to walk through enemies, thus suppressing themselves[/p][/*]
- [p]Siege battles didn’t always end when all enemy units defeated[/p][/*]
- [p]Melta Mines were sometimes invisible to all players[/p][p][/p][/*]