Version 1.26.4 (Build: 138707) patch notes:
Added:- Melanistic Mountain goat (Nez Perce Valley, Aurora Shores)
- A new task in a camp in every map (6 new tasks total)
- Firearms energy rebalance: [list]
- Hit energy of every firearm has been increased
- Rate of energy loss decreases with increasing shot distance (firearms will be noticeably more powerful on long-distance shots)
- Misaligned zeroing on the ZOOMXD Triumph bow sight
- Misplaced and/or disconnected tree branches
- Incorrect maximum amount of Nosler Partition 30-30 Win ammo in the inventory
- Inconsistent HUD shortcut helpers for crossbows and bows when aiming down sights
- Kawasaki Teryx - visual issues on stickers
- Visual issues with rivers in Matariki Park and Lintukoto Reserve
- Various minor environmental issues
- A handful of rare crashes
Firearms energy rebalence
Since this was a highly requested change and it affects every firearm in the game, we would like to give you a bit more detail on what the goal of this rebalance is.
Though you can view it as an across-the-board buff, the energy increase varies for each firearm, and it is especially pronounced with long-range shots. Real-life bullets do not lose less energy the longer they travel, but we believe this to be the best solution for the widest variety of in-game hunts. Overall, the firearms should now feel more authentic to their real-life counterparts and they should prove to be more lethal, although you will still need place your shots carefully.
To illustrate, we have prepared a performance comparison of a handful of the most popular rifles. Below, you can check out the hit energy of these rifles at 200/500/800m: 1. before the introduction of ammo change, 2. in the last previous version of the game, and 3. now.
Let us know what you think!
[table]
