- Character slots now display unit ability icons and colors instead of character traits. This helps identify at a glance what character's strengths are (Damaging, Will Damaging, Healing, Stunning, etc), and supports unit building.
- Added a new view toggle for "Additional Details" in the HQ that displays a character's Traits and exact Stamina numbers. Press the I key or RB on controllers to swap views in Edit Teams or Atrium screens.
- Cleaned up the look of empty slots to declutter the unit slot / edit teams screens.
- Securing Towns now is impacted by the Units that secure them. You gain more or less reputation based on the Charisma stat of the Unit leader.
- Towns give bonus tribute based upon your overall Reputation once secured. Bonus tribute is displayed in a new town tribute callout on the field, in green or read text (ex: "(+100)").
- R2 button as well as R3 buttons on controller now control fast-forward speed in encounters.
- Fixed controller navigation not extending to all 9 units (Was limited to 7 by mistake)
- Fixed Greatlands Recruits, Leadership Training, and other technologies not being shown as completed in the UI, allowing them to be researched additional times.
- Removed repeated dialogue in Era 2 protect Raun mission.
- A few animations had broken foot IK, resulting in bad looking animation playback.
- Adjusted stats for Officer, Poacher, and most boss classes. Balanced for difficulty & gameplay interest.
- Survival days goal in Era 3 missions reduced by 1.
- Adjusted spacing of Tooltips to avoid overlap with buttons being hovered on.
- Tooltips shown on highlight in more places when in controller mode.
- Fixed Tech Tree button staying hidden in the field upon return from combat.
- Adjusted color and text of some notifications to reflect their danger level for the player.
- Added a few more places where Scout Tower supplies are awarded during the campaign.
- Fixed no rollover feedback on Diffuse Towers. Added particle effect to repaired diffuse tower.
- Fixed bug with too much tribute being given by some towns later in the game.
- Fixed EMP ability. No longer does zero damage and uses power cells correctly.
- Some classes had incorrect base classes shown in their upgrade tree. Fixed for all classes.
- Fixed a small subset of classes having incorrect models or classes upon loading a saved game.
- Fixed Mind Ray ability. Deals mental powered damage now, and has correct tooltip descriptions.
- Fixed some abilities not showing stamina or will damage as an effect in tooltips when they should.
- Added checks in rare cases where characters end up outside of the terrain to prevent crashes.
- Reversed the direction of navigation when selecting targets (was backwards from up/down controls).
- Fixed bug where moving the leader of a unit to a new slot would change the leader of the unit to another character.
- Fixed bug in Era 2 Repair mission where units could not move onto Diffuse Towers.
- Fixed Missile Silos in Era 3 continuing to move and target units even while players were in an Encounter.
- Leadership traits now only effect the leader, and display properly in the HQ character slot UIs.
- Trait and effect requirements are now checked in the HQ so that most field-only traits are shown in the UI at all times.
- Added control helper entries to the bottom bar UI for secondary info toggle (I key or RB on controller)
- Fixed some callout icons over objects not hiding when other parts of the UI hid.
- Added new visual effects to Ledding Dusk boss unit members.
- New abilities and balance for Ledding Dusk boss and unit members.
- Fixed incorrect portraits being used for NOIR civilians in Era 3 town dialogue.
- Added description to Reputation Bar tool tip that explains exactly the effects reputation is having on town tribute, Atrium recruits, etc.
- All combat hit text is now uniformly uppercase to improve readability.
- Certain HQ input is blocked when a save operation is running, to prevent high memory usage and slowdowns.
- Fixed incorrect keyboard key displayed for pause time tutorial tip in Era 1 Mission 2.
News Liste We Are The Caretakers
Release:22.04.2021
Genre:
Strategie-Rollenspiel
Entwickler:
Heart Shaped Games LLC
Vertrieb:
Heart Shaped Games LLC
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
