From achievement fixes and vehicle behavior improvements to visual polish and expanded building tools, this update helps smooth out edge cases and ensure a more stable experience, whether you're continuing your current republic or preparing to start fresh in the 1930s.
Here is the launch post for Early Start: https://store.steampowered.com/news/app/784150/view/528720974102660502?l=english
Full patch notes below.
Patch Notes:
1.0.0.21[expand type=details expanded=false]
- Changed Production Queue Behavior – The production queue for production plants is now cyclical. When a vehicle is built, a new task is added to the end of the queue, as long as the “Stop production after queue ends” checkbox is unchecked.
- Fixed “Nature Lower” Achievement – The Nature Lower achievement can now also be obtained via separation at container stands.
- When removing a building, the game now checks if any factory or conveyor connections remain. If they do, the building cannot be removed until those connections are also removed.
- Fuel Supply for Train Waiting Station – Fixed an issue where the train waiting station’s fuel was being supplied by the Rail Distribution Office.
- “Cableway Lover” Achievement – Fixed an issue that prevented the Cableway Lover achievement from unlocking.
- Mirrored One-Way Liquid Load/Unload Stations – Fixed an issue with mirrored one-way liquid load/unload stations for vehicles.
- Ship Exhaust Particles – Added exhaust particle effects to ships.
- Fixed an issue where Technical Offices and Distribution Offices sometimes failed to account for extra space when waste dumps or container stands were connected.
- It is now impossible to purchase track-building machines in the Rail Distribution Office.
- “Sell All Vehicles” Button – In the Rail Distribution Office, the “Sell all vehicles” button is now visible even if only wagons are present.
1.0.0.23
- Changed behaviour when cancelling auto purchase
- Added new CIV building for landscape editor
- Functional new tokens for building placement tolerance: $TOLERANCE_EXTEND_AREA_WHEN_BULDING_ZPOS / $TOLERANCE_EXTEND_AREA_WHEN_BULDING_XNEG
1.0.0.25
- When construction vehicle is returning from construction, a new task will not be assigned when the vehicle is on the panel road with tram track (to avoid vehicles getting stuck in a loop)
1.1.0.6
- Fixed problem of displaying mixed waste while waste management is disabled in the list of all resources the player has
- Fixed an issue where track builders would sometimes reset signals to red when FPS was low
- Large custom house now has better throughput
- Corrected modded power plants sorting in the bottom menu
- Distribution offices can now unload bio waste on storages which contain fully transformed bio waste to fertiliser
- Fixed issue where Russobalt flatbed truck could not load any vehicles
- Added code to prevent container unpacking facilities from loading train wagons with resources
- Fixed issue with replacing multiple locomotives from storage
- Removed red cross references from vehicles and UI
- Fixed code to prevent auto-replacement of vehicles loaded with UF6 containers
- Extended vehicle availability screen to 1930
- Changed behaviour when cancelling auto purchase
- Added new CIV building for landscape editor
- Functional new tokens for building placement tolerance: $TOLERANCE_EXTEND_AREA_WHEN_BULDING_ZPOS / $TOLERANCE_EXTEND_AREA_WHEN_BULDING_XNEG
- When construction vehicle is returning from construction, a new task will not be assigned when the vehicle is on the panel road with tram track (to avoid vehicles getting stuck in a loop)
1.1.0.7
- Fixed orientation issue when a vehicle is purchased at a large custom house
Steam Reviews: Your Feedback Matters
Comrades, if you've begun your republic in the 30s, 40s, or 50s and have thoughts on the new Early Start DLC, we'd love to hear your thoughts in a Steam review.
We read your feedback carefully, and it helps shape future updates.
Workers of the world, unite!