Patch Notes:
[b]1.0.0.21[/b] [expand type=details expanded=false]- [b]Changed Production Queue Behavior[/b] – The production queue for production plants is now cyclical. When a vehicle is built, a new task is added to the end of the queue, as long as the “Stop production after queue ends” checkbox is unchecked.
- [b]Fixed “Nature Lower” Achievement[/b] – The Nature Lower achievement can now also be obtained via separation at container stands.
- When removing a building, the game now checks if any factory or conveyor connections remain. If they do, the building cannot be removed until those connections are also removed.
- [b]Fuel Supply for Train Waiting Station[/b] – Fixed an issue where the train waiting station’s fuel was being supplied by the Rail Distribution Office.
- [b]“Cableway Lover” Achievement[/b] – Fixed an issue that prevented the Cableway Lover achievement from unlocking.
- [b]Mirrored One-Way Liquid Load/Unload Stations[/b] – Fixed an issue with mirrored one-way liquid load/unload stations for vehicles.
- [b]Ship Exhaust Particles[/b] – Added exhaust particle effects to ships.
- Fixed an issue where Technical Offices and Distribution Offices sometimes failed to account for extra space when waste dumps or container stands were connected.
- It is now impossible to purchase track-building machines in the Rail Distribution Office.
- [b]“Sell All Vehicles” Button[/b] – In the Rail Distribution Office, the “Sell all vehicles” button is now visible even if only wagons are present.
1.0.0.23
- Changed behaviour when cancelling auto purchase
- Added new CIV building for landscape editor
- Functional new tokens for building placement tolerance: [i]$TOLERANCE_EXTEND_AREA_WHEN_BULDING_ZPOS[/i] / [i]$TOLERANCE_EXTEND_AREA_WHEN_BULDING_XNEG[/i]
1.0.0.25
- When construction vehicle is returning from construction, a new task will not be assigned when the vehicle is on the panel road with tram track (to avoid vehicles getting stuck in a loop)
1.1.0.6
- Fixed problem of displaying mixed waste while waste management is disabled in the list of all resources the player has
- Fixed an issue where track builders would sometimes reset signals to red when FPS was low
- Large custom house now has better throughput
- Corrected modded power plants sorting in the bottom menu
- Distribution offices can now unload bio waste on storages which contain fully transformed bio waste to fertiliser
- Fixed issue where Russobalt flatbed truck could not load any vehicles
- Added code to prevent container unpacking facilities from loading train wagons with resources
- Fixed issue with replacing multiple locomotives from storage
- Removed red cross references from vehicles and UI
- Fixed code to prevent auto-replacement of vehicles loaded with UF6 containers
- Extended vehicle availability screen to 1930
- Changed behaviour when cancelling auto purchase
- Added new CIV building for landscape editor
- Functional new tokens for building placement tolerance: [i]$TOLERANCE_EXTEND_AREA_WHEN_BULDING_ZPOS[/i] / [i]$TOLERANCE_EXTEND_AREA_WHEN_BULDING_XNEG[/i]
- When construction vehicle is returning from construction, a new task will not be assigned when the vehicle is on the panel road with tram track (to avoid vehicles getting stuck in a loop)
1.1.0.7
- Fixed orientation issue when a vehicle is purchased at a large custom house
