What's New?
Random Platoons
- Activate this option in the Steel Hunter Garage.
- You will be assigned a mate with the best suitable skill level (as measured by Steel Hunter performance)*.
- If you enjoy your random co-survivor's company, you may offer to convert your Random Platoon to a regular Steel Hunter Platoon. This option is available on the battle results screen.
Steel Hunter Platoon voice chat**
- Use it while in a Random or a regular Steel Hunter Platoon.
- If your Steel Hunter Platoon is a regular one, you can also use the voice chat in the Garage.
Chat Wheel
- Familiar to you from Random Battles and activated by the "T" key by default, it can improve communication with Platoon mates if you cannot use the voice chat for some reason.
VFX changes to Combat Abilities
- Apply to multiple vehicles, upscale the visuals, and help tell whether an Ability is being used by an enemy or your ally.
Progression Rewards
Collect [b]Progression Points[/b] and [b]Steel Seals[/b] in Steel Hunter by playing well and also by completing event-specific daily missions. The Points will advance your [b]Progression[/b], with every [b]Stage[/b] giving various rewards.
Items for Steel Seals
Exchange [b]Steel Seals[/b] you receive in the mode into unique vehicle customization items! You can do this [b]in the in-game Store until June 10[/b].
Changes to VFX and Combat Abilites
- [b]Arlequin[/b]: the Airstrike Combat Ability now ignores armor; damage dealt and stun efficiency is maximal in the center of the blast zone and diminishes to its edges.
- The drops’ and all vehicles’ visual effects interact with the terrain better.
- The respawn visual effects have been enhanced for all vehicles.
- The visual effects have been upgraded for several Combat Abilities: Minefield ([b]Varyag[/b]), Trap and Target Tracking ([b]Raven[/b]), Acid Shell ([b]Bái Láng[/b]), Surging Fervor and Electric Discharge ([b]Huragan[/b]); for the latter Ability, your own or your ally’s zone of effect is now visually distinct from those of the enemies.
