Experimental Ships

- These experimental ships start each battle with reduced HP but can heal over time. Where it gets very interesting is that their main battery accuracy and rate of fire improve as their HP decreases. Will you choose the security of HP or the risky but satisfying firepower route?
- Armed with a limited stock of AP shells with improved characteristics and Burst Fire mode.
- They have no module upgrades, their economic earnings are similar to same-tier Tech Tree ships, and Commanders assigned to experimental ships do not require retraining.
Operations with Flagships & Classified Documents

- Equip one Classified Document in Operations with Flagships for survivability and damage boosts.
- All Classified Documents have been added to player accounts automatically and can be selected before each battle, with a limited time for changes.
Soviet Submarines & Event Pass

- Powerful, fast, and long-range unguided torpedoes, plus homing torpedoes with low damage, speed, and range.
- Fast surface speed but limited dive capacity. They are also equipped with long-range Submarine Surveillance and Fast Damage Control Team.

- The first progression line features 5x Soviet Era containers, Commander Aleksey Statsenko, and a Soviet permanent camouflage for Tallinn.
- Unlock the second progression line for 2,500 Doubloons to earn additional rewards, including Soviet permanent camouflages for Riga and Petropavlovsk, 10x Soviet Era containers, and cruiser Molotov. Captains who already own these items will be compensated in Credits.
Pirate-Themed Bounty Hunt

- Play as a Hunter (Tier V–X ships) or Bounty (Tier VI–X battleships, cruisers, and destroyers) to earn Bounty Tokens for themed Commanders and permanent camouflages.
- The Bounty status is available for free in the Armory and lasts 24 hours or until the main mission (sink 5 enemy ships) is completed.
- Random bundles hold new ship Monmouth, with direct purchase options available until the release of Update 14.3.