Greetings Operators!
Today we have an update for you with a large number of minor fixes, enhancing your enjoyment of World War 3. In addition, many maps have undergone another round of optimisation.
Full list of changes below:
[b]Challenges (missions):[/b]
- The old and obsolete daily challenges were removed from the rotation.
- The difficulty of some daily challenges was reduced by 30%, and the rewards were increased to 1,000 XP.
- The previously removed challenges have returned to the Shibuya map.
- Updated the tracking of daily challenges and fixed bugs in the counting process.
[b]Maps[/b]:
- Ruins of Gobi: lighting optimization (Part 2), improved bot logic, optimized visual effects.
- Berlin: Improved navigation mesh, improved collision models, removed gaps between textures.
- Moscow / Polarny / Tokyo / Smolensk: lighting optimization (another iteration), optimization of visible geometry.
[b]Bots[/b]:
- New players are now playing their first 5 matches on the Ruins of the Gobi map with bots.
- Adjusted the bot respawn system based on the level of the current match.
- Fixed behavior when new players are connected.
- Added the ability for bots to switch between primary and secondary weapons.
[b]Matchmaking and connection:[/b]
- Problems with connecting to Stronghold mode matches and the DMZ map have been localized and fixed.
- Backend and log elements have been added to allow us to better understand and more quickly locate connection problems.
[b]Technical improvements:[/b]
- Another phase of optimization on the maps: Moscow, Polarnyi, Tokyo, Smolensk.
[b]User Interface:[/b]
- Fixed issues with displaying the progress, icons, and previews of various elements.
- Translations of the daily challenges and the new interface elements have been added.
