With this art style, I was able to focus myself entirely on character and enemy design, animations, effects and combat design.
[previewyoutube=q9dLMFHj7GI;full][/previewyoutube]
For the environments we knew we wanted to represent each area by different colours and shapes, something that was a bit abstract but felt familiar and pleasantly atmospheric.
This was more difficult to achieve. So a proper artist was brought to the team to help in this front. Narciso, our Lead Artist, did amazing work helping to give form to an abstract existence.
Keep a look out for our next development blog!
Visit the [url=https://playworldless.com/]Worldess[/url] website.
Wishlist Now:
https://store.steampowered.com/app/1898500/Worldless/