With this, the different areas and combat actions have a gameplay first approach, designed with variety and fun in mind.
Even though we have some challenging aspects in platforming sections as well as plenty of optional Bosses, we made sure things do not get annoying - No game over, no level hazards. Instead fun and fast movement, different routes in an interconnected world, plenty of optional content with unique scenarios, and all without reusing assets.
Following this seamless approach, the menus are integrated into the game with proper context.
The schematic map of an area for example can be pulled at any time without losing control of the character. Showing your location, goals, sections completed or unexplored and so on, allowing the player to decide where to go next without needing to even stop moving.
[b]~ The Worldless Team[/b]
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https://store.steampowered.com/app/1898500/Worldless/