
Features:
- Lab Status and Alert Pooling - A new lab status display keeps you informed about destroyed, disabled, or disconnected buildings. Alerts are grouped to reduce clutter, and clicking them takes you straight to the problem. You’ll also be notified when basic needs (like food or beds) aren’t met.
Workers that try to fulfill needs are shown as well, not enough beds or a lack of food will pop up and tell you if you need to build up your infrastructure. Alerts are now grouped when they come in to reduce clutter.
- Reworked Onboarding – Three new handcrafted tutorials have been built to ensure the whole game with all its system is explained and players have a better chance to get into Zombie Cure Lab.
- Urban Theme – To strengthen the post-apocalyptic vibe, the new tutorials take place in an urban environment featuring a destroyed city.
- Mission Customization – Play four new expeditions (North, South, East, West) with adjustable settings like starting fences, zombie damage, and more. Each has unique modifiers like increased zombie damage and reduced freeze damage, that challenge you to find your own strategy.
- Reworked UI / Gamepad Support – We overhauled the UI to improve clarity and feedback. Plug in a gamepad at any time—the interface will adapt. Includes new features like a cure progress bar, cured human counter, and global control over all gates and doors.
- Overcrowded Lab – Labs with too many workers will become “crowded” or “very crowded,” increasing worker needs and reducing calm-down chances. However, overcrowded labs also boost XP gain, creating a strategic trade-off.
- Trading Rework – Resources are no longer free. You now earn support points to request resources, making it more strategic to support your economy. Frozen zombies can be sent away for additional rewards. It’s now a valid strategy to focus on trading instead of local production—for example, sending away workers or frozen zombies to trade for metal.
- Restored Cities – Use cured humans to rebuild destroyed cities on the world map. Each restored city grants permanent perks that boost future missions and help speed up humanity’s recovery.
- Balancing – Days are now a bit shorter, and in general, the game moves faster toward tech tier 4 and curing humans, strengthening the late game and restored cities loop. Key bottlenecks like metal production have been boosted.
- Bug Fixes – We've fixed long-standing issues like stuck workers, job assignment problems, zombie storage bugs, some performance issues and more.
- Worker and Building Type Cycler
- Alternate Ice Pack and Grilled Meat Production










