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Zombie Cure Lab
29.08.23 07:27 Community Announcements
Our biggest discount so far!


Angry Humbie is here to slash those prices!

Some Hints for getting into the game:
  • Always check your threat level and the timeline info, a quickly growing base attracts stronger Zombies, stay small and gather resources.
  • If the Tutorial feels overwhelming we recommend to play the easy or very easy mission afterwards.
  • Gathered resources first drop on the ground and need to be collected by haulers.
  • Freeze a Zombie and get your first Humbie quickly to enlarge your workforce and strengthen your economy. Don't forget to build feeding piles (meat) and a leg press.
  • Use disable to turn off buildings, this is useful to free workers that now can start to work somewhere else, save power and stop the machine from consuming resources that you might need elsewhere.
  • The Level 1 Humbie is special, as he still is a close relative to the Zombie he will not be detected and can work outside the lab unharmed by the attacking Zombies!
  • You have abilities at your main storage! A powerful frost nova can hold off a dangerous Zombie advance or a repair nova can restore your buildings without cost!
  • Furthermore if you upgrade your main storage right after you used a nova you get a second more powerful one.
  • Two resource camps and a hauling post all fully staffed with Humbie Level 1 will quickly get you that 3000 lumber required to research Tier 2, unlocking lots of powerful new research options.
  • Check the resource statistics to see if meat is going down or up the last days. (No meat = angry humbies that wreck your base)
  • You can click the floor of a room to open its infobox, there is a delete button to get rid of wrongly placed rooms.
  • Use delete frequently to get resources back, a undamaged building will get you 100% of its build costs back, very useful if you lack a certain resources and need it right now.
  • Use priorities to determine what gets gathered, delted, moved, built, upgraded first. Also handy if you want a specific resource, if in range of a resource camp, click a glowberry bush for example and set its priority higher.
  • Priorities are also used for worker assignment, newly created Humbies will occupy the buildings with higher priority first, the same goes for haulers, high prio buildings will get serviced first. (Very important for refilling towers with ammo before the night starts)
Logo for Zombie Cure Lab
Release:07.12.2022 Genre: Simulation Entwickler: Thera Bytes GmbH Vertrieb: Aerosoft Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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Save 40% on Zombie Cure Lab from now until March 21.
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