News Liste 7 Days to Die

V2.0 b292 EXP Update
7 Days to Die
Heute 01:09 Community Announcements
[p][img src="https://clan.akamai.steamstatic.com/images/5383109/e6cc5e0709418dd02e45ea4722ea0b45a95ba970.jpg"][/img][/p][p]Hello Survivors![/p][p]We have another EXP patch for you guys.[/p][p]Have a wonderful day![/p][p][/p][p][/p][p]Here what changed since b289:[/p][p][/p][p]Added [/p]
  • [p]Biome zombies move at blood moon speeds during damaging storms[/p][/*]
  • [p]Command to complete challenges[/p][/*]
  • [p]Player shelter check looks diagonally up for openings[/p][/*]
  • [p]RWG spawnWildernessPrefab overflows TileSize warning[/p][/*]
  • [p]Server browser filters for Biome Progression and Storm Frequency settings[/p][/*]
  • [p]Tool tip for the "Filter small POIs" toggle in the Teleport to POIs menu[/p][/*]
[p]Changed [/p]
  • [p]Added a few more POIs missing from Navezgane map [/p][/*]
  • [p]Grace does a lot more block damage [/p][/*]
  • [p]Improved loot quality in mine_01 based on feedback [/p][/*]
  • [p]Increased snow terrain health [/p][/*]
  • [p]Lowered the chance of general zombie loot bag drops from 5% to 4% [/p][/*]
  • [p]Minor adjustments to some Burnt Zombie VO attacks and added some new variations [/p][/*]
  • [p]Reduced biome time requirement for biome challenges by 5 minutes [/p][/*]
  • [p]Removed buffMediumStealthBoots and buffHeavyStealthBoots as they are no longer needed [/p][/*]
  • [p]Removed canHaveCosmetic tag from all armor sets [/p][/*]
  • [p]Reworked Stealth Boots Mod to show stats and update stats on boots when installed [/p][/*]
  • [p]Stealth Boots Mod now reduces Stamina/s and Noise by 01 and -10% for both Medium and Heavy Boots [/p][/*]
  • [p]Updated Sleeper Spawn material SFX and audio source [/p][/*]
  • [p]Updated all blocks tagged with PercMasteryDukeHarvest to use destroy event instead of harvest to help prevent exploits [/p][/*]
  • [p]Updated perk localization to reflect recent balancing changes for non-english languages [/p][/*]
  • [p]Vehicles are now placed as unlocked [/p][/*]
[p]Fixed [/p]
  • [p]Adjusted face assignment and closed gap in brick_half_destroyed06 [/p][/*]
  • [p]Animals and the demo were only attacking the lower block and then trying to walk through the 1m hole [/p][/*]
  • [p]Biome Skulls are not being colored properly [/p][/*]
  • [p]CRT TV audio loop continues to play while game is paused [/p][/*]
  • [p]Electrocutioner perk extended shock durations not working with Intellect Mastery level 5 [/p][/*]
  • [p]Entering a vehicle with ranged items in hand as a passenger disables post processing for other players [/p][/*]
  • [p]Error spam while updating windows 'crafting' on loading when repairing [/p][/*]
  • [p]Grace was slimmed down to fit through 1m wide openings and her face pokes through walls less [/p][/*]
  • [p]Incorrect rotation on Navezgane map POI [/p][/*]
  • [p]Incorrect terrain type in Navezgane residential tiles [/p][/*]
  • [p]Insect Swarms were moving faster when their target was on vehicle [/p][/*]
  • [p]Missing infestation loot chest in mine_01 [/p][/*]
  • [p]Not all biomes were inside the biomes node in biomes.xml [/p][/*]
  • [p]Players could move into tight areas and not be sheltered from storms [/p][/*]
  • [p]RWG wilderness mod prefabs in 137 to 149 size range caused generation errors [/p][/*]
  • [p]RWG wilderness mod prefabs larger than 150 would not be correctly centered in their tile [/p][/*]
  • [p]Rally Marker Ambient Loop [/p][/*]
  • [p]Stretched UV's on concrete_half_destroyed06 [/p][/*]
  • [p]Supply crate interact text shows unlocalized name [/p][/*]
  • [p]Terrain and POI position bugs on Navezgane map [/p][/*]
  • [p]Treasure map quest lock only works for the first map used [/p][/*]
  • [p]Updated logic to clear CVars for Photographic Memory perk after using Grandpa's Fergit’n Elixir[/p][/*]
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Release:13.12.2016 Genre: Zombie Survival Game Entwickler: The Fun Pimps Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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