For this weekend in the V2.1 b7 update we have for you several fixes to bugs and exploits.
TFP wish you a great weekend!
Here is what changed since V.21 b5:
Added[/p]
- [p]Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Left and Right to the shape menu[/p][/*]
- [p]Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Incline Left and Right to the shape menu[/p][/*]
- [p]Missing localization for several POIs[/p][/*]
- [p]Curtains and Drapes Variant Helper and recipe[/p][/*]
- [p]Hanging Log 1 and 2[/p][/*]
- [p]XML conditional function "has_entitlement", allowing to check whether the user has the named entitlement[/p][/*]
- [p]Game Event Action for completing challenges.[/p][/*]
- [p]Updated game event game_on_respawn_permanent to remove biome badges and reset hazard timers to default[/p][/*]
- [p]Hanging Corpse Log 1-3 now downgrades to Hanging Log 1 or 2[/p][/*]
- [p]Update localization for Shepherd’s Pie[/p][/*]
- [p]Removed "Animation queue full" warning[/p][/*]
- [p]Storm particles no longer fall into the inside of POI's[/p][/*]
- [p]Hazard Screen Effect for Wasteland and Snow Biomes do now stretch properly at ultra-wide resolutions[/p][/*]
- [p]Permadeath is again dropping player backpack.[/p][/*]
- [p]Hotswapping item consumable exploit[/p][/*]
- [p]Miner's Mending perk repeatedly halves critical injury when swapping mining tools[/p][/*]
- [p]Xbox series X/S lighting issue[/p][/*]
- [p]Modding Bug: Lootable zombies no longer have localized names[/p][/*]
- [p]Setting storms to 0% would not cancel a biome's current storm until the next random weather change[/p][/*]
- [p]Zombies dying from old age are no longer dropping bags[/p][/*]
- [p]Adjusted colliders on iron and wooden cellar doors to remove the thin gap that allowed a wallclip exploit[/p][/*]
- [p]Players can once again report POI placed signs as the sign has no author[/p][/*]
- [p]AI run away task did not respond to player noise[/p][/*]