- rwg_tile_countryresidential_straight_03.
- part_countryresidential_back_lot5 thru lot8.
- Zombie Mutated SFX.
- Ray sample count throttling for contact shadows based on shadow quality setting.
- Inventory UI Audio Throwables
- Inventory UI Audio Wire Tool
- Inventory UI Audio Duct Tape
- Inventory UI Audio Food Items
- Allow switching on Unity Graphics Jobs from the game launcher
- New bear and zombie bear
- Increased graphics High/Ultra presets sharpening setting to 50% and 60% for FSR with Temporal AA scaling it down so they have similar sharpening .
- Removed depth of field graphics setting which was not used
- Messages that don't come from players will not escape BBcodes (Mods, Server Messages etc.)
- Load EntityClasses.xml on world load again, not program start
- Increased HP on bear and zombie bear
- Zombie dogs, dire wolves, Grace, and bears now drop loot bags
- Grace now harvests for rotting flesh
- Adjusted loot in dropped loot bags
- Improved graphics reflection probe settings for Ultra
- allow respawn on/near backpack/bedroll even if it was removed after the spawn window was shown
- Updated harvest/destroy events on several props to only allow salvage tool disassemble
- Removed liquor boxes from truck bed in survivor_camp_01 to prevent the truck from spawning sideways
- Updated Little Bear to use its own hand item with a shorter range
- Removed unneeded and misspelled tag from armorCommandoOutfit
- Localization updated
- Updated calculation values for mobility penalties on medium and heavy armor
- Removed smallTopAttachments such as reflex sight and 2x scope from rocket launcher
- Quests now allow shared progression but only the first three quests each day count towards tier complete
- RemoveHooks causing null ref on dedicated servers.
- More challenge fixes for permadeath.
- Fixed the ability to get incomplete quest on base_military_01 from bypassing switches
- Fallback shader added in SpeedTreeStandard.shader.
- QA issues with house_old_victorian_03
- QA issues with house_old_pyramid_03.
- QA issues apartments_06
- ParticleSystemSpawnRateLimiter added to forge workstation, chemistry station, camp fire, fire barrel, and torches. The emission scaling is now governed by the particles video setting percentage.
- Adjusted AlphaStart of SemiTransGlow material used by SMG and Shotgun turret cones. I also added logic to better balance the transparency between day and night time.
- QA issues addressed in gas_station_03
- cabin_04 texture issue
- pants clipping on store_clothing_02
- Fixed Neck sliding off body for Zombie Yo
- modern_01 SI & texture issues.
- missing paint in house_modern_08
- SI issues in docks_03
- Inventory slot encumbrance not updating until you navigate away the UI and back.
- Pink trees on macOS with Metal renderer
- Turned off 'custom vertex streams' of root particle system renderer of p_blockdestroy_earth.
- Performance drop and inventory corruption for impossibly high quality items.
- Death on respawn from damage on ragdoll.
- Sinkhole should not break the hordestone.
- RWG/Navezgane is generating maps with gaps in water. Also fixes decorations not being placed in underwater biome
- Graphics reflections from probe being dull or flickering on rougher surfaces
- Dead zombies still play their pain sounds when hit.
- Vehicle Action Set not being removed when detaching from vehicle (e.g. from death) if the console window is open.
- Display error with Tier Add showing 0
- Purple mountains and trees on M2 Metal renderer
- Fallback shader added to SpeedTree8.shader as some MacOS Metal based systems can't compile the existing one
- Graphics AA FSR having increased flicker and blurriness from additional AA
- Exploit: Gas Cans in Generator Bank dupe on pick up
- Updated medical healing items to work properly when healing others with Physician perk
- FSR quality changes could take a while for texture sharpening to update
- Quick Swap being updated when switching to the dummy slot (i.e. empty hand)
- Dragndrop equipping doesn't refresh modded to nonmodded items properly