Production Goals for January and February
Looking ahead, we’re now turning our focus towards [b]weapons and animations[/b]. This is no small task, as we've essentially had to recreate the animation framework from the ground up. Without being too specific (to manage expectations), we also want to give you a look at our [b]overarching production plan for the next two months[/b]. Here’s what the team is focused on delivering:January:
- Rollout of an all-new animation framework
- Significant progress on weapons systems
February:
- Continued optimization along with key additions and tweaks to core gameplay systems
- Full Integration of Unreal Engine 5 features like Nanite and Virtual Shadow Maps for visually stunning environments with a manageable GPU load
- Deeper exploration of UE5's IRIS networking architecture, which we aim to leverage for smoother, large-scale multiplayer performance
