Frontlines
[p][img src="https://clan.akamai.steamstatic.com/images/34826071/b6fa179f09acd825775927129b64a21de2dfc489.png"][/img][/p][p]Frontlines is a dynamic, two-way mode where teams battle to control a linear sequence of objectives stretching across the map. [/p][p]Each team begins with a fortified home base positioned at opposite ends of the battlefield. These bases serve as key infantry and vehicle spawn locations, and represent each side's final line of defence. Spawn protection prevents enemies from entering or attacking inside these bases, ensuring players always have a safe fallback. [/p][p]A real-time frontline system overlays the map in the overhead UI, visually showing territorial control. This line also dictates where Squad Leaders and Commanders can place spawn points. If the front shifts and a rally point ends up behind enemy lines, it will be automatically removed. [/p][p]At match start, both teams hold an equal number of objectives, with a neutral zone in between. Objectives must be captured in a strict linear order, no skipping or flanking rear positions directly. However, branching paths allow for alternate routes and tactical manoeuvres. [/p][p]Respawn tickets are shared by the team. Every time a player respawns, one ticket is consumed. Certain roles, like Squad Leaders or Commanders, may consume additional tickets. When tickets are depleted, that team can no longer respawn. [/p][p]Matches are also time-limited. If neither side completes the objective chain before the timer runs out, fallback win conditions determine the victor. [/p][p]Spawning is multi-layered. Players can respawn at: [/p]- [p]Their home base [/p][/*]
- [p]Any friendly-held objective [/p][/*]
- [p]Rally Points placed by Squad Leaders [/p][/*]
- [p]Command Posts placed by the Commander [/p][/*]
