We’re actively tuning weapon handling including recoil, feedback, and aiming dynamics. A key update since the demo is the addition of camera shake, bringing a more grounded feel to firefights. Recoil will continue to evolve as we get closer to Early Access. [/p][p][/p][p]Movement & Animation
We've already implemented significant improvements to prone behaviour, with ongoing work focused on smoother transitions, better terrain alignment, and more natural movement throughout. More animation updates are ongoing across the board to enhance overall fluidity. [/p][p][/p][p]UI Overhaul
The UI was one of the biggest points of feedback, and we agree it needed work. A full replacement of the old UI was already underway during the demo, and we’re on track to have a much-improved version ready for Early Access.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/34826071/fb05fed3d6bf97c3ad708adca026d4284545e970.jpg"][/img][/p][p][/p][p]Visual Fidelity & Stability
We’ve already made big strides in lighting and texture work that not only improve the look of the game, but also help reduce crashes related to VRAM usage that some players ran into during the demo. [/p][p]Beyond just working on the underlying systems, we've already started implementing visible upgrades to content seen in the demo. [/p][p][/p][p]Content Updates [/p][p]We’ve already started upgrading some of the assets you saw in the demo. Updated models, textures, and animations are now in for the following weapons: [/p]
- [p]AK-74 [/p][/*]
- [p]AKS-74U/AKS-74UB [/p][/*]
- [p]Vehicles can now tear through fences, haybales, and sandbags. [/p][/*]
- [p]Players can break through windows whether charging in or diving out. [/p][/*]
- [p]Bullets and grenades can shatter glass, and have a real, visible impact on the world around you. [/p][/*]
- [p]Artillery barrages can destroy fences and windows, adding weight to bombardments. [/p][/*]
