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'83 - Developer Tapes #5 - Community Feedback & Updates
83
12.11.25 15:04 Community Announcements
[p]Since Steam Next Fest, the team has been hard at work digging into your feedback, reviewing performance data, and translating it into meaningful improvements. Your input has been incredibly valuable, and we want to thank everyone who took the time to play the demo, leave reviews, speak to us directly, and help shape the game’s direction. [/p][p][/p][previewyoutube="f2t2NzMgk68;full"][/previewyoutube][p]Priorities Since the Demo [/p][p]Our focus since the demo has been clear: fix the fundamentals. That means tightening up core systems, improving stability, and making the game feel more polished across the board. [/p][p]Here are the key areas we’re addressing: [/p][p][/p][p]Gunplay 
We’re actively tuning weapon handling including recoil, feedback, and aiming dynamics. A key update since the demo is the addition of camera shake, bringing a more grounded feel to firefights. Recoil will continue to evolve as we get closer to Early Access. [/p][p][/p][p]Movement & Animation 
We've already implemented significant improvements to prone behaviour, with ongoing work focused on smoother transitions, better terrain alignment, and more natural movement throughout. More animation updates are ongoing across the board to enhance overall fluidity. [/p][p][/p][p]UI Overhaul 
The UI was one of the biggest points of feedback, and we agree it needed work. A full replacement of the old UI was already underway during the demo, and we’re on track to have a much-improved version ready for Early Access.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/34826071/fb05fed3d6bf97c3ad708adca026d4284545e970.jpg"][/img][/p][p][/p][p]Visual Fidelity & Stability 
We’ve already made big strides in lighting and texture work that not only improve the look of the game, but also help reduce crashes related to VRAM usage that some players ran into during the demo. [/p][p]Beyond just working on the underlying systems, we've already started implementing visible upgrades to content seen in the demo. [/p][p][/p][p]Content Updates [/p][p]We’ve already started upgrading some of the assets you saw in the demo. Updated models, textures, and animations are now in for the following weapons: [/p]
  • [p]AK-74 [/p][/*]
  • [p]AKS-74U/AKS-74UB [/p][/*]
[p]This is just the beginning of a full visual pass across all weapons, gear, and vehicles, ensuring accuracy while also increasing visual fidelity. [/p][p]We’ve also adjusted the lighting on our Fjord map shifting to a daytime setup to improve visibility and enhance tactical opportunities. [/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/34826071/61465b659ada634e3aa774314d9247ee1340edd8.jpg"][/img][/p][p][/p][p]Early Destructibility System [/p][p]One of the more exciting new features we’ve introduced is a basic destructibility system which is already making a noticeable difference to how battles unfold. [/p]
  • [p]Vehicles can now tear through fences, haybales, and sandbags. [/p][/*]
  • [p]Players can break through windows whether charging in or diving out. [/p][/*]
  • [p]Bullets and grenades can shatter glass, and have a real, visible impact on the world around you. [/p][/*]
  • [p]Artillery barrages can destroy fences and windows, adding weight to bombardments. [/p][/*]
[p]We'll continue to refine the destructibility system, focusing on polishing interactions, improving feedback, and ensuring it adds meaningful impact to gameplay. [/p][p][/p][p]Ongoing Fixes & Backend Improvements [/p][p]We’ve made progress on many bugs reported during Next Fest, from UI and animation sync issues to server connection problems. Server handling has also been improved to reduce connection errors and joining issues. [/p][p][/p][p]What’s Next? [/p][p]Development continues at a rapid pace. The feedback we received during Next Fest has directly influenced our roadmap, and each update brings us closer to an Early Access experience that delivers on the game’s vision and your expectations. [/p][p]Thank you again for your continued support. We’ll be back with more Dev Tapes soon. [/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/34826071/27a17e110ce1638062d04c6923501d3983db48a1.jpg"][/img][/p][p]Stay tuned to our channels to not miss upcoming Developer Tapes on our road to Early Access Launch. [/p][p][/p][p]Make sure to support & follow us on social media and wishlist us below for more updates! [/p][p]Discord: https://discord.gg/83thegame[/p][p]TikTok: https://www.tiktok.com/@83thegame [/p][p]Instagram: https://www.instagram.com/83thegame/ [/p][p]BlueSky: https://bsky.app/profile/83thegame.bsky.social [/p][p]Youtube: [dynamiclink href="https://www.youtube.com/@Itsnotreditsblue"][/dynamiclink][/p][p]Twitter (X): https://x.com/83thegame [/p][p]Facebook: https://www.facebook.com/83TheGame/ [/p][p][/p]

Wishlist '83 Today!

[p] [dynamiclink href="https://store.steampowered.com/app/1059220/83/"][/dynamiclink][/p]
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Release: Genre: Actionspiel Entwickler: Antimatter Games Vertrieb: Toadman Interactive Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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