News Liste AirMech Strike

Helix Hotfixes
AirMech Strike
12.04.18 20:18 Community Announcements


AirMech Strike Update 268.5, Build 73323



Mostly incremental balance and bugfixes involved in the overhaul of how Helix uses Rockets. What seemed like a simple change on the surface snowballed into a lot of unintended stacking of damage and projectiles. Along with some other balance tweaks this should be a most welcome hotfix. :)

BALANCE

  • reworking Helix ground rockets damage formula to be more consistent with damage output prior to autofire changes[/*]
  • rework Helix Missile Launch ability to auto fire on chargeup. Consistent fire rate
  • buff to higher level Missile Launcher ability[/*]
  • Paladin hammer damage 45 -> 60[/*]
  • Paladin hammer armor piercing 50 -> 70[/*]
  • fix target damage scaling for Airmech ability damage output (Mantis Strike, Bombs, Power Sword, Bomber Melee)[/*]
  • fix damage scaling to target for Paladin Hammer[/*]
  • fix damage scaling against units for Saucer Deathray[/*]
  • fix damage scaling against units/forts/outposts for Helix missiles and rockets[/*]
  • Paladin Hammer stasis is now level based. 2s -> 2s, 2.5s, 3s, 4s at Hammer ability level 1->4[/*]
  • reworking Helix homing missile fire in air (was stacking too many missiles)[/*]
  • adjust base helix fire rate periods for missiles
  • 1 -> 1.2 s for grenades, 0.666 -> 0.75s for rockets[/*]
  • adding RocketsLifespan setting for helix[/*]


BUGFIXES

  • Fix crash when deploying a unit without a fort/outpost (AM-10193)[/*]
  • some of the Helix balance changes could be considered bugs, but are listed in the other section[/*]