News Liste AirMech Strike

Update 270 - Season 2 Begins!
AirMech Strike
09.05.18 21:48 Community Announcements

We're rolling out some matching and ranking changes which go along with the new Season which just ended, this was part of some changes and improvements we are making to matchmaking and we wanted to have a clean break. We're currently debating doing 2 or 3 months for Seasons, and I'm personally leaning toward 3 so it can match the "seasons".

We wanted to intoduce a new lower priced way for new players to get VIP status, as the previous Starter Pack has a lot of currency in it but almost has too much if you are not sure what you need. Combined with the many requests to have another way to get the Nexus Warthog , and the Warthog being a new player favorite, this seemed like a great pacakge. So for $5 (USD, local currency may change) you get the Nexus Warthog (which means you can use Warthog), 1000 Diamonds, lifetime Silver VIP, and Boosts. Plus it doesn't overlap with the old Starter Pack, so anyone can pick it up and it's still a great piece of kit.

Lots of bug fixes and getting things in place for our new Tournament system, Diamond Roll improvements, etc. Read all about it below!

Changes:


  • Renaming "Void Crate" to "Void Plans Crate"[/*]
  • Jammer move speed increased from 3 to 6[/*]
  • New Starter Pack with Nexus Warthog and 1000 Diamonds[/*]
  • Rename old Starter Pack to Strike Pack , nothing else changed[/*]
  • Adding Black Diamond Roll effects[/*]
  • Show total units next to upkeep on spectator hud[/*]
  • Show player credits on spectator hud instead of ping[/*]
  • make minimized chat window take the same number of characters as the big one, should always be the same[/*]
  • let everyone autoroll in diamond raffles if they are in game and not AFK[/*]
  • don't allow q-heal/repair to start while the AirMech is transforming[/*]
  • Added Void Shot Tracers to Void Collection Set[/*]
  • Updates/bugfixes to Touranment system[/*]
  • Show player status bars while in the Pit[/*]
  • Temporarily remove player count, as it was wrong (didn't refresh right, didn't show players per game type)[/*]


Bugfixes:


  • Fixing transition from black -> normal rolls for materials and diamond lobby panel[/*]
  • Fixing overlap on locked cosmetic hover for new craftable icon AM-10934[/*]
  • Fixed a spot where units could be dropped in the trees on Duel[/*]
  • Fixed a spot where infantry could be dropped in the rocks on Storm[/*]
  • Fix right clicking on the bracket button to load the tournament editor (AM-10822)[/*]
  • Fix ready button for unfair teams in lobby (AM-10828)[/*]
  • Fix positioning for "InLobbyMenuPowerButton" (AM-10916)[/*]
  • Fix overlapping text in tournament brackets ui (AM-10783)[/*]
  • Fix Honor tooltip display (AM-10924)[/*]
  • Fix Honor badge messages not displaying when clicking on them in Chat[/*]
  • Fix "TournamentMasterRefresh" symbol not getting set when viewing the tournament list[/*]
  • Fix "no show" red bar for winners in tournament brackets ui[/*]
  • Don't show tournament "Go" button if not active[/*]
  • Don't allow you to spectate a no-show match and update tooltip to match[/*]
  • Don't allow players to change loadouts while playing a challenge map (AM-10921)[/*]
  • Blocked units from being dropped on cliff edges behind the fortress on Twin Peaks[/*]
  • potential bug fix for Neo EMP triggering cooldown but not EMP attack/effect on triggering close to transform transition[/*]
  • Fix honor badge trailing space (AM-10917)[/*]
  • fix angel sniper stasis shot ability not triggering correctly on F3/keyboard activation[/*]
  • Don't toggle chat box if pressing enter while writing a mail message (AM-10835)[/*]
  • Clear mini inspect dialog when you try to market list something (AM-10827)[/*]
  • another potential fix for fog display issue when using spectator freecamera[/*]
  • add terrain height tracking on Bomber Mantis strike projectile to improve it's usability on sloped terrain[/*]
  • hide XP tip on player card[/*]