TL;DR
- Performance & Stability - Updated XeSS & DLSS settings, enabled ray tracing with Lumen, and optimized game performance.
- Gameplay Adjustments - Added and updated gunshot callouts, deactivated cactus collision, and adjusted pedestrian/traffic density across all quality settings.
- Medical System Tweaks - Replaced Epinephrine with Saline in shock treatment, added penalties for untreated patients, and improved diagnosis progression.
- New Features - Introduced an auto-benchmark button to adjust the graphics settings to your PC performance and a Triage Tag Guidance Widget.
- UI & Accessibility - Improved handbook readability, UI scaling, and sound feedback when interacting with menus.
- AI & Dialogue - Reduced repetitive partner dialogue, improved patient conversations, and fixed lip sync issues.
- Visual Enhancements - Lighting improvements, optimized smoke effects, prettier fountain water, and fixed floating objects.
- Bug Fixes - Fixed disappearing bite marks, misplaced NPCs, incorrect animations, and patient repositioning issues.
- Collision & Environment Fixes - Adjusted collisions for trees, traffic lights, wooden planks, and vehicles to prevent glitches.
- Crash Fixes - Addressed crashes related to callouts, menu interactions, and world assets to improve game stability.
????️Patch Notes
Gameplay Improvements:
- Added additional gunshot callout in D2
- Added new gunshot callout in D3
- Updated gunshot callout D2
- Deactivated cactus collision
- Decreased pedestrian density for all quality settings: Low 0.5->0.2, Medium 0.75->0.45, High 1.0->0.7, Ultra 1.3->1.0
- Decreased traffic density for all quality settings: Low 0.5->0.25, Medium 0.75->0.5, High 1.0->0.75, Ultra 1.3->1.0
- Prevented the bitemarks from magically disappearing when the snake venom is treated.
- Replaced Epi with Saline in the Shock treatment
- The Patient protocol doesn't spoil the callout type any more
- Added an auto benchmark button to adjust the graphics settings your PC performance
- Reduced the rate at which your partner tells you to hurry up
- Opened up the level in tutorial area
- Added Triage Tag Guidance Widget
- Filtering out duplicate evidences in handbook pages
- Removed collision from wooden planks used on path ways on the beach to fix collision issues with the stretcher on it
- Diagnosis entries now match player progress
- Added Penalties if the patient is admitted untreated
- Added rewards and penalty for life saving measures
Miscellaneous Enhancements:
- Disabled saving (except autosaves) during introductory callout
- Enabled text wrapping on handbook elements
- Made fog invisible if map is open
- Added missing video settings
- Tweaks for UI scaling
- Added ViewDistance, PostProcess and Texture Quality settings to settings menu.
- Fixing the partner not having lip sync in some instances
- Improved patient dialogues in some callouts
- UI sound improvements
- integrated Softer UI SFX for hovering over/confirming buttons
- Added various sfx
- Blocking triage package from being opened during transitions
- Deleting duplicated foliage in D1
- Made Dispatch Calls also react to game paused
Visual Improvements:
- Lighting improvements on callout props
- Fixed floating witness hair
- Fixed beach fence
- Small smoke optimizations
- Made Fountain water prettier and more performant
Performance Improvements, Bug Fixes & Crash fixes:
- Updated XeSS and updated DLSS Quality Settings
- Removed faulty refraction from the glass material
- Reduced some instances of screen flickering issues
- Added translation of displayed DLC titles
- Made ray tracing setting available when Lumen is used
- Fix crash when ending callout
- Fixed a bug where patients visibly repositioned themselves on game reload
- Fixed a bug where Player movement is possible before the loading screens have completely finished.
- Fixed graphical issues at lucky loops
- Prevented cars from jumping around at the lucky loop junction
- Fixed a bug where you would automatically Triage patients by talking to them
- Fixed blurry textures in minimap
- Fixed shadows near Introductory Callout location
- Fixed a bug where no patient is present at some callouts
- Fixed Vehicle sounds not playing properly
- Fixed misaligned Paramedic NPCs faces in hospital transfer cutscenes
- Fixing car glass collision to not interfere with patient
- Fixed rotated people on field stretcher
- Fixed Voice Over being cancelled by Maxi Map
- Fixed neutral Stethoscope animation
- Fixing building collision in D3 next to callout
- Fixed Issue where the Callout would not progress after selection of panic diagnose in the training callout 01
- Fixing glitched road decal in D1
- Fixing traffic light collision in tutorial area
- Fixing witness dialogues in Beach Party callout
- Fixed floating assets in multiple callouts
- Fixing corpses in Catastrophic event 2 clipping with the ground
- Fixed clipping landscape in D1
- Fixing tree collisions
- Fixed Title crashes upon resetting player as soon as the shift starts
- Fixed title freezing/locking itself when cancelling NewGame and pressing Continue afterwards in the main menu
- Fixed vehicle flickering
- Fixed Count Up Sound never Stopping
- Fixed german "einweisen" to "einladen" (into ambulance)
- Fixed german for "einweisen" (into ambulance) to "einladen"
- Fixing stretched buildings in D1
- Fixing collision and size of streetsigns