Q: The jump from Unreal Engine 4 to Unreal Engine 5 must have felt more like a leap. What new tricks did you learn or use with that upgrade. A: With Ambulance Life, we went "all-in" on Unreal Engine 5 and its entire feature set. So, we had to adjust virtually all our systems and established paradigms to adhere to the new workflows. In terms of new tricks, I would say, there was close to no features that didn't provide us with a major learning experience: [list ]




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