We’ve just rolled out a new update for the Demo focused on stability improvements, combat fixes, and general polish. Thank you for all your feedback - it’s been incredibly helpful! [/p][p] [/p][p]Below is the full list of fixes and improvements included in this patch. [/p][p] [/p][p]Gameplay & Combat Fixes [/p]
- [p]Fixed an issue where monsters would chase the player but fail to become hostile or attack properly. [/p][/*]
- [p]Resolved a combat bug that allowed players to defeat enemies in one-on-one encounters without giving them a chance to strike back. [/p][/*]
- [p]Fixed arrow collision issues with broken barriers inside the dungeon. [/p][/*]
- [p]Removed invisible collision walls that were blocking player movement along certain trails. [/p][/*]
- [p]Fixed inconsistent information between the “Dungeon Start” quest step and the quest journal. [/p][/*]
- [p]Removed a placeholder image that was incorrectly displayed on the first page of the Journal. [/p][/*]
- [p]Fixed an issue where Anna’s hands appeared invisible the first time she opened the Journal (including after the dialogue with the Crow). [/p][/*]
- [p]Fixed a bug where dying while the map was open prevented players from accessing the map after respawning. [/p][/*]
- [p]Fixed a memory leak that could cause an “Out of Memory” crash on PCs with 16GB of RAM. [/p][/*]
- [p]Resolved a crash that occurred when switching off Virtual Shadow Maps. [/p][/*]
- [p]General stability improvements and crash fixes. [/p][/*]
