[/p][p]Here we are with a new update for the Demo focused on better user interface, quests and quality of life following your feedback. Thank you for your help, we are dedicating ourselves to make your experiences enjoyable!
[/p][p]Below is the full list of fixes and improvements included in this patch.
[/p][p]Key Fixes[/p]
- [p]Added "Skip" feature to first and last cutscenes.[/p][/*]
- [p]Fixed visual artifacts in the dungeon (walls appearing too dark/black).[/p][/*]
- [p]Improved enemy behaviour: more consistent pathfinding, and fixed a case where a melee enemy would not attack in a specific spot.[/p][/*]
- [p]Fixed a progress blocker: if the player was aiming the bow when a cutscene started, the player could get stuck.[/p][/*]
- [p]Fixed a dungeon death edge case where barricades respawned without collision. [/p][/*]
- [p]Erased mesh from cabin[/p][/*]
- [p]Removed an invisible collision in a world area.[/p][/*]
- [p]Fixed parts of a fence placed incorrectly.[/p][/*]
- [p]Add Patrolling Enemies near ruins. [/p][/*]
- [p]Fixed inconsistent states when picking up items while blocking or aiming the bow.[/p][/*]
- [p]Fixed an inventory prompt (potions/herbs) that disappears when hovering with the mouse.[/p][/*]
- [p]Fixed quickslot issues: arrows not showing on the first bow equip, and the quickslot showing invalid weapons after an early dialogue.[/p][/*]
- [p]Fixed pause menu navigation: ESC now correctly goes back from “Controls” and “Tutorials”.[/p][/*]
- [p]Fixed button icons and their behaviours[/p][/*]
- [p]Fixed broken formatting in multiple quest descriptions.[/p][/*]
- [p]Fixed a quest being shown twice with empty entries after reaching the open world.[/p][/*]
- [p]Added the notification when unlocking a recipe.[/p][/*]
Thank you for your help! We’ll continue monitoring your feedback and reports to further improve the experience. [/p]
