News Liste Ancient Cities

New hotfix for animal raids!
Ancient Cities
1 Tag 16:25 Community Announcements
[p]In this hotfix, we aim to balance the animal raids logic to make it playable and ultimately believable by limiting larger animal incursions to periods of resource scarcity in the wild, requiring raids to occur in low-light conditions near dusk or dawn, and ultimately ensuring only smaller animals frequent your settlement.[/p][p][/p][p]We have also addressed the issue of not being able to start games without the new animal raid functionality. [/p][p][/p][p]Of course, with other additional improvements that you can see below.[/p][p][/p]

CHANGELOG

[p][/p][p]v 1.7.34 Animal raids[/p][p][/p][p]LATEST CHANGES & FIXES[/p][p][/p][p]- Included wooden spears at the game start.[/p][p]- Included idle citizen count report.[/p][p]- Included decay visualization on tribe resource list.[/p][p]- Now animal raids only when low light conditions.[/p][p]- Now animal raids for larger animals only when scarce resources.[/p][p]- Now animals raids much more frequent for small animals than for larger ones.[/p][p]- Now the priority of storage makes it more likely to take from there.[/p][p]- Now fleeing animals do no make any damage.[/p][p]- Increased number of maximum building sites.[/p][p]- Increased base learning pace by 25%.[/p][p]- Increased base pregnancy probability.[/p][p]- Decreaded fear from wild animlas.[/p][p]- Decreased resource decay pace while processing it.[/p][p]- Fixed animal raids new game option.[/p][p]- Fixed donwy willow visuals when there are puddles.[/p][p]- Fixed waste effect visuals and sounds.[/p][p]- Fixed dust visuals when actors are moving.[/p][p]- Fixed blood stain visualization.[/p][p]- Fixed livestock not eating during migrations and starving to death.[/p][p]- Fixed some boulder types are not appearing.[/p][p][/p][p]CHANGES[/p][p][/p][p]- Now Saved games from 1.0.6.6 version and earlier disable animal raids on load.[/p][p]- Included option to enable or disable animal raid mechanics for new games.[/p][p]- Included wild animals incursions for feeding from your resources.[/p][p]- Included wild animals damage on crops, resources and constructions.[/p][p]- Included bigger wild animals crossing fences but not palisades.[/p][p]- Included tribe defense tool to target specific wild animals.[/p][p]- Included selection outlines for elements on the map.[/p][p]- Included icons for trees, plants and objects on the map.[/p][p]- Included action buttons in the tribe bar.[/p][p]- Included housing service level desire displayed as it evolves.[/p][p]- Included livestock only feeding from feeders.[/p][p]- Included gathering group only showing resources in the location.[/p][p]- Improved housing lack report showing absolute numbers.[/p][p]- Improved basket visuals and allows to storage small tools.[/p][p]- Improved dance sound effects.[/p][p]- Increased trade availability of fine stones.[/p][p]- Increased unload priority for closed storages.[/p][p]- Increased distance for placing housing doors from passage areas.[/p][p]- Increased production for every crop type.[/p][p]- Decreased unrest effect from leaving relatives.[/p][p]- Decreased feeder construction requirements.[/p][p]- Tweaked maximum slopes when placing constructions.[/p][p][/p][p]FIXES[/p][p][/p][p]- Fixed landscape visuals and levels of detail.[/p][p]- Fixed snow visualization in terrain and objects.[/p][p]- Fixed color texture variations for clothes, buildings and animals.[/p][p]- Fixed repeating tribe names.[/p][p]- Fixed crash when trading or rading over a city that disapears under the sea.[/p][p]- Fixed arriving to new locations at night.[/p][p]- Fixed sleep desire when migrating.[/p][p]- Fixed blank notifications.[/p][p]- Fixed sound effects all around.[/p][p]- Fixed livestock not eating at all and not starving.[/p][p]- Fixed crash when bodies dropping resources and tools.[/p][p]- Fixed crash when creating piles from thresing.[/p][p]- Fixed erroneus waste report for storage areas.[/p][p]- Fixed standing animations for animals.[/p][p]- Fixed follow prey issue when hunting.[/p][p]- Fixed weird visual squares in water.[/p][p]- Fixed resources appearing in passage areas.[/p][p]- Fixed crash in the game menu while compiling shaders in the background.[/p][p]- Fixed crash when selecting an out-of-range location on the local map.[/p][p]PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.[/p][p]- Please use the Steam 'Players' forum to post your feedback, bugs & issues. [/p][p]- Please send us a report if the game crashes and post report number in the forums. [/p][p]- Please mod creators: Update & upload your mods when required.[/p][p][/p][p]WHAT'S NEXT?[/p][p][/p][p]- We are working on new free content updates while improving the game.[/p][p][/p][p]HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?[/p][p][/p][p]- The cheapest and easiest way to support the game is to write a review on Steam![/p][p][/p][p] [img src="https://clan.akamai.steamstatic.com/images/37394373/eaca0685500d9269845005da29028c50b0da4a1f.png"][/img][/p]
Logo for Ancient Cities
Release:24.03.2023 Genre: Simulation Entwickler: Uncasual Games Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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