v 1.8.31 New hotfix!
We have made some adjustments to the current game based on your feedback to improve the gameplay experience. Hope you like it!
LATEST CHANGES & FIXES
- Now you can feed your animals with bones in the feeders.
- Now the tribe members can cross the reeds.
- Now lavender provide straw.
- Increased maintenance period for palisades.
- Increased livestock reproduction rate.
- Removed comunal priority policy.
- Removed holiday items.
- Updated guided and reference tutorials.
- Fixed lavender and pea plant visuals.
- Fixed learner when no requirement needed.
- Fixed freeze when many regional groups.
- Fixed trade and raid buttons when no more groups available.
- Fixed user priority effect.
CHANGES
- Christmas items are now available!
- Included new trees : cherry, holly oak, oak, boreal pine and continental pine.
- Included new plants : downy willow and lavender
- Included new resources : cherries and acorns.
- Improved river crossings, better visibility.
- Now production performance is based on difficulty level.
- Now priority is controlled with a single button and dont increase vacancies.
- Now decay pace for food changes by temperature and humidity.
- Now livestock from migrants is autoasigned to herding groups.
- Included food preference value in resource tooltip.
- Included priority button for orders.
- Removed skip night control, now is automatic.
- Removed cropping from axes.
- Improved unrest display for the tribe and individuals.
- Improved shader cache process when continuing, loading or new game.
- Improved shader cache for smoother camera movements after first load.
- Improved local map generation for more detailed orography.
- Improved storage lock interface.
- Improved selected entity window layout.
- Improved farms information and reports.
- Increased byproduct for wheat thresing.
- Increased region extension for new games, improving local orography.
- Increased animal raid probability by dificulty level.
- Increased human load capacity for better efficiency.
- Increased maximum number of slots for several working groups.
- Increased maximum slope for farms and crops.
- Increased fine stone availability for trade.
- Increased inclusion of new elements in local maps each season.
- Increased log resource availability.
- Tweaked effect of individual knowledge when priorizing tasks.
- Tweaked pray values for temples.
- Tweaked bird rate for humans and animals.
- Tweaked planting moths for some crops.
FIXES
- Fixed chop task priority to mach other task priorities.
- Fixed rock walls in the sea when creating local map.
- Fixed learning report tooltip visualization.
- Fixed removing tasks with lasso tool when limit reached.
- Fixed migrants stuck, now arrive in the middle of the camp.
- Fixed random crash when creating local map.
- Fixed innacesible rectangular buildings when next to others.
- Fixed regional groups related crashes.
- Fixed human blending with terrain.
- Fixed boats below the sea in the regional map.
- Fixed sleeping in inappropriate places.
- Fixed feeders that were expelling rotten food.
- Fixed names changing randomly.
- Fixed fog related glitch when snowing.
- Fixed some tooltip related issues.
- Fixed tool lack reports for chop orders.
- Fixed effect of removing traits on other traits and attributes.
PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please send us a report if the game crashes and post report number in the forums.
- Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We are working on new free content updates while improving the game.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?
- The easiest way to support us is to write a review on Steam!
[img src="https://clan.akamai.steamstatic.com/images/37394373/eaca0685500d9269845005da29028c50b0da4a1f.png"][/img]
