v 1.8.22 Neolithic game balance
The game information has been improved, as well as the overall balance across different difficulty levels. The game progression is now much smoother and more rewarding.
Additionally, we've included the usual interface improvements and expanded the playable regional map, also enhancing the topographic detail on local maps.
You can find more details about the current update and next development steps in our development diary:
[url="https://www.patreon.com/posts/144207033"]https://www.patreon.com/posts/144207033[/url]
We hope you enjoy the improvements!
[img src="https://clan.akamai.steamstatic.com/images/37394373/9cffb016882aa2c6abc432063a2fd64239d2e840.png"][/img]
LATEST CHANGES & FIXES
- Now production performance is based on difficulty level.
- Now priority is controlled with a single button and dont increase vacancies.
- Now decay pace for food changes by temperature and humidity.
- Now livestock from migrants is autoasigned to herding groups.
- Included food preference value in resource tooltip.
- Included priority button for orders.
- Removed skip night control, now is automatic.
- Removed cropping from axes.
- Improved unrest display for the tribe and individuals.
- Improved shader cache process when continuing, loading or new game.
- Improved shader cache for smoother camera movements after first load.
- Improved local map generation for more detailed orography.
- Improved storage lock interface.
- Improved selected entity window layout.
- Improved farms information and reports.
- Increased region extension for new games, improving local orography.
- Increased animal raid probability by dificulty level.
- Increased human load capacity for better efficiency.
- Increased maximum number of slots for several working groups.
- Increased maximum slope for farms and crops.
- Increased fine stone availability for trade.
- Increased inclusion of new elements in local maps each season.
- Increased log resource availability.
- Tweaked pray values for temples.
- Tweaked bird rate for humans and animals.
- Tweaked planting moths for some crops.
- Fixed learning report tooltip visualization.
- Fixed removing tasks with lasso tool when limit reached.
- Fixed migrants stuck, now arrive in the middle of the camp.
- Fixed random crash when creating local map.
- Fixed innacesible rectangular buildings when next to others.
- Fixed regional groups related crashes.
- Fixed human blending with terrain.
- Fixed boats below the sea in the regional map.
- Fixed sleeping in inappropriate places.
- Fixed feeders that were expelling rotten food.
- Fixed names changing randomly.
- Fixed fog related glitch when snowing.
- Fixed some tooltip related issues.
- Fixed tool lack reports for chop orders.
- Fixed effect of removing traits on other traits and attributes.
PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please send us a report if the game crashes and post report number in the forums.
- Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We are working on new free content updates while improving the game.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?
- The easiest way to support us is to write a review on Steam!
[img src="https://clan.akamai.steamstatic.com/images/37394373/eaca0685500d9269845005da29028c50b0da4a1f.png"][/img]
