Hello,
This week, from Friday Nov 29th until Dec 3rd, a public Playtest, second one, will be held for Kaiserpunk. This game features a full production chain city builder mechanics combined with many grand strategy elements, all set in an alternative history of the first half of the 20th century.

- Flag design – You're leading a new nation, you should have a flag…your own designed flag
- Selection of heritages – German, Western allies, Russian… choose your starting heritage
- Social pillars – set your political alignment
- Tutorial 2.0 - sections completely reworked based on player input from earlier Playtest
- Maps – over 20 maps available through 4 different geographical biomes
- More stories – multiple new stories with players choices and mutual causality
- Diplomacy system – If that's your strong side, war isn't the only option anymore
- Basic trade system – can't find and produce all the riches on your own? Trade for them!
- Tier 3 production chains and buildings – build more, build bigger
- Reworked world map HUD – previous feedback from players gave us many ideas for improvements, so voila
- UI/UX 2.0 – what can we say? It's much better
- Army specializations
- Army units and buildings up to Tier 3 (out of 4 in total)
- Decorations system (2 out of 3 tiers finished) – much bigger city you can now build needs to be shown off, right?
- Combat improvements – more options and feedback before and during combat phases
