Greetings Sea Mayors!
Today is a great day to finally release a second part of our major update for Aquatico. We’ve already announced s few major elements of this expansion, but complete package is now here! Since we’re mostly talking about pure additional game content here, it took us a little bit longer to prepare and test everything, but we are excited to finally share everything we did in recent weeks and months. Crucial goal with today’s update was to expand the gameplay, add more value and replayability to your experience and also allow broader insight into overall backstory and goals you’re attempting to achieve in your underwater adventure. Let us walk you through some of the highlights from today’s menu: GAME MODES When starting a new game, you’ll now have a selection of three different game modes. Each is different in terms of what is available and expected during gameplay.


- ADDED: 3 different game modes for new game: Sandbox, Storyline, Creative
- ADDED: Atlantis Project campaign system
- ADDED: New character portraits related to Atlantis missions
- ADDED: New voiceovers related to Atlantis missions
- ADDED: New global map location related to management of Atlantis Project objectives
- ADDED: New researches linked to progression and unlocking of Atlantis missions
- ADDED: Several new cutscenes
- ADDED: Additional new map in recently added Polar biome
- ADDED: Colony advisor character to assist in certain stages of the game
- ADDED: New separate tab for Energy production buildings only
- IMPROVED: Upgrade bonuses display info now has correct calculation and gives more precise information to player
- IMPROVED: Rebalancing of environment points requirements by individual citizens
- IMPROVED: Hotel building stats and useability tweaked
- IMPROVED: Intro cutscene on Polar biome map
- FIXED: Numerous text and language errors, as well as several reported visual glitches