• Archrebel Tactics: Screen zum Spiel Archrebel Tactics.
  • Archrebel Tactics: Screen zum Spiel Archrebel Tactics.
  • Archrebel Tactics: Screen zum Spiel Archrebel Tactics.
  • Archrebel Tactics: Screen zum Spiel Archrebel Tactics.
  • Archrebel Tactics: Screen zum Spiel Archrebel Tactics.
  • Archrebel Tactics: Screen zum Spiel Archrebel Tactics.
  • Archrebel Tactics: Screen zum Spiel Archrebel Tactics.
  • Archrebel Tactics: Screen zum Spiel Archrebel Tactics.
  • Archrebel Tactics: Screen zum Spiel Archrebel Tactics.
  • Archrebel Tactics: Screen zum Spiel Archrebel Tactics.
  • Archrebel Tactics: Screen zum Spiel Archrebel Tactics.
  • Archrebel Tactics: Screen zum Spiel Archrebel Tactics.

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Preis Update 23.05.22

Über das Spiel

Archrebel is a sci-fi turn-based strategy war game, strongly inspired by the classic Rebelstar released back in 1986. In Archrebel, players can control a few dozen of units in a grid-based map, performing actions limited by a classic action-point system similar to the one found in the UFO: Enemy Uknown.

The plot:
Seeking prosperity on a newly colonized planet named Kaprical, the player is coerced to fight for survival, skirmishing against an unexpected totalitarian faction. By gathering followers, looting, purchasing, and capturing powerful droids, the player will eventually assemble a force to repel the intruder that took control of the planet's colonies in secrecy.

Types of missions:
Some of the game's missions objectives include eliminating hostile forces, escaping, destroying, exploring, capturing bases or equipment, and even contacting the orbital trading centers to send in dropships for resupply and rush to get them before enemies do. Players will, for the most part, decide the order of what missions to execute, each choice adding permanent consequences to the story's plot, impacting on future missions.

Apart from dealing with the invading force, factions will have to face off the planet's native and ferocious wildlife. There are some reports of behemoth-sized creatures that have terrorized some of the colonies.

These are the core features planned for the initial release:
  • Single-player campaign with persistent and multiple-choice progress.
  • Partially procedurally-generated campaign missions.
  • Good old Laser Squad/X-COM action point system.
  • Partially destructible environments.
  • Pixel precision shooting.
  • Ranged and melee combat.
  • Full programable and procedurally-generated single missions for endless replay value.
  • An inventory system with slot and weight limit control.
  • Optional permadeath (Iron-mode).
  • A reactive morale system able to cause effects like bravery, fear, or panic.
  • A stamina system that controls tiredness and the need for resting.
  • Retro-looking GFX with modern VFX like particles, shaders, and bone-based animations.
  • Skill-based actions for shooting, melee combat, repairing, healing, etc.
  • Level-up system with class selection for specialized perks.

Systemanforderungen

  • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
  • CPU: x86, x64 architecture with SSE2 instruction set support
  • GFX: DX10, DX11, DX12 capable GPUs
  • RAM: 2 GB RAM
  • Software: Windows 7 SP1 or later, 64 bit versions only
  • HD: 500 MB verfügbarer Speicherplatz
  • LANG: Englisch
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Release:TBA Genre: Strategie-Rollenspiel Entwickler: Ularis Badler Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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