[b]What's new?[/b]
[b]Mining Town[/b] A new whole area to explore and scavenge, with more hints on seems to have happened in the area.
[b]UI Rework (Part 1)[/b]
While technically complete, we are at a stage in which to improve the UI we need a larger base of users and feedback. So let us know what you think about the new interface!
[b]What's next?[/b]
I want to remember that the Early Access phase of Arid will not last long, as it represents for us a learning experience on how to handle live content updates and player feedback. Still, we have more content planned: - More bugfixing! - A third - and last - additional area. - Metalforging: When makeshift tools are not enough! - Sleeping mechanic rework! To smooth your day/night experience! - Voicelines and improved narrative - Player based iterations on the UI & InterfacePatch Notes
[b]Gameplay
[/b] [b]CHANGES[/b] Climbing- Improved climbing system movement
- Reworked cover system for sandstorm
- Camera shake now doesn’t occur if the player is inside a cave.
- Added coffee items near the rock at the start of the game
- Changed water filter time from 5 seconds to 3 minutes
- FIXED - Player getting stuck in climbing animation after exiting rope while sandstorm is active
- FIXED - Sandstorm being blue when certain settings were set to low
- FIXED - Cover not always being applied properly when player is in cover during sandstorm
- FIXED - Sandstorm not always properly loading after saving inside it
- FIXED - Player can grab torch inside sandstorm under specific circumstances
- FIXED - Leather icon not showing in crafting menu and inventory
- FIXED - Narrative pickup text not scaling properly
- FIXED - Key bind options for menu navigation not checking for rebound keys
Audio
[/b] [b]CHANGES[/b]- Added mine entrance broken repair sound
- Added step sound for barrels
- Added step sound for little things made out of wood
- Added step sound for bed
- Added sound for grab bone
- Added sound for grab item sack
- Added sound for nicotiana
- Added sound for broken table
- Added open/close UI sound for radial disassembly Menu
- Added step sound for metal sheet, barrel, bed, crate, tank and shelf
- Added music for mining town
- Torch sound playing in menu
- Ambience music playing in menu
[b]User Interface[/b]
[b]CHANGES[/b]- Added new art assets for the character menus
- Added new art assets for the off-game menus
- Added new backgrounds
- Changed the buttons in the pause menu and the save menu
- Save menu now takes a screenshot when saving
- Readability improvements to all fonts used in menus
- Added new art asset for the progress bars
- Changed the notifications and pick-up popups background textures
- Sleeping interface is now overhauled
