Good Evening,
[p][/p][p]This post and continued posts will be bringing more updates and some outlook into the issues revolving around the Aquatica DLC as well as issues in ARK: Survival Evolved.[/p][p][/p]We would like to reaffirm our statement that our top priority remains to fix an issue with the game engine on the live version of ARK: Survival Evolved (360.1) ; a fix is in the works to address mods from instantly crashing and we look forward to posting an update when possible.
[p][/p][p]To remind everyone of the current solution, the team was able to push a pre-aquatica release version of A.S.E. This allowed people to return and play a version of the game before the launch of ARK: Aquatica and progress has and will continue to be made to address lingering issues.[/p][p][/p][p]The branch is called "preaquatica". To navigate to the branch: [/p]- [p]Right Click ARK: Survival Evolved in your Steam Library[/p][/*]
- [p]Click Properties[/p][/*]
- [p]Betas[/p][/*]
- [p]Beta participation[/p][/*]
- [p]Opt into "preaquatica" branch[/p][/*]
Scope of updates for the ARK: Aquatica DLC
- [p]Addressing more holes in the level/map.[/p][/*]
- [p]Low performance/FPS fixes are in progress for tomorrow (7/18).[/p][/*]
- [p]Fixing performance on environmental hazards.[/p][/*]
- [p]Fixing an issue where wall eel trap animation loops endlessly.[/p][/*]
- [p]Fixing an issue where cyclones are spawning in abnormal conditions.[/p][/*]
- [p]Fixing an issue where assets are loaded at incorrect distances, meaning some foliage is loading when it is out of view distance and this will be addressed.[/p][/*]
- [p]Fixing an issue with LODs (Level of detail).[/p][/*]
- [p][/p][/*]