To Our Community
[p]All of us here at System Era and the ASTRONEER development team apologize to you, our players. The Megatech update does not reflect the experience we want our community to have. It also does not reflect our profound appreciation for the support you have shown us and ASTRONEER through the years. [/p][p]We were overly ambitious with our desires for Megatech and that bit us. Ambition is good when kept in check but disastrous when it impacts our ability to deliver a great experience at launch. This has been a painful but important lesson for our team. We are committed to fixing the game in both the short and long term. We are also focused on repairing the trust we've broken with all of you. [/p][p]Alongside providing stabile fixes for the content that you've purchased, we owe you all a greater degree of transparency in our communications as we work to rectify this situation. We will update you with more information and schedules as soon as we have concrete information to give. [/p][p]Megatech obviously has many issues that require immediate attention. Below is our immediate plan to address these critical issues.[/p][p][/p]Hotfixes So Far
[p]Our immediate action has been to provide hotfixes as quickly as possible to address the worst issues we can fix right now. Hotfixes 1 and 2 are live, and Hotfix 3 is targeted for release next week. The complete list of fixes for Hotfix 1 and 2 can be found online, and we will post notes for Hotfix 3 when released. Below are highlights from those hotfixes.[/p][p][/p]| [p]Hotfix 1[/p] | [p]Hotfix 2[/p] | [p]Hotfix 3 (Coming next week)[/p] | [/tr]
|---|---|---|
| [p]Fixed multiple crash instances. [/p] | [p]Fixed a memory leak issue associated with storing an abundance of specific LTE-related resources. [/p] | [p]Fix for an issue preventing Xbox players who purchased Megatech from receiving this content. [/p] | [/tr]
| [p]Fixed inaccessible Megastructures in Creative Mode. [/p] | [p]Fixed an issue limiting multiplayer to 3 players. [/p] | [p]Fix for an issue preventing PS4 save file import to PS5 for players in regions outside of the Americas. [/p] | [/tr]
| [p]Fixed unwalkable Walkways. [/p] | [p]Corrected a change to canister settings needed for Mega Printers to work. [/p] | [p]Fix for issues that could create “partial nuggets” blocking Mega Component Printer slots. [/p] | [/tr]
| [p]Fixed Megastructures being destructible with Dynamite. [/p] | [p] [/p] | [p]Updating the Save File Repair Tool to remove “partial nuggets” from affected save files. [/p] | [/tr]
