BUG FIXES
[p]Megastructures: [/p]- [p]Fixed an issue where the indicator light of a DLS launch tube with a loaded Construction Anchor would revert from blue back to green after exiting the game and reloading.[/p][/*]
- [p]Fixed a frame drop that would occur when launching or obtaining specific Construction Anchors from the DLS.[/p][/*]
- [p]Fixed an issue that could cause the DLS to get stuck with a second Museum Construction Anchor in its launch tube after already receiving a first Museum anchor. This could also prevent the Orbital Platform anchor from being launched.[/p][/*]
- [p]Fixed an issue that prevented Museum collection perks from activating for Museums built on the Orbital Platform.[/p][/*]
- [p]Fixed an issue where items slotted into certain slots near the Orbital Platform’s thrusters would flip sideways.[/p][/*]
- [p]Fixed gaps in the Orbital Platform’s collision mesh that could cause players to fall through the floor.[/p][/*]
- [p]Fixed an issue where the caging around the Orbital Platform’s thrusters could be misaligned and rotated over the ring platform instead.[/p][/*]
- [p]Fixed an issue that could cause fallen items on the Orbital Platform to be teleported above it and stay stuck there or get scattered.[/p][/*]
- [p]Fixed an issue where players who exited the game while in orbit of the Orbital Platform would reload into the game without being able to interact with anything.[/p][/*]
- [p]Fixed an issue where some Target Pins in the Intermodal Terminal couldn’t be segmented or attached to anything.[/p][/*]
- [p]Fixed an issue where saving and exiting a game while being inside a shuttle on one of the Intermodal Terminal landing pads could make it so that, after reloading that game file, exiting that shuttle would place you at the bottom of the Intermodal Terminal and be stuck.[/p][/*]
- [p]Fixed an issue that could cause wireframes to be visible around Medium Storages attached to a Biodome.[/p][/*]
- [p]Improved the wording of the “Light Bloomer” Biodome Mission to be clearer.[/p][/*]
- [p]Fixed an issue where the Megastructure Component Printers would continue to make printing sounds despite being unpowered.[/p][/*]
- [p]Fixed an issue where the tones of the Musical Mushroom could become out of sync between players on multiplayer.[/p][/*]
- [p]The Musical Mushroom has been removed from the Creative catalogue for accounts without the Megatech DLC.[/p][/*]
- [p]Fixed an issue where the walkable surfaces of Walkways could be left behind for clients on multiplayer after stowing them.[/p][/*]
- [p]Fixed a missing text string in the research settings for Custom Games.[/p][/*]
- [p]Added the Large Gas Canister and Large Fluid & Soil Canister to the list of printable items for legacy printers.[/p][/*]
- [p]Fixed an issue where resources in the output slot of the Extra Large Resource Canister appear very tiny and are nearly impossible to interact with.[/p][/*]
- [p]Fixed an issue where Icon Signs would be slightly offset when slotted into T1 slots.[/p][/*]
- [p]Fixed an issue where the cursor for the Drill and Paver were casting a shadow.[/p][/*]
