BUG FIXES
[p][/p]Megastructures
[p]DLS: [/p]- [p]Fixed an issue that could prevent printing a Construction Anchor Landing Pad from the DLS Mega Component Printer if resources were slotted in the output slots.[/p][/*]
- [p]Fixed an issue with the DLS where slotting an Orbital Platform package into its launch tube, exiting the game, and reentering would display the launch tube’s status light as green when it should be blue.[/p][/*]
- [p]Fixed an issue where the integrated fuel canisters of the Intermodal Terminal would not be removed and become non-interactable when destroying the Intermodal Terminal with a Mega-Deconstructor. Any previously leftover canisters can be removed by destroying them with Dynamite.[/p][/*]
- [p]Fixed an issue that could cause shuttles on the Intermodal Terminal to become duplicated in multiplayer games.[/p][/*]
- [p]Fixed an issue where client players on dedicated servers might not be able to interact with and use the Intermodal Terminal as intended.[/p][/*]
- [p]Fixed an issue that would cause shuttles to lose launch functionality after placing them on the Intermodal Terminal, entering & exiting them, and removing them from the Intermodal Terminal.[/p][/*]
- [p]Fixed a couple of issues where plants that were planted on to the soil of the Orbital Platform’s Mega-Terrain Platforms could not be dug up and would persist when removing the Mega-Terrain Platform module.[/p][/*]
- [p]Fixed an issue where saving and exiting while in mid-flight on a stage 3 Orbital Platform would disable and prevent flight upon reloading the game.[/p][/*]
- [p]Fixed an issue that would cause plants that aren’t fully grown and planted on to the soil of the Orbital Platform’s Mega-Terrain Platforms to teleport away when dug up.[/p][/*]
- [p]Fixed an issue with a gap in the floor of the Orbital Platform that players could fall through.[/p][/*]
- [p]Fixed an issue where increasing the flight speed in Creative Mode would not apply to flight on the stage 3 Orbital Platform.[/p][/*]
- [p]Fixed an issue where teleporting too many items that fell off the side of the Orbital Platform could get stuck in the air and burst into multiple directions when attempting to retrieve any of them.[/p][/*]
- [p]Fixed an issue where Nubcap plants wouldn’t drop Mega Seeds when harvested in the Biodome.[/p][/*]
- [p]Fixed an issue where a Biodome’s Auto Harvester could place harvested items into a fixed space in the air in the middle of Biodome Expansions.[/p][/*]
- [p]Fixed an issue preventing Display Case Platforms from being repackaged.[/p][/*]
- [p]Fixed an issue where there was missing text in the tooltip for the Construction Anchor’s deployment button.[/p][/*]
- [p]Fixed an issue preventing players from exiting a Construction Anchor’s control panel by hitting the escape key on their keyboards.[/p][/*]
- [p]Fixed an issue where players could interfere with resources being used by a Mega-Printer Platform while printing.[/p][/*]
- [p]Made some improvements to multiplayer experience with Construction Anchors.[/p][/*]
Miscellaneous
- [p]Corrected the storage capacity of pre-existing Large Fluid & Soil Canisters and Large Gas Canisters to match the new increased values introduced with Hotfix 3.[/p][list]
- [p]Note: If this doesn’t show correctly at first, then reloading your save file should display it correctly. Trying to store or withdraw items from the canister might also work. [/p][/*]
IMPROVEMENTS
- [p]Made improvements to the eligibility of compatible items for the Museum’s Display Case collection. For example:[/p][list]
- [p]Now, any different mineral researchable item per planet will count towards the Medium Research Item collection.[/p][/*]
- [p]Note A: The collection tooltip might not display the updated new list of compatible items right away. If this is the case, try removing the Display Cases and placing them back on.[/p][/*]
- [p]Note B: Some pre-existing collections might now have more of certain items than needed. If collections aren’t registering correctly, try removing the collection items and placing them back on as requested by the tooltip. [/p][/*]
UNDER INVESTIGATION
[p]Some of the issues we’re tracking have proven to be trickier to figure out than others, so we’ve created a new channel in our Discord server to help gather more information. The channel is called #bug-investigations, and if you’re running into either of these high-profile bugs, please share your information with us.[/p]- [p]Bug Number 1337: The DLS can fail to launch one of the Orbital Platform packages and get locked into a state of "Launch in progress" which stops it from deploying more Construction Anchors.[/p][list]
- [p]We believe this patch should significantly reduce the likelihood of this issue occurring, so if you run into this issue after Patch 1.37.4, please join the #bug-investigations channel and share your report.[/p][/*]
