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Über das Spiel

Systemanforderungen
- CPU: Dual Core CPU
- GFX: A graphics device that supports OpenGL 3.0 or higher.
- RAM: 4 GB RAM
- Software: Windows 7 or higher
- HD: 600 MB verfügbarer Speicherplatz
- INET: Breitband-Internetverbindung
- LANG: Deutsch, Englisch
- CPU: Quad Core CPU
- GFX: A graphics device that supports OpenGL 4.5.
- RAM: 6 GB RAM
- Software: Windows 7 or higher
- HD: 1 GB verfügbarer Speicherplatz
- INET: Breitband-Internetverbindung
- LANG: Deutsch, Englisch
Steam Nutzer-Reviews
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50280 Std. insgesamt
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3036 Std. insgesamt
Verfasst: 22.01.21 17:21
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41860 Std. insgesamt
Verfasst: 03.12.20 23:08
Ein echt gutes Spiel
Moin, ist ein schönes Spiel erinnert stark an die X-Serie, es hat mich und Freunde gute 600 stunden beschäftigt. Man kann sich gut darin verlieren, Story, Handel, Piratentum ^^ und natürlich das bauen. Das kleine Team ist auch sehr nett und kümmert sich gut um bug fixes. MfG SchleckSchlangen
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6052 Std. insgesamt
Verfasst: 25.01.21 23:37
If X3/X4, MineCraft, and StarPoint Gemini: Warlords had a baby
If you love space games, then buy this. It's an immediate 5/5. To summarize, this game you start with nothing and have to build up from there. You can customize your ships essentially however you want. You want Borg Cube? Make Borg Cube. Do you want the Enterprise? Make the Enterprise. Do you want the Millennium Falcon? You get the point. From there you can start either tackling bigger challenges (destroy pirates, sell there stuff, acquire resources at resource depots). What if you feel like your not making enough? Then make small mining ships put some commanders on there and have them do automation (mining, salvaging). Oh so you want a space station? Make one! There is an fairly intuitive trading system and you can make all kinds of factories to refine or create all kinds of things. It's a true sandbox empire creation game, where soon you'll have so many ships you won't know what to do but take over the galaxy. Oh man, the game is getting kinda boring? Mods. There are tons of them (I had around 30 running at once). You now have essentially a brand new experience. I feel like I don't need to really explain any more. The servers work well and haven't noticed to much desync except when mods get involved which can sometimes cause problems but hey, that's not the games fault, it's the mods and yours. To wrap this up, it's probably one of the best space sandbox games out there and it only really lacks dynamic missions or story but I understand as it's a procedurally generated galaxy. I really hope this game keeps growing as I love it and I know any one that enjoys space will too!
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17234 Std. insgesamt
Verfasst: 08.01.21 19:43
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1008 Std. insgesamt
Verfasst: 20.12.20 14:34
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19340 Std. insgesamt
Verfasst: 15.12.20 09:35
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2340 Std. insgesamt
Verfasst: 05.12.20 17:21
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20870 Std. insgesamt
Verfasst: 04.11.20 08:53
8.5/10 Would bonk small iron ship with my railguns again
This game is a very versatile spaceship sim, good for roleplay due to the very good build tool. The very well used workshop makes this even better, lazyness allowed! Plenty of QoL and other mods present, as well as good builds. The gameplay is quite fun, but building a fleet can be tedious because of resource gathering, QoL mods can really help out there, as well as snowballing by having a mining fleet. To start with some positive points. The almost entirely Newtonian physics system is lit as balls, using momentum to perform hit-and-run tactics on enemies and stomping them in one drive-by is a lot of fun. Ramming is a valid tactic (if you build your ship for it!) and mucking up by smashing into and asteroid at max boost has ended more than one of my ships. For the pussies out there, you can turn down collision damage so no whining about that. Talking about the spacefights, there are weapon types for everyone, from big boy cannons that miss all. the. time. to railguns and chainguns and missiles. Balancing is important and is constantly done, and every weapon serves a real purpose, and the randomly generated stats (to a certain degree) make building fleets a real specialisation treat. Missions aplenty now too, no more running the same errand everytime and with recent improvements to the economy system a domination through trade has never been more fun and less tedious. Missions of all types exist, exploration, trade, [strike] murder [/strike] The only real problem i have with this game is the NPC Empire's ship strength. There is really no way to ever match the firepower of individual cruisers of an empire due to the Processing power mechanic and how that limits a certain volume/firepower ratio. NPC ships are not limited in this way, and so tend to have ridicules ratios, often outgunning you 10:1. End of the day this does not truly matter for two reasons: 1. Because their volume is so limited, they tend to become glass cannons (low HP, big boom) and much more important; 2: Fighting these NPC Empires isn't actually the goal of the game, nor the main enemy present. Those two things go toward the Xsotan and pirate enemy types. I just wish I could subjugate enemy empires, even if i can merely 'match' their cruisers for firepower with my dreadnought. The storyline is probably good, I just never get to it because i'm too busy stomping the shit out of local stations for loot, shits and giggles. Since update 1.2 (i think?) killing stations actually affects the empire for territory and economic control, thats pretty cool, but since their ships are so ridiculously strong you don't really get a chance at fighting same-tier enemies fairly. Hit and run tactics are your only friend there. This firepower issue also leaks into immersion somewhat, because why do they need my lousy help killing pirates if they can send one ship to end an entire empire of the little rats. But, again, while i cry and whine about this, it does not matter. End of the day, it's not the goal of this game to bonk the empires on the head, but the foul xenos scum! TL;DR Game good at what it is supposed to do, however due to some small flaws in design choices certain roleplay things dont work out too good.
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2704 Std. insgesamt
Verfasst: 03.11.20 21:17
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32081 Std. insgesamt
Verfasst: 06.03.20 20:37
This is a pretty amazing and interesting game with loads of things to do, but a steep learning curve barring entry.
It’s also a great game “not to play” because….. well… the AI does pretty much everything better than you! -You Mine asteroids to gather resources, but you can also setup the AI to mine/refine and jump systems. It's also more effective than doing it yourself, you can setup multiple ships to do this then just make dinner, go to sleep etc. It also handles mining fighters better than humans, instant retargeting at range, something players need 24 clicks per asteroid to manage. -You can enter space combat, use giant Cannons or pathetic lasers, launch wings of combat fighters and blow your enemies from the sky! But if you pop out of your ship and tell it to attack, it will lead fire all its guns with godlike accuracy, autotarget without the 50% damage penalty players get on independent fire. The AI will also launch and instantly retarget fighters between ships with a speed players can only match using a downloaded mod or that 24 clicks per target. -You can Salvage destroyed pirate ships from assaults or invasions or at a scrapyard, But if you get the AI to do it, it will also make use of salvage fighters and find every wreck in the system, something players aren’t really capable of because wrecks are so small in large systems and float away going out of vision. -You can trade! Actually the AI is pretty bad at this, you must give it a buy price, sell price and it often gets stuck in a system trading 1 item, so yes Players actually win at something…. Except the AI will do this forever! and it is getting updated next patch. Also you fall asleep, Weak human! -You can explore new systems But you have to wait on a loading screen, the AI can be setup to just jump down a chain and has no loading times, it also seems to suffer less recharge times. Because no player is present, pirates won’t warp in to kill it! Despite my fears about Skynet stealing all my jobs, this is a pretty amazing game with loads of things to do. The ship builder is quite robust with resizable and scalable pieces. It can get a little “janky” with locking blocks and larger blocks embedded inside other blocks. It also has some issues with certain modules scaling more effectively than others. EG Gyro’s are simply inferior to thrusters past a certain mass point. Cheap, light solar panels can be layered for almost infinite power with no downsides. You can build stations that provide …. basically limitless funds, but they are expensive to make so locked at a point where money looses value. Stations also offer a lot of options for using the builder, setting up supply chains, messing with trade and setting up your own logistics for building turrets, fighters and new ships. the main story is a bit weak, you basically run through 6 random spawn events. If you don’t luck upon these before you reach the barrier it can be a little tedious going back and basically jumping about for over an hour. once you get to the centre there is not really anything to do. The Balance is also pretty poor, certain weapons are just better, certain weapons can be avoided by holding down the W key! Fighters scale to be comically strong and soon every encounter in the game is a joke. Difficulty if further skewed by random chance, in the first system you can get (and I have gotten) a “burst fire cannon” that 1 shots every hostile ship you meet till you cross the barrier. Random chance also effects what modules drop, what shops spawn and the faction rating. If you wish to trade a trading module is almost mandatory but it can often be hours in a new game without getting a drop or spawn in a shop. The game also has many bugs and issues, it almost requires mods to have an enjoyable game experience. However, the game is in early access, mods exist, the galaxy is massive, and frustrations can be managed. Great game once you get into it.
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67729 Std. insgesamt
Verfasst: 06.03.20 18:47
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Release:23.01.2017
Genre:
Weltraum-Action
Entwickler:
Boxelware
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
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