News Liste BeamNG.drive

Hotfixes for v0.36 Released
BeamNG.drive
19.06.25 15:21 Community Announcements
Greetings everyone,

We’ve released several hotfixes to address the reported issues with version 0.36. You can find all the details in the changelogs below:



[h1=v0.36.2]v0.36.2[/h1]
(June/19, 2025)

[h2=CE-HZRR4F]

Vehicles[/h2]
  • Gavril MD-Series
    [list]
  • Added school bus skin UV template
  • Fixed steering shaft angle on armored and bus bodies
  • Fixed push bumper position on extended and crew frame
  • Fixed various issues with the shifter
  • Fixed school bus floating turn signals, bus mirror attachments, and windshield wiper
  • Fixed school bus gauge cluster attachment to main dash
[*]

Burnside Special
  • Fixed front license plate position on facelift bumper
  • Fixed frame stretching when rear gasser suspension is broken off
  • Fixed aim of the passenger side mirror
[*]

Hirochi SBR4
  • Fixed the default color of the base RWD Manual
[*]

Hirochi Sunburst
  • Fixed some configs having wrong pedals
[*]

Ibishu Covet
  • Fixed missing taillight flares on USDM taillights
[*]

Ibishu Miramar
  • Fixed duplicate rear license plate slot on ute body
  • Fixed incorrectly animated turn signal stalk on LHD dashboard
  • Fixed some configs having incorrect pedals equipped
  • Miramighty: replaced 4-speed shifter with 5-speed one to match the transmission, and fixed incorrect production years in the config info
  • Fixed broken taillight and headlight deformGroups
[*]

Ibishu Pessima (1996)
  • Fixed a missing texture error on metric gauges
[*]

Soliad Wendover
  • Fixed missing clutch pedal on sequential transmission
[*]

Common
  • Fixed wrong material on steelwheel_01a_old
  • Fixed roofbar mattress load conflicting with some parts on several cars
[/list]
[h2=CE-40D282]

Gameplay[/h2]
    >

    Added a prefab to Helter Skelter crawl mission for better navigation

[h2=CE-57OSIB]

User Interface[/h2]
    >

    Fixed litrally/litreally unplayable typos shown in Radial Menu and a tutorial respectively

[h2=CE-K04C75]

Input & Force Feedback[/h2]
  • Fixed more cases of Force Feedback not working properly

    Installing certain mods could result in Force Feedback (and Vibration) being lost when you switched vehicles, customized vehicles, exited the vehicle to walk, and other cases. This should no longer be the case - if you still experience the issue in those scenarios please report it.
  • Fixed inability to customize your controls and settings when certain mods were installed

    This could manifest itself as incorrect force feedback feel, missing bindings in the Controls menu, inability to save changes for a binding, and others.
  • Improved how to enable/disable gamepad vibration based on feedback from the community

    If you never customized your "Steering" binding on controller, vibration will be active by default.

    To modify vibration settings go to Options > Controls > Force Feedback > click your "Steering" binding > Force Feedback Configuration, and then:[list]
  • To enable vibration: check Enabled, then setFeedback Type to Gamepad Vibration and Strength to 100 as starting point (adjust to your taste).
  • To disable vibration: uncheck Enabled.
[/list]
[h2=CE-MGPU83]

Rendering[/h2]
    >

    Fixed crashes when rendering assets that produced errors during loading

[h2=CE-LQ1ESO]

Modding[/h2]
  • Renamed DO_NOT_INSTALL_MODS_HERE.txt file so it shows up on top when sorting by name in a file explorer

    As a reminder, if you're a user who wants to install a normal mod:[list]
  • ❌ Do not copy mod files anywhere inside the game install folder
  • ❌ Do not copy mod files into /levels, into /vehicles or alike.
  • ❌ Do not extract ZIP files, do not copy files outside the ZIP file.
  • ❌ For your own security, we advise that you are very wary and do not run .EXE files from 3rd party websites (or are extremely cautious when doing so). Normal mods should be distributed as ZIP files.
  • ✔️ Do follow the official mod installation steps.

Installing mods in the wrong place can result in your mods being deleted during updates and integrity checks, the mod manager no longer working correctly, Safe Mode being unable to deactivate mods, and other negative side effects.[/list]



[h1=v0.36.1]v0.36.1[/h1]
(June/17, 2025)

[h2=CE-LOSN78]

Vehicles[/h2]
  • Gavril MD-Series
    [list]
  • Fixed missmatched final drives on off-road school bus config
[*]

Ibishu Miramar
  • Fixed export sedans having "coupe" in config name
  • Fixed early GTZ headlight being misplaced
[/list]
[h2=CE-HUUX6Q]

Gameplay[/h2]
  • Fixed "Fling downwards" and "Boost backwards" actions not working when bound to a hotkey
  • Fixed "Deflate random tire" action and added it to the Radial Menu

[h2=CE-NBABL3]

Early Preview: Career Mode[/h2]
    >

    Fixed an issue where bonus objectives would provide the reward multiple times instead of only once

[h2=CE-CPVJUZ]

Missions[/h2]
  • Fixed map being openable during the challenge loading and unloading transitions, which could break the game
  • Corrected thumbnail for Mountain Drifting
  • Cannon missions: disabled node grabber and map modes

[h2=CE-PW6XGX]

Input & Force Feedback[/h2]
  • Fixed broken force feedback when the steering angle is set to 0 instead of the real angle (usually 900 degrees or alike)
  • Added a default steering wheel angle for Logitech G920, Thrustmaster TS-XW Racer, SimXperience AccuForce, Logitech Momo and OpenFFBoard
  • Changed how to enable vibration feedback

    If you've never changed the steering setting of your controller, the new vibration will be active by default.If you have changed any settings of the "steering" input binding on the Xbox controller before:To get the new vibration[olist]
  • Go into "Options" -> "Controls" -> "Vehicle" and select the "Steering" binding of your Xbox controller
  • Scroll down to "Force Feedback Configuration" and make sure "Enabled" and "Use gamepad vibration" is checked
  • A good starting value for the "Strength" slider is around 100 (this is the new default, and you can adjust it to your liking) [/olist]

    You can disable vibration by going to "Options" -> "Controls" -> "Vehicle" and select the "Steering" binding of your Xbox controller. Then scroll to "Force Feedback Configuration" and uncheck the "Enabled" option
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