v0.31.3
(Jan/22, 2024)Vehicles
- [b]Bruckell Moonhawk[/b][list]
- Fixed missing texture on the nosecone on some variants
- Fixed [url=https://www.reddit.com/r/BeamNG/comments/190xis1/literally_unplayable/]literallyunplayable™️[/url] typo indescription
- Fixed texture issues on stock right exhaust
- Fixed facelift tailgate not closing after opening
- Fixed ram plow UV issue and increased texture density
- Fixed cargo load box attachment points on flatbed and box upfits
- Improved ram plow collision
- Tweaked FFB and power steering
- Fixed trailer fuel tank meshes being on wrong sides
- Fixed not showing broken fuel tanks UI message
- Fixed fuel still being transfered after the trailer broke off without damaging the fuel tanks
- Fixed Jbeam issues with door mirrors
- Fixed carbon fiber hood not closing correctly
- Fixed issues with rear seats and fuel cell
- Fixed ram plow being invisible
- Tweaked power steering
- Flatbed trailer[list]
- Added ability for bogie to latch on the last available position on 48ft trailer
- Cone prop[list]
- Removed the ability to remove the cone completely in parts selector
Gameplay
- Refueling now ignores fuel tanks with the “Air” type
- Fixed [url=https://www.reddit.com/r/BeamNG/comments/1906hlq/literally_unplayable/]literallyunplayable™️[/url] typo in CentalHospital bus line
Input & FFB
- Fixed engine ignition V and handbrake Space bindings sometimes disappearing (usually after driving the Gavril T-Series)
Missions
- Fixed AI in Sawmill Brawl race mission
Early Preview: Career Mode
- Fixed issue where some part slots could be missing from the part shopping menu in some cases
- Fixed some issues with garage parking spots where vehicles could be placed in the wrong position
UI
- [b]Vehicle Livery Creator[/b][list]
- Fixed texture fill layer projection when using a scale value of less than 1.0
- Fixed selected material being wrong in some cases (e.g. for the Gavril Roamer - Sheriff variant)
- Fixed error when trying to open world editor in main menu
- Fixed error where the tool was referencing a missing shape
- Fixed the tool writing an empty json file even if no brushes have been created
- Replaced a nice placeholder skin price with an elite value
- World Editor tool: Changed the name of the tool in the ‘Windows’ dropdown from Dynamic Decals to Vehicle Livery Creator
- World Editor tool: Link in news window now refers to forum thread
- World Editor tool: Also allow JPG decal textures rather than just PNG files
- World Editor tool: Fixed the table of contents sorting in the documentation window
Audio
- Improved compression brake sounds for remastered T-Series
Game Engine
- Fixed 2 common application crashes
v0.31.2
(Dec/20, 2023)Vehicles
- [b]Autobello Piccolina[/b][list]
- Fixed rear seat L Cargo Load Box being incompatible with the rear trunk Box
- Fixed vented hood type D missed backfaces, missed wheelie bar
- Fixed #literallyUnplayable front signal flares misalignment by 4cm
- Removed broken powerglow skin
- Fixed no texture gauges with certain part combinations
- Fixed wrong deformGroups on long bed couch straps
- Fixed wrong name on locking front differential
- Fixed sleeper rear door skin UV on cabover variant
- Removed rear cab support bar on aero and sleeper, replaced with daycab ones
- Fixed glow map leak issue on steering wheel
- Removed spot mirrors AO burn
- Fixed physics instability in conventional cab doors when the door glass was removed with the mirrors still installed
- Fixed marker lights not working on trailer body
- Fixed the Cargo Load Box description and value
- Fixed the Sport intake not providing extra power
- Fixed dually square rear wheels receiving no power and spamming console errors
- Fixed Civetta Competizione wheel textures breaking on cars with a powerglow skin
- Fixed skidplate wheels not working on any vehicle except Covet
- Container Trailer[list]
- Fixed rear bumper retract bolster lock pins having wrong position when equipped on the 20ft variant of the trailer
- Added ability to add top container couplers to containers, and use them to make stacked 20ft configurations via parts selector
- Fixed missing wheel breakGroups
- Improved stability of 40ft container
- Moved marker lights above the doors to be road legal
- Fixed bogie rail not handling heavy loads well
- Fixed brakes still working after wheels broken off
- Fixed marker lights not working
- Fixed marker lights not working
- Large Cannon Prop[list]
- Removed collision from rigidifier node which was catching on tall vehicles
Levels
- [b]West Coast, USA[/b][list]
- Fixed parking slot in commercial garage area
- Fixed position of the ON screen in commercial garage office
- Fixed fence-hoarding mesh
- fixed bollards, sidewalk and navgraph in Nodeoline fuel station
- Fixed collision in front of sewerage
- Fixed gas station signs
- Fixed concrete arena spawn point
- Fixed spawn points
- Fixed default spawn point
- Moved positions of track and drift spawn points to be suitable for semi-truck and trailers
- Moved the positions of the airport spawn points to be suitable for semi-truck and trailers
Gameplay
- Fixed some conflicting parking spots in West Coast USA
Powertrain
- Low air pressure warning thresholds in JBeam are now relative to ambient pressure
- Improved low air pressure parking brake behavior
- Improved starter- and shutoff-sound handling for engines with large inertia
- Added additional T-Series splitter and center diff input actions for use with specialized input hardware
- Hydraulic pump doesn’t engage automatically anymore when just high idle is being used without hydraulic control inputs
- Improved high idle turbo behavior
- Fix coupler logic error that prevented the container from releasing from its trailer
UI
- Fixed the inability to load your custom vehicle configurations if “Include custom .PC configurations” checkbox was disabled
- Fixed the Parts Manager displaying some lists in the wrong order (even after the previous fix), such as the wheels dropdown
- Fixed part transparency issues on switching main part’s child parts when setting visibility (clicking eye icon) of parts
- Fixed Marker icons showing wrongly after switching level sometimes
- Changed T-Series splitter icons to more fitting ones
- [b]Decal Editor[/b][list]
- Fixed projection for path layers in world editor tool
- Fixed projection for brush stroke layers in world editor tool
AI & Traffic
- Fixed some cases where the Waiting UI screen would get stuck after spawning traffic via the radial menu
Vehicle Editor
- Fixed spamming errors when vehicle doesn’t have props for the “Lights Debug” tool
v0.31.1
(Dec/15, 2023)Vehicles
- [b]Gavril T-Series[/b][list]
- Removed submarine mode
- Stabilized rear single axle leaf spring suspension
- Fixed the driver side sleeper door not opening on cabover sleeper cab
- Adjusted Spring brake application range
- Implemented several fixes on the front doors of the Cabover
- All semi trailers: adjusted spring brake application range
- Dry Van: fixed loading ramp on 28 and 53ft variants
- Container Trailer: Fixed the load weight variables
UI
- Tweaked the names and tooltips of steering/steer left/steer right bindings, for better readability
- Fixed the Exit button for Garage mode in Freeroam, also hid unrelated items, such as Test and Garage features
- Fixed issue where player could get stuck in garage mode in WCUSA
- Added a button to Vehicle selector in Garage mode to switch between stock vehicles (Vehicles) and custom configurations (My cars)
- Fixed sorting in Vehicle Config parts selector dropdown lists (such as the lists of wheels/tires)
- Added Vehicle Vicinity App
Cameras
- Fixed broken ‘Inertia’ slider for the Driver camera settings
Early Preview: Career Mode
- Fixed wrongly displayed save message when exiting career mode
AI & Traffic
- Fixed bug with ScriptAI V-Based Trajectory
Game Engine
- Fixed wrong format in JBeam [i]dynDecalMaterials[/i] used for the Decal Editor
