News Liste BeamNG.drive

Hotfixes for v0.31 Released
BeamNG.drive
15.12.23 15:25 Community Announcements
Greetings everyone,

Just a quick note to let you know that we've implemented several hotfixes to address some of the reported issues. You can find all the details in the changelogs below:




v0.31.3

(Jan/22, 2024)

Vehicles

  • Bruckell Moonhawk[list]
  • Fixed missing texture on the nosecone on some variants[/*]
[/*][*]FPU Wydra[/*][*]Gavril Grand Marshal
  • Fixed texture issues on stock right exhaust[/*]
[/*][*]Gavril Roamer
  • Fixed facelift tailgate not closing after opening[/*]
[/*][*]Gavril T-Series
  • Fixed ram plow UV issue and increased texture density[/*]
  • Fixed cargo load box attachment points on flatbed and box upfits[/*]
  • Improved ram plow collision[/*]
  • Tweaked FFB and power steering[/*]
[/*][*]Ibishu Covet
  • Fixed trailer fuel tank meshes being on wrong sides[/*]
  • Fixed not showing broken fuel tanks UI message[/*]
  • Fixed fuel still being transfered after the trailer broke off without damaging the fuel tanks[/*]
[/*][*]Ibishu Miramar
  • Fixed Jbeam issues with door mirrors[/*]
[/*][*]Ibishu Pessima (1988-1991)
  • Fixed carbon fiber hood not closing correctly[/*]
[/*][*]Ibishu Pessima (1996-2000)
  • Fixed issues with rear seats and fuel cell[/*]
[/*][*]Wentward DT40L
  • Fixed ram plow being invisible[/*]
  • Tweaked power steering[/*]
[/*][*]Trailers
  • Flatbed trailer[list]
  • Added ability for bogie to latch on the last available position on 48ft trailer[/*]
[/*][/list][/*][*]Props
  • Cone prop[list]
  • Removed the ability to remove the cone completely in parts selector[/*]
[/*][/list][/*][/list]

Gameplay

  • Refueling now ignores fuel tanks with the “Air” type[/*]
  • Fixed literallyunplayable™️ typo in CentalHospital bus line[/*]

Input & FFB

  • Fixed engine ignition V and handbrake Space bindings sometimes disappearing (usually after driving the Gavril T-Series)[/*]

Missions

  • Fixed AI in Sawmill Brawl race mission[/*]

Early Preview: Career Mode

  • Fixed issue where some part slots could be missing from the part shopping menu in some cases[/*]
  • Fixed some issues with garage parking spots where vehicles could be placed in the wrong position[/*]

UI

  • Vehicle Livery Creator[list]
  • Fixed texture fill layer projection when using a scale value of less than 1.0[/*]
  • Fixed selected material being wrong in some cases (e.g. for the Gavril Roamer - Sheriff variant)[/*]
  • Fixed error when trying to open world editor in main menu[/*]
  • Fixed error where the tool was referencing a missing shape[/*]
  • Fixed the tool writing an empty json file even if no brushes have been created[/*]
  • Replaced a nice placeholder skin price with an elite value[/*]
  • World Editor tool: Changed the name of the tool in the ‘Windows’ dropdown from Dynamic Decals to Vehicle Livery Creator[/*]
  • World Editor tool: Link in news window now refers to forum thread[/*]
  • World Editor tool: Also allow JPG decal textures rather than just PNG files[/*]
  • World Editor tool: Fixed the table of contents sorting in the documentation window[/*]
[/*][/list]

Audio

  • Improved compression brake sounds for remastered T-Series[/*]

Game Engine

  • Fixed 2 common application crashes[/*]





v0.31.2

(Dec/20, 2023)

Vehicles

  • Autobello Piccolina[list]
  • Fixed rear seat L Cargo Load Box being incompatible with the rear trunk Box[/*]
  • Fixed vented hood type D missed backfaces, missed wheelie bar[/*]
[/*][*]Burnside Special
  • Fixed #literallyUnplayable front signal flares misalignment by 4cm[/*]
[/*][*]Civetta Bolide
  • Removed broken powerglow skin[/*]
[/*][*]Cherrier FCV
  • Fixed no texture gauges with certain part combinations[/*]
[/*][*]Gavril D-Series
  • Fixed wrong deformGroups on long bed couch straps[/*]
  • Fixed wrong name on locking front differential[/*]
[/*][*]Gavril T-Series
  • Fixed sleeper rear door skin UV on cabover variant[/*]
  • Removed rear cab support bar on aero and sleeper, replaced with daycab ones[/*]
  • Fixed glow map leak issue on steering wheel[/*]
  • Removed spot mirrors AO burn[/*]
  • Fixed physics instability in conventional cab doors when the door glass was removed with the mirrors still installed[/*]
[/*][*]Ibishu Covet
  • Fixed marker lights not working on trailer body[/*]
[/*][*]Ibishu Pigeon
  • Fixed the Cargo Load Box description and value[/*]
[/*][*]Ibishu Pessima
  • Fixed the Sport intake not providing extra power[/*]
[/*][*]Common
  • Fixed dually square rear wheels receiving no power and spamming console errors[/*]
  • Fixed Civetta Competizione wheel textures breaking on cars with a powerglow skin[/*]
  • Fixed skidplate wheels not working on any vehicle except Covet[/*]
[/*][*]Trailers
  • Container Trailer[list]
  • Fixed rear bumper retract bolster lock pins having wrong position when equipped on the 20ft variant of the trailer[/*]
  • Added ability to add top container couplers to containers, and use them to make stacked 20ft configurations via parts selector[/*]
  • Fixed missing wheel breakGroups[/*]
  • Improved stability of 40ft container[/*]
[/*][*]Dry Van Trailer
  • Moved marker lights above the doors to be road legal[/*]
  • Fixed bogie rail not handling heavy loads well[/*]
[/*][*]Flatbed Trailer
  • Fixed brakes still working after wheels broken off[/*]
[/*][*]Box Utility Trailer
  • Fixed marker lights not working[/*]
[/*][*]Large Box Utility Trailer
  • Fixed marker lights not working[/*]
[/*][/list][/*][*]Props
  • Large Cannon Prop[list]
  • Removed collision from rigidifier node which was catching on tall vehicles[/*]
[/*][/list][/*][/list]

Levels

  • West Coast, USA[list]
  • Fixed parking slot in commercial garage area[/*]
  • Fixed position of the ON screen in commercial garage office[/*]
  • Fixed fence-hoarding mesh[/*]
  • fixed bollards, sidewalk and navgraph in Nodeoline fuel station[/*]
  • Fixed collision in front of sewerage[/*]
  • Fixed gas station signs[/*]
[/*][*]Derby Arenas
  • Fixed concrete arena spawn point[/*]
[/*][*]East Coast, USA
  • Fixed spawn points[/*]
[/*][*]ETK Driver Experience Center
  • Fixed default spawn point[/*]
[/*][*]Industrial Site
  • Moved positions of track and drift spawn points to be suitable for semi-truck and trailers[/*]
[/*][*]Italy
  • Moved the positions of the airport spawn points to be suitable for semi-truck and trailers[/*]
[/*][/list]

Gameplay

  • Fixed some conflicting parking spots in West Coast USA[/*]

Powertrain

  • Low air pressure warning thresholds in JBeam are now relative to ambient pressure[/*]
  • Improved low air pressure parking brake behavior[/*]
  • Improved starter- and shutoff-sound handling for engines with large inertia[/*]
  • Added additional T-Series splitter and center diff input actions for use with specialized input hardware[/*]
  • Hydraulic pump doesn’t engage automatically anymore when just high idle is being used without hydraulic control inputs[/*]
  • Improved high idle turbo behavior[/*]
  • Fix coupler logic error that prevented the container from releasing from its trailer[/*]

UI

  • Fixed the inability to load your custom vehicle configurations if “Include custom .PC configurations” checkbox was disabled[/*]
  • Fixed the Parts Manager displaying some lists in the wrong order (even after the previous fix), such as the wheels dropdown[/*]
  • Fixed part transparency issues on switching main part’s child parts when setting visibility (clicking eye icon) of parts[/*]
  • Fixed Marker icons showing wrongly after switching level sometimes[/*]
  • Changed T-Series splitter icons to more fitting ones[/*]
  • Decal Editor[list]
  • Fixed projection for path layers in world editor tool[/*]
  • Fixed projection for brush stroke layers in world editor tool[/*]
[/*][/list]

AI & Traffic

  • Fixed some cases where the Waiting UI screen would get stuck after spawning traffic via the radial menu[/*]

Vehicle Editor

  • Fixed spamming errors when vehicle doesn’t have props for the “Lights Debug” tool[/*]





v0.31.1

(Dec/15, 2023)

Vehicles

  • Gavril T-Series[list]
  • Removed submarine mode[/*]
  • Stabilized rear single axle leaf spring suspension[/*]
  • Fixed the driver side sleeper door not opening on cabover sleeper cab[/*]
  • Adjusted Spring brake application range[/*]
  • Implemented several fixes on the front doors of the Cabover[/*]
[/*][*]Trailers
  • All semi trailers: adjusted spring brake application range[/*]
  • Dry Van: fixed loading ramp on 28 and 53ft variants[/*]
  • Container Trailer: Fixed the load weight variables[/*]
[/*][/list]

UI

  • Tweaked the names and tooltips of steering/steer left/steer right bindings, for better readability[/*]
  • Fixed the Exit button for Garage mode in Freeroam, also hid unrelated items, such as Test and Garage features[/*]
  • Fixed issue where player could get stuck in garage mode in WCUSA[/*]
  • Added a button to Vehicle selector in Garage mode to switch between stock vehicles (Vehicles) and custom configurations (My cars)[/*]
  • Fixed sorting in Vehicle Config parts selector dropdown lists (such as the lists of wheels/tires)[/*]
  • Added Vehicle Vicinity App[/*]

Cameras

    ixed broken ‘Inertia’ slider for the Driver camera settings[/*]

Early Preview: Career Mode

  • Fixed wrongly displayed save message when exiting career mode[/*]

AI & Traffic

  • Fixed bug with ScriptAI V-Based Trajectory[/*]

Game Engine

  • Fixed wrong format in JBeam dynDecalMaterials used for the Decal Editor[/*]

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